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wine
wine-cw
Commits
71631f76
Commit
71631f76
authored
Jan 02, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 03, 2007
Browse files
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Plain Diff
wined3d: Use the baseVertexIndex in the stateblock.
parent
efd0ba8d
Expand all
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Showing
9 changed files
with
57 additions
and
33 deletions
+57
-33
d3d8_private.h
dlls/d3d8/d3d8_private.h
+0
-3
device.c
dlls/d3d8/device.c
+3
-8
device.c
dlls/d3d9/device.c
+5
-2
device.c
dlls/ddraw/device.c
+1
-2
device.c
dlls/wined3d/device.c
+43
-13
drawprim.c
dlls/wined3d/drawprim.c
+0
-0
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+0
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-2
wined3d_interface.h
include/wine/wined3d_interface.h
+4
-2
No files found.
dlls/d3d8/d3d8_private.h
View file @
71631f76
...
...
@@ -177,9 +177,6 @@ struct IDirect3DDevice8Impl
shader_handle
*
shader_handles
;
shader_handle
*
free_shader_handles
;
/* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
UINT
baseVertexIndex
;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL
inDestruction
;
};
...
...
dlls/d3d8/device.c
View file @
71631f76
...
...
@@ -1134,7 +1134,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_DrawIndexedPrimitive
(
This
->
WineD3DDevice
,
PrimitiveType
,
This
->
baseVertexIndex
,
MinVertexIndex
,
NumVertices
,
startIndex
,
primCount
);
return
IWineD3DDevice_DrawIndexedPrimitive
(
This
->
WineD3DDevice
,
PrimitiveType
,
MinVertexIndex
,
NumVertices
,
startIndex
,
primCount
);
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_DrawPrimitiveUP
(
LPDIRECT3DDEVICE8
iface
,
D3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
CONST
void
*
pVertexStreamZeroData
,
UINT
VertexStreamZeroStride
)
{
...
...
@@ -1307,18 +1307,15 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEV
static
HRESULT
WINAPI
IDirect3DDevice8Impl_SetIndices
(
LPDIRECT3DDEVICE8
iface
,
IDirect3DIndexBuffer8
*
pIndexData
,
UINT
baseVertexIndex
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* FIXME: store base vertex index properly */
This
->
baseVertexIndex
=
baseVertexIndex
;
return
IWineD3DDevice_SetIndices
(
This
->
WineD3DDevice
,
NULL
==
pIndexData
?
NULL
:
((
IDirect3DIndexBuffer8Impl
*
)
pIndexData
)
->
wineD3DIndexBuffer
,
0
);
baseVertexIndex
);
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_GetIndices
(
LPDIRECT3DDEVICE8
iface
,
IDirect3DIndexBuffer8
**
ppIndexData
,
UINT
*
pBaseVertexIndex
)
{
IDirect3DDevice8Impl
*
This
=
(
IDirect3DDevice8Impl
*
)
iface
;
IWineD3DIndexBuffer
*
retIndexData
=
NULL
;
HRESULT
rc
=
D3D_OK
;
UINT
tmp
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
...
...
@@ -1326,7 +1323,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, I
return
D3DERR_INVALIDCALL
;
}
rc
=
IWineD3DDevice_GetIndices
(
This
->
WineD3DDevice
,
&
retIndexData
,
&
tmp
);
rc
=
IWineD3DDevice_GetIndices
(
This
->
WineD3DDevice
,
&
retIndexData
,
pBaseVertexIndex
);
if
(
D3D_OK
==
rc
&&
NULL
!=
retIndexData
)
{
IWineD3DIndexBuffer_GetParent
(
retIndexData
,
(
IUnknown
**
)
ppIndexData
);
IWineD3DIndexBuffer_Release
(
retIndexData
);
...
...
@@ -1334,8 +1331,6 @@ static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, I
if
(
rc
!=
D3D_OK
)
FIXME
(
"Call to GetIndices failed
\n
"
);
*
ppIndexData
=
NULL
;
}
/* FIXME: store base vertex index properly */
*
pBaseVertexIndex
=
This
->
baseVertexIndex
;
return
rc
;
}
static
HRESULT
WINAPI
IDirect3DDevice8Impl_CreatePixelShader
(
LPDIRECT3DDEVICE8
iface
,
CONST
DWORD
*
pFunction
,
DWORD
*
ppShader
)
{
...
...
dlls/d3d9/device.c
View file @
71631f76
...
...
