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wine
wine-cw
Commits
7363b6e2
Commit
7363b6e2
authored
Jun 26, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 26, 2009
Browse files
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Plain Diff
wined3d: Document GL context dependencies.
parent
626baad8
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Showing
16 changed files
with
56 additions
and
7 deletions
+56
-7
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+9
-0
ati_fragment_shader.c
dlls/wined3d/ati_fragment_shader.c
+3
-0
basetexture.c
dlls/wined3d/basetexture.c
+1
-0
buffer.c
dlls/wined3d/buffer.c
+4
-0
context.c
dlls/wined3d/context.c
+2
-0
cubetexture.c
dlls/wined3d/cubetexture.c
+1
-0
device.c
dlls/wined3d/device.c
+4
-1
directx.c
dlls/wined3d/directx.c
+3
-0
glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
-0
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+3
-0
state.c
dlls/wined3d/state.c
+1
-0
surface.c
dlls/wined3d/surface.c
+17
-6
texture.c
dlls/wined3d/texture.c
+1
-0
utils.c
dlls/wined3d/utils.c
+3
-0
volume.c
dlls/wined3d/volume.c
+2
-0
volumetexture.c
dlls/wined3d/volumetexture.c
+1
-0
No files found.
dlls/wined3d/arb_program_shader.c
View file @
7363b6e2
...
...
@@ -4266,6 +4266,7 @@ static void release_signature(struct wine_rb_entry *entry, void *context)
HeapFree
(
GetProcessHeap
(),
0
,
sig
);
}
/* Context activation is done by the caller. */
static
void
shader_arb_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
const
WineD3D_GL_Info
*
gl_info
=
&
This
->
adapter
->
gl_info
;
...
...
@@ -4886,6 +4887,7 @@ struct arbfp_ffp_desc
unsigned
int
num_textures_used
;
};
/* Context activation is done by the caller. */
static
void
arbfp_enable
(
IWineD3DDevice
*
iface
,
BOOL
enable
)
{
ENTER_GL
();
if
(
enable
)
{
...
...
@@ -4922,6 +4924,7 @@ static HRESULT arbfp_alloc(IWineD3DDevice *iface) {
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
arbfp_free_ffpshader
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
const
WineD3D_GL_Info
*
gl_info
=
context
;
...
...
@@ -4934,6 +4937,7 @@ static void arbfp_free_ffpshader(struct wine_rb_entry *entry, void *context)
LEAVE_GL
();
}
/* Context activation is done by the caller. */
static
void
arbfp_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
struct
shader_arb_priv
*
priv
=
This
->
fragment_priv
;
...
...
@@ -5881,6 +5885,8 @@ static HRESULT arbfp_blit_alloc(IWineD3DDevice *iface) {
}
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
arbfp_blit_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
iface
;
struct
arbfp_blit_priv
*
priv
=
device
->
blit_priv
;
...
...
@@ -6129,6 +6135,7 @@ static BOOL gen_yv12_read(SHADER_BUFFER *buffer, GLenum textype, char *luminance
return
TRUE
;
}
/* Context activation is done by the caller. */
static
GLuint
gen_yuv_shader
(
IWineD3DDeviceImpl
*
device
,
enum
yuv_fixup
yuv_fixup
,
GLenum
textype
)
{
GLenum
shader
;
...
...
@@ -6265,6 +6272,7 @@ static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum yuv_fixup yuv_fixu
return
shader
;
}
/* Context activation is done by the caller. */
static
HRESULT
arbfp_blit_set
(
IWineD3DDevice
*
iface
,
const
struct
GlPixelFormatDesc
*
format_desc
,
GLenum
textype
,
UINT
width
,
UINT
height
)
{
...
...
@@ -6325,6 +6333,7 @@ static HRESULT arbfp_blit_set(IWineD3DDevice *iface, const struct GlPixelFormatD
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
arbfp_blit_unset
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
iface
;
...
...
dlls/wined3d/ati_fragment_shader.c
View file @
7363b6e2
...
...
