Commit 70a95cea authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d9: Fix Reset() with system memory buffers.

Fixes a regression introduced by commit b18a53a5. Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46362Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 693dbf90
......@@ -875,6 +875,8 @@ static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
{
struct d3d9_vertexbuffer *vertex_buffer;
struct d3d9_indexbuffer *index_buffer;
struct wined3d_resource_desc desc;
IDirect3DBaseTexture9 *texture;
struct d3d9_surface *surface;
......@@ -886,6 +888,19 @@ static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
{
if (desc.bind_flags & WINED3D_BIND_VERTEX_BUFFER)
{
vertex_buffer = wined3d_resource_get_parent(resource);
if (vertex_buffer && vertex_buffer->draw_buffer)
return D3D_OK;
}
if (desc.bind_flags & WINED3D_BIND_INDEX_BUFFER)
{
index_buffer = wined3d_resource_get_parent(resource);
if (index_buffer && index_buffer->draw_buffer)
return D3D_OK;
}
WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
return D3DERR_INVALIDCALL;
}
......
......@@ -1827,6 +1827,8 @@ static void test_reset(void)
IDirect3DDevice9 *device2 = NULL;
IDirect3DSwapChain9 *swapchain;
struct device_desc device_desc;
IDirect3DVertexBuffer9 *vb;
IDirect3DIndexBuffer9 *ib;
DEVMODEW devmode;
IDirect3D9 *d3d;
D3DCAPS9 caps;
......@@ -2198,6 +2200,20 @@ static void test_reset(void)
ok(hr == D3D_OK, "IDirect3DDevice9_TestCooperativeLevel after a successful reset returned %#x\n", hr);
IDirect3DSurface9_Release(surface);
hr = IDirect3DDevice9_CreateVertexBuffer(device1, 16, 0,
D3DFVF_XYZ, D3DPOOL_SYSTEMMEM, &vb, NULL);
ok(hr == D3D_OK, "Failed to create vertex buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
IDirect3DVertexBuffer9_Release(vb);
hr = IDirect3DDevice9_CreateIndexBuffer(device1, 16, 0,
D3DFMT_INDEX16, D3DPOOL_SYSTEMMEM, &ib, NULL);
ok(hr == D3D_OK, "Failed to create index buffer, hr %#x.\n", hr);
hr = IDirect3DDevice9_Reset(device1, &d3dpp);
ok(hr == D3D_OK, "Failed to reset device, hr %#x.\n", hr);
IDirect3DIndexBuffer9_Release(ib);
/* The depth stencil should get reset to the auto depth stencil when present. */
hr = IDirect3DDevice9_SetDepthStencilSurface(device1, NULL);
ok(hr == D3D_OK, "SetDepthStencilSurface failed with 0x%08x\n", hr);
......
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