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wine
wine-cw
Commits
736b9e1c
Commit
736b9e1c
authored
Aug 22, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 22, 2014
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Plain Diff
wined3d: Get rid of wined3d_device_color_fill().
parent
07985a8c
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Showing
5 changed files
with
34 additions
and
47 deletions
+34
-47
device.c
dlls/d3d10core/device.c
+5
-3
device.c
dlls/d3d9/device.c
+8
-2
device.c
dlls/wined3d/device.c
+18
-36
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-2
wined3d.h
include/wine/wined3d.h
+2
-4
No files found.
dlls/d3d10core/device.c
View file @
736b9e1c
...
...
@@ -535,14 +535,16 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
static
void
STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView
(
ID3D10Device1
*
iface
,
ID3D10RenderTargetView
*
render_target_view
,
const
FLOAT
color_rgba
[
4
])
{
struct
d3d10_device
*
This
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_rendertarget_view
*
view
=
unsafe_impl_from_ID3D10RenderTargetView
(
render_target_view
);
const
struct
wined3d_color
color
=
{
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]};
HRESULT
hr
;
TRACE
(
"iface %p, render_target_view %p, color_rgba
[%f %f %f %f]
\n
"
,
TRACE
(
"iface %p, render_target_view %p, color_rgba
{%.8e, %.8e, %.8e, %.8e}.
\n
"
,
iface
,
render_target_view
,
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]);
wined3d_device_clear_rendertarget_view
(
This
->
wined3d_device
,
view
->
wined3d_view
,
&
color
);
if
(
FAILED
(
hr
=
wined3d_device_clear_rendertarget_view
(
device
->
wined3d_device
,
view
->
wined3d_view
,
NULL
,
&
color
)))
ERR
(
"Failed to clear view, hr %#x.
\n
"
,
hr
);
}
static
void
STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView
(
ID3D10Device1
*
iface
,
...
...
dlls/d3d9/device.c
View file @
736b9e1c
...
...
@@ -1271,8 +1271,14 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
return
D3DERR_INVALIDCALL
;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
hr
=
wined3d_device_color_fill
(
device
->
wined3d_device
,
surface_impl
->
wined3d_surface
,
rect
,
&
c
);
if
(
desc
.
pool
!=
WINED3D_POOL_DEFAULT
&&
desc
.
pool
!=
WINED3D_POOL_SYSTEM_MEM
)
{
WARN
(
"Color-fill not allowed on surfaces in pool %#x.
\n
"
,
desc
.
pool
);
return
D3DERR_INVALIDCALL
;
}
hr
=
wined3d_device_clear_rendertarget_view
(
device
->
wined3d_device
,
d3d9_surface_get_rendertarget_view
(
surface_impl
),
rect
,
&
c
);
wined3d_mutex_unlock
();
...
...
dlls/wined3d/device.c
View file @
736b9e1c
...
...
@@ -609,9 +609,11 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
}
else
{
const
RECT
rect
=
{
0
,
0
,
surface
->
resource
.
width
,
surface
->
resource
.
height
};
const
struct
wined3d_color
c
=
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
};
/* Fill the surface with a white color to show that wined3d is there */
wined3d_device_color_fill
(
device
,
surface
,
NULL
,
&
c
);
surface_color_fill
(
surface
,
&
rect
,
&
c
);
}
out:
...
...
@@ -3658,30 +3660,6 @@ HRESULT CDECL wined3d_device_update_surface(struct wined3d_device *device,
return
surface_upload_from_surface
(
dst_surface
,
dst_point
,
src_surface
,
src_rect
);
}
HRESULT
CDECL
wined3d_device_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
RECT
r
;
TRACE
(
"device %p, surface %p, rect %s, color {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
device
,
surface
,
wine_dbgstr_rect
(
rect
),
color
->
r
,
color
->
g
,
color
->
b
,
color
->
a
);
if
(
surface
->
resource
.
pool
!=
WINED3D_POOL_DEFAULT
&&
surface
->
resource
.
pool
!=
WINED3D_POOL_SYSTEM_MEM
)
{
WARN
(
"Color-fill not allowed on %s surfaces.