@@ -1038,6 +1038,7 @@ static const struct StateEntryTemplate atifs_fragmentstate_template[] = {
{
0
/* Terminate */
,
{
0
,
0
},
WINED3D_GL_EXT_NONE
},
};
/* Context activation is done by the caller. */
static
void
atifs_enable
(
IWineD3DDevice
*
iface
,
BOOL
enable
)
{
ENTER_GL
();
if
(
enable
)
{
...
...
@@ -1118,6 +1119,7 @@ static HRESULT atifs_alloc(IWineD3DDevice *iface) {
}
#define GLINFO_LOCATION This->adapter->gl_info
/* Context activation is done by the caller. */
static
void
atifs_free_ffpshader
(
struct
wine_rb_entry
*
entry
,
void
*
context
)
{
IWineD3DDeviceImpl
*
This
=
context
;
...
...
@@ -1130,6 +1132,7 @@ static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *context)
LEAVE_GL
();
}
/* Context activation is done by the caller. */
static
void
atifs_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
struct
atifs_private_data
*
priv
=
This
->
fragment_priv
;
...
...
dlls/wined3d/basetexture.c
View file @
7363b6e2
...
...
@@ -197,6 +197,7 @@ BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface)
return
This
->
baseTexture
.
dirty
||
This
->
baseTexture
.
srgbDirty
;
}
/* Context activation is done by the caller. */
HRESULT
basetexture_bind
(
IWineD3DBaseTexture
*
iface
,
BOOL
srgb
,
BOOL
*
set_surface_desc
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
...
...
dlls/wined3d/buffer.c
View file @
7363b6e2
...
...
@@ -34,6 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define VB_MAXDECLCHANGES 100
/* After that number we stop converting */
#define VB_RESETDECLCHANGE 1000
/* Reset the changecount after that number of draws */
/* Context activation is done by the caller. */
static
void
buffer_create_buffer_object
(
struct
wined3d_buffer
*
This
)
{
GLenum
error
,
gl_usage
;
...
...
@@ -454,6 +455,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This)
return
ret
;
}
/* Context activation is done by the caller. */
static
void
buffer_check_buffer_object_size
(
struct
wined3d_buffer
*
This
)
{
UINT
size
=
This
->
conversion_stride
?
...
...
@@ -514,6 +516,7 @@ static inline void fixup_transformed_pos(float *p)
}
}
/* Context activation is done by the caller. */
const
BYTE
*
buffer_get_memory
(
IWineD3DBuffer
*
iface
,
UINT
offset
,
GLuint
*
buffer_object
)
{
struct
wined3d_buffer
*
This
=
(
struct
wined3d_buffer
*
)
iface
;
...
...
@@ -573,6 +576,7 @@ static ULONG STDMETHODCALLTYPE buffer_AddRef(IWineD3DBuffer *iface)
return
refcount
;
}
/* Context activation is done by the caller. */
const
BYTE
*
buffer_get_sysmem
(
struct
wined3d_buffer
*
This
)
{
/* AllocatedMemory exists if the buffer is double buffered or has no buffer object at all */
...
...
dlls/wined3d/context.c
View file @
7363b6e2
...
...
@@ -1235,6 +1235,7 @@ static inline void set_blit_dimension(UINT width, UINT height) {
* height: render target height
*
*****************************************************************************/
/* Context activation is done by the caller. */
static
inline
void
SetupForBlit
(
IWineD3DDeviceImpl
*
This
,
WineD3DContext
*
context
,
UINT
width
,
UINT
height
)
{
int
i
,
sampler
;
const
struct
StateEntry
*
StateTable
=
This
->
StateTable
;
...
...
@@ -1630,6 +1631,7 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
return
context
;
}
/* Context activation is done by the caller. */
static
void
apply_draw_buffer
(
IWineD3DDeviceImpl
*
This
,
IWineD3DSurface
*
target
,
BOOL
blit
)
{
IWineD3DSwapChain
*
swapchain
;
...
...
dlls/wined3d/cubetexture.c
View file @
7363b6e2
...
...
@@ -401,6 +401,7 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface)
return
basetexture_get_dirty
((
IWineD3DBaseTexture
*
)
iface
);
}
/* Context activation is done by the caller. */
static
HRESULT
WINAPI
IWineD3DCubeTextureImpl_BindTexture
(
IWineD3DCubeTexture
*
iface
,
BOOL
srgb
)
{
IWineD3DCubeTextureImpl
*
This
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
BOOL
set_gl_texture_desc
;
...