@@ -716,9 +716,12 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface
static
HRESULT
WINAPI
IDirect3DDevice9Impl_DrawIndexedPrimitive
(
LPDIRECT3DDEVICE9
iface
,
D3DPRIMITIVETYPE
PrimitiveType
,
INT
BaseVertexIndex
,
UINT
MinVertexIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DDevice_DrawIndexedPrimitive
(
This
->
WineD3DDevice
,
PrimitiveType
,
BaseVertexIndex
,
MinVertexIndex
,
NumVertices
,
startIndex
,
primCount
);
/* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
IWineD3DDevice_SetBaseVertexIndex
(
This
->
WineD3DDevice
,
BaseVertexIndex
);
return
IWineD3DDevice_DrawIndexedPrimitive
(
This
->
WineD3DDevice
,
PrimitiveType
,
MinVertexIndex
,
NumVertices
,
startIndex
,
primCount
);
}
static
HRESULT
WINAPI
IDirect3DDevice9Impl_DrawPrimitiveUP
(
LPDIRECT3DDEVICE9
iface
,
D3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
CONST
void
*
pVertexStreamZeroData
,
UINT
VertexStreamZeroStride
)
{
...
...
dlls/ddraw/device.c
View file @
71631f76
...
...
@@ -3697,7 +3697,7 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
/* Set the index stream */
hr
=
IWineD3DDevice_SetIndices
(
This
->
wineD3DDevice
,
This
->
indexbuffer
,
0
);
StartVertex
);
/* Set the vertex stream source */
hr
=
IWineD3DDevice_SetStreamSource
(
This
->
wineD3DDevice
,
...
...
@@ -3714,7 +3714,6 @@ IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
hr
=
IWineD3DDevice_DrawIndexedPrimitive
(
This
->
wineD3DDevice
,
PrimitiveType
,
StartVertex
,
0
/* minIndex */
,
NumVertices
,
0
/* StartIndex */
,
...
...
dlls/wined3d/device.c
View file @
71631f76
...
...
@@ -2992,6 +2992,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWine
UINT
BaseVertexIndex
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
IWineD3DIndexBuffer
*
oldIdxs
;
UINT
oldBaseIndex
=
This
->
updateStateBlock
->
baseVertexIndex
;
TRACE
(
"(%p) : Setting to %p, base %d
\n
"
,
This
,
pIndexData
,
BaseVertexIndex
);
oldIdxs
=
This
->
updateStateBlock
->
pIndexData
;
...
...
@@ -3013,6 +3014,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetIndices(IWineD3DDevice *iface, IWine
if
(
NULL
!=
oldIdxs
)
{
IWineD3DIndexBuffer_Release
(
oldIdxs
);
}
/* So far only the base vertex index is tracked */
if
(
BaseVertexIndex
!=
oldBaseIndex
)
{
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_STREAMSRC
);
}
return
WINED3D_OK
;
}
...
...
@@ -3034,6 +3040,26 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetIndices(IWineD3DDevice *iface, IWine
return
WINED3D_OK
;
}
/* Method to offer d3d9 a simple way to set the base vertex index without messing with the index buffer */
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetBasevertexIndex
(
IWineD3DDevice
*
iface
,
UINT
BaseIndex
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
TRACE
(
"(%p)->(%d)
\n
"
,
This
,
BaseIndex
);
if
(
This
->
updateStateBlock
->
baseVertexIndex
==
BaseIndex
)
{
TRACE
(
"Application is setting the old value over, nothing to do
\n
"
);
return
WINED3D_OK
;
}
This
->
updateStateBlock
->
baseVertexIndex
=
BaseIndex
;
if
(
This
->
isRecordingState
)
{
TRACE
(
"Recording... not performing anything
\n
"
);
return
WINED3D_OK
;
}
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_STREAMSRC
);
return
WINED3D_OK
;
}
/*****
* Get / Set Viewports
*****/
...
...
@@ -4669,18 +4695,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitive(IWineD3DDevice *iface, WI
TRACE
(
"(%p) : Type=(%d,%s), Start=%d, Count=%d
\n
"
,
This
,
PrimitiveType
,
debug_d3dprimitivetype
(
PrimitiveType
),
StartVertex
,
PrimitiveCount
);
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
StartVertex
,
0
/* NumVertices */
,
-
1
/* indxStart */
,
0
/* indxSize */
,
NULL
/* indxData */
,
0
/* minIndex */
,
NULL
);
if
(
StartVertex
-
This
->
stateBlock
->
baseVertexIndex
<
0
)
ERR
(
"Drawing negative
\n
"
);
/* Account for the loading offset due to index buffers. Instead of reloading all sources correct it with the startvertex parameter */
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
StartVertex
-
This
->
stateBlock
->
baseVertexIndex
,
0
/* NumVertices */
,
-
1
/* indxStart */
,
0
/* indxSize */
,
NULL
/* indxData */
,
0
/* minIndex */
,
NULL
);
return
WINED3D_OK
;
}
/* TODO: baseVIndex needs to be provided from This->stateBlock->baseVertexIndex when called from d3d8 */
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawIndexedPrimitive
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
INT
baseVIndex
,
UINT
minIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
{
UINT
minIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
UINT
idxStride
=
2
;
...
