Commit 71e41b81 authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

d3dx9_36: Fix compilation on systems that don't support nameless structs/unions.

parent 5758d748
...@@ -20,6 +20,9 @@ ...@@ -20,6 +20,9 @@
#include "config.h" #include "config.h"
#include "wine/port.h" #include "wine/port.h"
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "wine/debug.h" #include "wine/debug.h"
#include "wine/unicode.h" #include "wine/unicode.h"
#include "windef.h" #include "windef.h"
...@@ -1032,9 +1035,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable * ...@@ -1032,9 +1035,9 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetMatrixArray(ID3DXConstantTable *
D3DXMatrixTranspose(&temp, &matrix[i]); D3DXMatrixTranspose(&temp, &matrix[i]);
if (is_vertex_shader(This->desc.Version)) if (is_vertex_shader(This->desc.Version))
IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp._11, 4); IDirect3DDevice9_SetVertexShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
else else
IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp._11, 4); IDirect3DDevice9_SetPixelShaderConstantF(device, desc.RegisterIndex + i * 4, &temp.u.s._11, 4);
} }
break; break;
default: default:
......
...@@ -487,18 +487,18 @@ static void test_setting_basic_table(IDirect3DDevice9 *device) ...@@ -487,18 +487,18 @@ static void test_setting_basic_table(IDirect3DDevice9 *device)
/* Get constants back and validate */ /* Get constants back and validate */
IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 4);
ok(out[0] == mvp._11 && out[4] == mvp._12 && out[8] == mvp._13 && out[12] == mvp._14, ok(out[0] == S(U(mvp))._11 && out[4] == S(U(mvp))._12 && out[8] == S(U(mvp))._13 && out[12] == S(U(mvp))._14,
"The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The first row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[4], out[8], out[12], mvp._11, mvp._12, mvp._13, mvp._14); out[0], out[4], out[8], out[12], S(U(mvp))._11, S(U(mvp))._12, S(U(mvp))._13, S(U(mvp))._14);
ok(out[1] == mvp._21 && out[5] == mvp._22 && out[9] == mvp._23 && out[13] == mvp._24, ok(out[1] == S(U(mvp))._21 && out[5] == S(U(mvp))._22 && out[9] == S(U(mvp))._23 && out[13] == S(U(mvp))._24,
"The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The second row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[1], out[5], out[9], out[13], mvp._21, mvp._22, mvp._23, mvp._24); out[1], out[5], out[9], out[13], S(U(mvp))._21, S(U(mvp))._22, S(U(mvp))._23, S(U(mvp))._24);
ok(out[2] == mvp._31 && out[6] == mvp._32 && out[10] == mvp._33 && out[14] == mvp._34, ok(out[2] == S(U(mvp))._31 && out[6] == S(U(mvp))._32 && out[10] == S(U(mvp))._33 && out[14] == S(U(mvp))._34,
"The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The third row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[2], out[6], out[10], out[14], mvp._31, mvp._32, mvp._33, mvp._34); out[2], out[6], out[10], out[14], S(U(mvp))._31, S(U(mvp))._32, S(U(mvp))._33, S(U(mvp))._34);
ok(out[3] == mvp._41 && out[7] == mvp._42 && out[11] == mvp._43 && out[15] == mvp._44, ok(out[3] == S(U(mvp))._41 && out[7] == S(U(mvp))._42 && out[11] == S(U(mvp))._43 && out[15] == S(U(mvp))._44,
"The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The fourth row of mvp was not set correctly, got {%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[3], out[7], out[11], out[15], mvp._41, mvp._42, mvp._43, mvp._44); out[3], out[7], out[11], out[15], S(U(mvp))._41, S(U(mvp))._42, S(U(mvp))._43, S(U(mvp))._44);
IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1); IDirect3DDevice9_GetVertexShaderConstantF(device, 4, out, 1);
ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f, ok(out[0] == (float)i && out[1] == 0.0f && out[2] == 0.0f && out[3] == 0.0f,
...@@ -612,12 +612,12 @@ static void test_setting_arrays_table(IDirect3DDevice9 *device) ...@@ -612,12 +612,12 @@ static void test_setting_arrays_table(IDirect3DDevice9 *device)
IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8); IDirect3DDevice9_GetVertexShaderConstantF(device, 0, out, 8);
/* Just check a few elements in each matrix to make sure fmtxarray was set row-major */ /* Just check a few elements in each matrix to make sure fmtxarray was set row-major */
ok(out[0] == fmtxarray[0]._11 && out[1] == fmtxarray[0]._12 && out[2] == fmtxarray[0]._13 && out[3] == fmtxarray[0]._14, ok(out[0] == S(U(fmtxarray[0]))._11 && out[1] == S(U(fmtxarray[0]))._12 && out[2] == S(U(fmtxarray[0]))._13 && out[3] == S(U(fmtxarray[0]))._14,
"The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[0], out[1], out[2], out[3], fmtxarray[0]._11, fmtxarray[0]._12, fmtxarray[0]._13, fmtxarray[0]._14); out[0], out[1], out[2], out[3], S(U(fmtxarray[0]))._11, S(U(fmtxarray[0]))._12, S(U(fmtxarray[0]))._13, S(U(fmtxarray[0]))._14);
ok(out[16] == fmtxarray[1]._11 && out[17] == fmtxarray[1]._12 && out[18] == fmtxarray[1]._13 && out[19] == fmtxarray[1]._14, ok(out[16] == S(U(fmtxarray[1]))._11 && out[17] == S(U(fmtxarray[1]))._12 && out[18] == S(U(fmtxarray[1]))._13 && out[19] == S(U(fmtxarray[1]))._14,
"The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n", "The variable fmtxarray was not set row-major, out={%f, %f, %f, %f}, should be {%f, %f, %f, %f}\n",
out[16], out[17], out[18], out[19], fmtxarray[1]._11, fmtxarray[1]._12, fmtxarray[1]._13, fmtxarray[1]._14); out[16], out[17], out[18], out[19], S(U(fmtxarray[1]))._11, S(U(fmtxarray[1]))._12, S(U(fmtxarray[1]))._13, S(U(fmtxarray[1]))._14);
refcnt = ID3DXConstantTable_Release(ctable); refcnt = ID3DXConstantTable_Release(ctable);
ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt); ok(refcnt == 0, "The constant table reference count was %u, should be 0\n", refcnt);
......
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