...
dlls/wined3d/device.c
View file @
7363b6e2
...
...
@@ -166,6 +166,7 @@ static BOOL fixed_get_input(BYTE usage, BYTE usage_idx, unsigned int *regnum)
return
TRUE
;
}
/* Context activation is done by the caller. */
void
device_stream_info_from_declaration
(
IWineD3DDeviceImpl
*
This
,
BOOL
use_vshader
,
struct
wined3d_stream_info
*
stream_info
,
BOOL
*
fixup
)
{
...
...
@@ -2023,6 +2024,7 @@ static void IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *fi
return
;
}
/* Context activation is done by the caller. */
static
void
create_dummy_textures
(
IWineD3DDeviceImpl
*
This
)
{
unsigned
int
i
;
/* Under DirectX you can have texture stage operations even if no texture is
...
...
@@ -2129,7 +2131,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Init3D(IWineD3DDevice *iface,
}
}
/* Setup the implicit swapchain */
/* Setup the implicit swapchain
. This also initializes a context.
*/
TRACE
(
"Creating implicit swapchain
\n
"
);
hr
=
IWineD3DDeviceParent_CreateSwapChain
(
This
->
device_parent
,
pPresentationParameters
,
(
IWineD3DSwapChain
**
)
&
swapchain
);
...
...
@@ -4034,6 +4036,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static
HRESULT
process_vertices_strided
(
IWineD3DDeviceImpl
*
This
,
DWORD
dwDestIndex
,
DWORD
dwCount
,
const
struct
wined3d_stream_info
*
stream_info
,
struct
wined3d_buffer
*
dest
,
DWORD
dwFlags
,
...
...
dlls/wined3d/directx.c
View file @
7363b6e2
...
...
@@ -494,6 +494,7 @@ static DWORD ver_for_ext(GL_SupportedExt ext)
return
0
;
}
/* Context activation is done by the caller. */
static
BOOL
IWineD3DImpl_FillGLCaps
(
WineD3D_GL_Info
*
gl_info
)
{
const
char
*
GL_Extensions
=
NULL
;
const
char
*
WGL_Extensions
=
NULL
;
...
...
@@ -3910,6 +3911,7 @@ static BOOL match_apple(const WineD3D_GL_Info *gl_info)
}
}
/* Context activation is done by the caller. */
static
void
test_pbo_functionality
(
WineD3D_GL_Info
*
gl_info
)
{
/* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
* but glTexSubImage from a PBO fails miserably, with the first line repeated over
...
...
@@ -4243,6 +4245,7 @@ struct driver_quirk quirk_table[] = {
}
};
/* Context activation is done by the caller. */
static
void
fixup_extensions
(
WineD3D_GL_Info
*
gl_info
)
{
unsigned
int
i
;
...
...
dlls/wined3d/glsl_shader.c
View file @
7363b6e2
...
...
@@ -4491,6 +4491,7 @@ static HRESULT shader_glsl_alloc(IWineD3DDevice *iface) {
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
shader_glsl_free
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
const
WineD3D_GL_Info
*
gl_info
=
&
This
->
adapter
->
gl_info
;
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
7363b6e2
...
...
@@ -595,8 +595,10 @@ static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, Wine
#undef GLINFO_LOCATION
#define GLINFO_LOCATION (*gl_info)
/* Context activation is done by the caller. */
static
void
nvrc_enable
(
IWineD3DDevice
*
iface
,
BOOL
enable
)
{
}
/* Context activation is done by the caller. */
static
void
nvts_enable
(
IWineD3DDevice
*
iface
,
BOOL
enable
)
{
ENTER_GL
();
if
(
enable
)
{
...
...
@@ -664,6 +666,7 @@ static void nvrc_fragment_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info
}
static
HRESULT
nvrc_fragment_alloc
(
IWineD3DDevice
*
iface
)
{
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
nvrc_fragment_free
(
IWineD3DDevice
*
iface
)
{}
/* Two fixed function pipeline implementations using GL_NV_register_combiners and
...
...
dlls/wined3d/state.c
View file @
7363b6e2
...