...
@@ -4690,9 +4716,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *
pIB
=
This
->
stateBlock
->
pIndexData
;
This
->
stateBlock
->
streamIsUP
=
FALSE
;
TRACE
(
"(%p) : Type=(%d,%s), min=%d, CountV=%d, startIdx=%d,
baseVidx=%d,
countP=%d
\n
"
,
This
,
TRACE
(
"(%p) : Type=(%d,%s), min=%d, CountV=%d, startIdx=%d, countP=%d
\n
"
,
This
,
PrimitiveType
,
debug_d3dprimitivetype
(
PrimitiveType
),
minIndex
,
NumVertices
,
startIndex
,
baseVIndex
,
primCount
);
minIndex
,
NumVertices
,
startIndex
,
primCount
);
IWineD3DIndexBuffer_GetDesc
(
pIB
,
&
IdxBufDsc
);
if
(
IdxBufDsc
.
Format
==
WINED3DFMT_INDEX16
)
{
...
...
@@ -4701,7 +4727,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitive(IWineD3DDevice *
idxStride
=
4
;
}
drawPrimitive
(
iface
,
PrimitiveType
,
primCount
,
baseVIndex
,
NumVertices
,
startIndex
,
drawPrimitive
(
iface
,
PrimitiveType
,
primCount
,
0
,
NumVertices
,
startIndex
,
idxStride
,
((
IWineD3DIndexBufferImpl
*
)
pIB
)
->
resource
.
allocatedMemory
,
minIndex
,
NULL
);
return
WINED3D_OK
;
...
...
@@ -4726,10 +4752,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveUP(IWineD3DDevice *iface,
This
->
stateBlock
->
streamStride
[
0
]
=
VertexStreamZeroStride
;
This
->
stateBlock
->
streamIsUP
=
TRUE
;
/* Mark the state dirty until we have nicer tracking */
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VDECL
);
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
0
/* start vertex */
,
0
/* NumVertices */
,
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
-
This
->
stateBlock
->
baseVertexIndex
/* start vertex */
,
0
/* NumVertices */
,
0
/* indxStart*/
,
0
/* indxSize*/
,
NULL
/* indxData */
,
0
/* indxMin */
,
NULL
);
/* MSDN specifies stream zero settings must be set to NULL */
...
...
@@ -4774,6 +4797,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
/* Mark the state dirty until we have nicer tracking */
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VDECL
);
/* Set to 0 as per msdn. Do it now due to the stream source loading during drawPrimitive */
This
->
stateBlock
->
baseVertexIndex
=
0
;
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
0
/* vertexStart */
,
NumVertices
,
0
/* indxStart */
,
idxStride
,
pIndexData
,
MinVertexIndex
,
NULL
);
...
...
@@ -4788,8 +4813,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawIndexedPrimitiveUP(IWineD3DDevice *
static
HRESULT
WINAPI
IWineD3DDeviceImpl_DrawPrimitiveStrided
(
IWineD3DDevice
*
iface
,
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
WineDirect3DVertexStridedData
*
DrawPrimStrideData
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
/* Mark the state dirty until we have nicer tracking */
/* Mark the state dirty until we have nicer tracking
* its fine to change baseVertexIndex because that call is only called by ddraw which does not need
* that value.
*/
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_VDECL
);
This
->
stateBlock
->
baseVertexIndex
=
0
;
drawPrimitive
(
iface
,
PrimitiveType
,
PrimitiveCount
,
0
,
0
,
0
,
0
,
NULL
,
0
,
DrawPrimStrideData
);
return
WINED3D_OK
;
}
...
...
@@ -6689,6 +6718,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_GetGammaRamp
,
IWineD3DDeviceImpl_SetIndices
,
IWineD3DDeviceImpl_GetIndices
,
IWineD3DDeviceImpl_SetBasevertexIndex
,
IWineD3DDeviceImpl_SetLight
,
IWineD3DDeviceImpl_GetLight
,
IWineD3DDeviceImpl_SetLightEnable
,
...
...
dlls/wined3d/drawprim.c
View file @
71631f76
This diff is collapsed.
Click to expand it.
dlls/wined3d/vertexbuffer.c
View file @
71631f76
...
...