\n
"
,
debug_d3dpool
(
surface
->
resource
.
pool
));
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
rect
)
{
SetRect
(
&
r
,
0
,
0
,
surface
->
resource
.
width
,
surface
->
resource
.
height
);
rect
=
&
r
;
}
return
surface_color_fill
(
surface
,
rect
,
color
);
}
void
CDECL
wined3d_device_copy_resource
(
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
dst_resource
,
struct
wined3d_resource
*
src_resource
)
{
...
...
@@ -3753,33 +3731,37 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
}
}
void
CDECL
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
view
,
const
struct
wined3d_color
*
color
)
HRESULT
CDECL
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
view
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
RECT
rect
;
RECT
r
;
TRACE
(
"device %p, view %p, color {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
device
,
view
,
color
->
r
,
color
->
g
,
color
->
b
,
color
->
a
);
TRACE
(
"device %p, view %p,
rect %s,
color {%.8e, %.8e, %.8e, %.8e}.
\n
"
,
device
,
view
,
wine_dbgstr_rect
(
rect
),
color
->
r
,
color
->
g
,
color
->
b
,
color
->
a
);
resource
=
view
->
resource
;
if
(
resource
->
type
!=
WINED3D_RTYPE_TEXTURE
&&
resource
->
type
!=
WINED3D_RTYPE_CUBE_TEXTURE
)
{
FIXME
(
"Not implemented for %s resources.
\n
"
,
debug_d3dresourcetype
(
resource
->
type
));
return
;
return
WINED3DERR_INVALIDCALL
;
}
if
(
view
->
depth
>
1
)
{
FIXME
(
"Layered clears not implemented.
\n
"
);
return
;
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
rect
)
{
SetRect
(
&
r
,
0
,
0
,
view
->
width
,
view
->
height
);
rect
=
&
r
;
}
SetRect
(
&
rect
,
0
,
0
,
view
->
width
,
view
->
height
);
resource
=
wined3d_texture_get_sub_resource
(
wined3d_texture_from_resource
(
resource
),
view
->
sub_resource_idx
);
if
(
FAILED
(
hr
=
surface_color_fill
(
surface_from_resource
(
resource
),
&
rect
,
color
)))
ERR
(
"Color fill failed, hr %#x.
\n
"
,
h
r
);
return
surface_color_fill
(
surface_from_resource
(
resource
),
rect
,
colo
r
);
}
struct
wined3d_rendertarget_view
*
CDECL
wined3d_device_get_rendertarget_view
(
const
struct
wined3d_device
*
device
,
...
...
dlls/wined3d/wined3d.spec
View file @
736b9e1c
...
...
@@ -36,8 +36,7 @@
@ cdecl wined3d_device_begin_scene(ptr)
@ cdecl wined3d_device_begin_stateblock(ptr)
@ cdecl wined3d_device_clear(ptr long ptr long ptr float long)
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr)
@ cdecl wined3d_device_color_fill(ptr ptr ptr ptr)
@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr ptr)
@ cdecl wined3d_device_copy_resource(ptr ptr ptr)
@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr)
@ cdecl wined3d_device_decref(ptr)
...
...
include/wine/wined3d.h
View file @
736b9e1c
...
...
@@ -2095,10 +2095,8 @@ HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
HRESULT
__cdecl
wined3d_device_begin_stateblock
(
struct
wined3d_device
*
device
);
HRESULT
__cdecl
wined3d_device_clear
(
struct
wined3d_device
*
device
,
DWORD
rect_count
,
const
RECT
*
rects
,
DWORD
flags
,
const
struct
wined3d_color
*
color
,
float
z
,
DWORD
stencil
);
void
__cdecl
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
struct
wined3d_color
*
color
);
HRESULT
__cdecl
wined3d_device_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
);
HRESULT
__cdecl
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
view
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
);
void
__cdecl
wined3d_device_copy_resource
(
struct
wined3d_device
*
device
,
struct
wined3d_resource
*
dst_resource
,
struct
wined3d_resource
*
src_resource
);
HRESULT
__cdecl
wined3d_device_create
(
struct
wined3d
*
wined3d
,
UINT
adapter_idx
,
...
...
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