...
@@ -5358,6 +5358,7 @@ static const struct StateEntryTemplate ffp_fragmentstate_template[] = {
#undef GLINFO_LOCATION
#define GLINFO_LOCATION (*gl_info)
/* Context activation is done by the caller. */
static
void
ffp_enable
(
IWineD3DDevice
*
iface
,
BOOL
enable
)
{
}
static
void
ffp_fragment_get_caps
(
WINED3DDEVTYPE
devtype
,
const
WineD3D_GL_Info
*
gl_info
,
struct
fragment_caps
*
pCaps
)
...
...
dlls/wined3d/surface.c
View file @
7363b6e2
...
...
@@ -299,6 +299,7 @@ void surface_set_texture_target(IWineD3DSurface *iface, GLenum target)
surface_force_reload
(
iface
);
}
/* Context activation is done by the caller. */
static
void
surface_bind_and_dirtify
(
IWineD3DSurfaceImpl
*
This
,
BOOL
srgb
)
{
int
active_sampler
;
...
...
@@ -341,8 +342,9 @@ static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device)
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* This call just downloads data, the caller is responsible for activating the
* right context and binding the correct texture. */
/* This call just downloads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
static
void
surface_download_data
(
IWineD3DSurfaceImpl
*
This
)
{
const
struct
GlPixelFormatDesc
*
format_desc
=
This
->
resource
.
format_desc
;
...
...
@@ -494,8 +496,9 @@ static void surface_download_data(IWineD3DSurfaceImpl *This) {
This
->
Flags
|=
SFLAG_INSYSMEM
;
}
/* This call just uploads data, the caller is responsible for activating the
* right context and binding the correct texture. */
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
static
void
surface_upload_data
(
IWineD3DSurfaceImpl
*
This
,
GLenum
internal
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
data
)
{
const
struct
GlPixelFormatDesc
*
format_desc
=
This
->
resource
.
format_desc
;
...
...
@@ -561,8 +564,9 @@ static void surface_upload_data(IWineD3DSurfaceImpl *This, GLenum internal, GLsi
}
}
/* This call just allocates the texture, the caller is responsible for
* activating the right context and binding the correct texture. */
/* This call just allocates the texture, the caller is responsible for binding
* the correct texture. */
/* Context activation is done by the caller. */
static
void
surface_allocate_surface
(
IWineD3DSurfaceImpl
*
This
,
GLenum
internal
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
)
{
const
struct
GlPixelFormatDesc
*
format_desc
=
This
->
resource
.
format_desc
;
BOOL
enable_client_storage
=
FALSE
;
...
...
@@ -815,6 +819,7 @@ static void WINAPI IWineD3DSurfaceImpl_PreLoad(IWineD3DSurface *iface) {
surface_internal_preload
(
iface
,
SRGB_ANY
);
}
/* Context activation is done by the caller. */
static
void
surface_remove_pbo
(
IWineD3DSurfaceImpl
*
This
)
{
This
->
resource
.
heapMemory
=
HeapAlloc
(
GetProcessHeap
()
,
0
,
This
->
resource
.
size
+
RESOURCE_ALIGNMENT
);
This
->
resource
.
allocatedMemory
=
...
...
@@ -2472,6 +2477,7 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
It supports GL_EXT_paletted_texture and GL_ARB_fragment_program, support for other
extensions like ATI_fragment_shaders is possible.
*/
/* Context activation is done by the caller. */
static
void
d3dfmt_p8_upload_palette
(
IWineD3DSurface
*
iface
,
CONVERT_TYPES
convert
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
BYTE
table
[
256
][
4
];
...
...
@@ -2632,6 +2638,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadTexture(IWineD3DSurface *iface, BO
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
WINAPI
IWineD3DSurfaceImpl_BindTexture
(
IWineD3DSurface
*
iface
,
BOOL
srgb
)
{
/* TODO: check for locks */
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
...
...
@@ -4375,6 +4382,7 @@ void surface_modify_ds_location(IWineD3DSurface *iface, DWORD location) {
This
->
Flags
|=
location
;
}
/* Context activation is done by the caller. */
void
surface_load_ds_location
(
IWineD3DSurface
*
iface
,
DWORD
location
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
...