@@ -204,7 +204,6 @@ inline BOOL WINAPI IWineD3DVertexBufferImpl_FindDecl(IWineD3DVertexBufferImpl *T
primitiveDeclarationConvertToStridedData
((
IWineD3DDevice
*
)
device
,
FALSE
,
&
strided
,
0
,
&
ret
/* buffer contains fixed data, ignored here */
);
This
->
Flags
&=
~
VBFLAG_LOAD
;
...
...
dlls/wined3d/wined3d_private.h
View file @
71631f76
...
...
@@ -385,13 +385,12 @@ void drawPrimitive(IWineD3DDevice *iface,
int
minIndex
,
WineDirect3DVertexStridedData
*
DrawPrimStrideData
);
void
primitiveConvertToStridedData
(
IWineD3DDevice
*
iface
,
WineDirect3DVertexStridedData
*
strided
,
LONG
BaseVertexIndex
,
BOOL
*
fixup
);
void
primitiveConvertToStridedData
(
IWineD3DDevice
*
iface
,
WineDirect3DVertexStridedData
*
strided
,
BOOL
*
fixup
);
void
primitiveDeclarationConvertToStridedData
(
IWineD3DDevice
*
iface
,
BOOL
useVertexShaderFunction
,
WineDirect3DVertexStridedData
*
strided
,
LONG
BaseVertexIndex
,
BOOL
*
fixup
);
void
primitiveConvertFVFtoOffset
(
DWORD
thisFVF
,
...
...
include/wine/wined3d_interface.h
View file @
71631f76
...
...
@@ -397,6 +397,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD_
(
void
,
GetGammaRamp
)(
THIS_
UINT
iSwapChain
,
WINED3DGAMMARAMP
*
pRamp
)
PURE
;
STDMETHOD
(
SetIndices
)(
THIS_
struct
IWineD3DIndexBuffer
*
pIndexData
,
UINT
BaseVertexIndex
)
PURE
;
STDMETHOD
(
GetIndices
)(
THIS_
struct
IWineD3DIndexBuffer
**
ppIndexData
,
UINT
*
pBaseVertexIndex
)
PURE
;
STDMETHOD
(
SetBaseVertexIndex
)(
THIS_
UINT
baseIndex
);
STDMETHOD
(
SetLight
)(
THIS_
DWORD
Index
,
CONST
WINED3DLIGHT
*
pLight
)
PURE
;
STDMETHOD
(
GetLight
)(
THIS_
DWORD
Index
,
WINED3DLIGHT
*
pLight
)
PURE
;
STDMETHOD
(
SetLightEnable
)(
THIS_
DWORD
Index
,
BOOL
Enable
)
PURE
;
...
...
@@ -458,7 +459,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD
(
Present
)(
THIS_
CONST
RECT
*
pSourceRect
,
CONST
RECT
*
pDestRect
,
HWND
hDestWindowOverride
,
CONST
RGNDATA
*
pDirtyRegion
)
PURE
;
STDMETHOD
(
Clear
)(
THIS_
DWORD
Count
,
CONST
WINED3DRECT
*
pRects
,
DWORD
Flags
,
WINED3DCOLOR
Color
,
float
Z
,
DWORD
Stencil
)
PURE
;
STDMETHOD
(
DrawPrimitive
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
StartVertex
,
UINT
PrimitiveCount
)
PURE
;
STDMETHOD
(
DrawIndexedPrimitive
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
INT
baseVIdx
,
UINT
minIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
PURE
;
STDMETHOD
(
DrawIndexedPrimitive
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
minIndex
,
UINT
NumVertices
,
UINT
startIndex
,
UINT
primCount
)
PURE
;
STDMETHOD
(
DrawPrimitiveUP
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
CONST
void
*
pVertexStreamZeroData
,
UINT
VertexStreamZeroStride
)
PURE
;
STDMETHOD
(
DrawIndexedPrimitiveUP
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
MinVertexIndex
,
UINT
NumVertexIndices
,
UINT
PrimitiveCount
,
CONST
void
*
pIndexData
,
WINED3DFORMAT
IndexDataFormat
,
CONST
void
*
pVertexStreamZeroData
,
UINT
VertexStreamZeroStride
)
PURE
;
STDMETHOD
(
DrawPrimitiveStrided
)(
THIS_
WINED3DPRIMITIVETYPE
PrimitiveType
,
UINT
PrimitiveCount
,
WineDirect3DVertexStridedData
*
DrawPrimStrideData
)
PURE
;
...
...
@@ -533,6 +534,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
#define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
#define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
#define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
...
...
@@ -596,7 +598,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
#define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
#define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
#define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e
,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f
)
#define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e
) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e
)
#define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
#define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
#define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
...
...
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