...
@@ -5089,8 +5097,10 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
#define GLINFO_LOCATION device->adapter->gl_info
static
HRESULT
ffp_blit_alloc
(
IWineD3DDevice
*
iface
)
{
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
ffp_blit_free
(
IWineD3DDevice
*
iface
)
{
}
/* Context activation is done by the caller. */
static
HRESULT
ffp_blit_set
(
IWineD3DDevice
*
iface
,
const
struct
GlPixelFormatDesc
*
format_desc
,
GLenum
textype
,
UINT
width
,
UINT
height
)
{
...
...
@@ -5101,6 +5111,7 @@ static HRESULT ffp_blit_set(IWineD3DDevice *iface, const struct GlPixelFormatDes
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
void
ffp_blit_unset
(
IWineD3DDevice
*
iface
)
{
IWineD3DDeviceImpl
*
device
=
(
IWineD3DDeviceImpl
*
)
iface
;
ENTER_GL
();
...
...
dlls/wined3d/texture.c
View file @
7363b6e2
...
...
@@ -422,6 +422,7 @@ static BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
return
basetexture_get_dirty
((
IWineD3DBaseTexture
*
)
iface
);
}
/* Context activation is done by the caller. */
static
HRESULT
WINAPI
IWineD3DTextureImpl_BindTexture
(
IWineD3DTexture
*
iface
,
BOOL
srgb
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
BOOL
set_gl_texture_desc
;
...
...
dlls/wined3d/utils.c
View file @
7363b6e2
...
...
@@ -557,6 +557,7 @@ static BOOL init_format_compression_info(WineD3D_GL_Info *gl_info)
#define GLINFO_LOCATION (*gl_info)
/* Context activation is done by the caller. */
static
BOOL
check_fbo_compat
(
const
WineD3D_GL_Info
*
gl_info
,
GLint
internal_format
,
GLenum
format
,
GLenum
type
)
{
GLenum
status
;
...
...
@@ -583,6 +584,7 @@ static BOOL check_fbo_compat(const WineD3D_GL_Info *gl_info, GLint internal_form
return
status
==
GL_FRAMEBUFFER_COMPLETE_EXT
;
}
/* Context activation is done by the caller. */
static
void
init_format_fbo_compat_info
(
WineD3D_GL_Info
*
gl_info
)
{
unsigned
int
i
;
...
...
@@ -856,6 +858,7 @@ BOOL initPixelFormatsNoGL(WineD3D_GL_Info *gl_info)
return
TRUE
;
}
/* Context activation is done by the caller. */
BOOL
initPixelFormats
(
WineD3D_GL_Info
*
gl_info
)
{
if
(
!
init_format_base_info
(
gl_info
))
return
FALSE
;
...
...
dlls/wined3d/volume.c
View file @
7363b6e2
...
...
@@ -26,6 +26,7 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_surface
);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
/* Context activation is done by the caller. */
static
void
volume_bind_and_dirtify
(
IWineD3DVolume
*
iface
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
IWineD3DVolumeTexture
*
texture
;
...
...
@@ -301,6 +302,7 @@ static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWi
return
WINED3D_OK
;
}
/* Context activation is done by the caller. */
static
HRESULT
WINAPI
IWineD3DVolumeImpl_LoadTexture
(
IWineD3DVolume
*
iface
,
int
gl_level
,
BOOL
srgb_mode
)
{
IWineD3DVolumeImpl
*
This
=
(
IWineD3DVolumeImpl
*
)
iface
;
const
struct
GlPixelFormatDesc
*
glDesc
=
This
->
resource
.
format_desc
;
...
...
dlls/wined3d/volumetexture.c
View file @
7363b6e2
...
...
@@ -331,6 +331,7 @@ static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *ifa
return
basetexture_get_dirty
((
IWineD3DBaseTexture
*
)
iface
);
}
/* Context activation is done by the caller. */
static
HRESULT
WINAPI
IWineD3DVolumeTextureImpl_BindTexture
(
IWineD3DVolumeTexture
*
iface
,
BOOL
srgb
)
{
IWineD3DVolumeTextureImpl
*
This
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
BOOL
dummy
;
...
...
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