Commit 73b5fb05 authored by Markus Amsler's avatar Markus Amsler Committed by Alexandre Julliard

d3d9: Fix implicit swap chain refcounting.

parent 5e0fc621
......@@ -261,6 +261,9 @@ typedef struct IDirect3DSwapChain9Impl
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
/* Flags an implicit swap chain */
BOOL isImplicit;
} IDirect3DSwapChain9Impl;
/* ------------------ */
......
......@@ -236,8 +236,9 @@ HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
if (SUCCEEDED(res)) {
*ppSwapChain = d3dSwapChain->wineD3DSwapChain;
IUnknown_Release(d3dSwapChain->parentDevice);
d3dSwapChain->parentDevice = NULL;
d3dSwapChain->isImplicit = TRUE;
/* Implicit swap chains are created with an refcount of 0 */
IUnknown_Release((IUnknown *)d3dSwapChain);
} else {
*ppSwapChain = NULL;
}
......@@ -261,12 +262,13 @@ HRESULT WINAPI D3D9CB_CreateAdditionalSwapChain(IUnknown *device,
}
ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
IUnknown* swapChainParent;
IDirect3DSwapChain9Impl* swapChainParent;
TRACE("(%p) call back\n", pSwapChain);
IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
IUnknown_Release(swapChainParent);
return IUnknown_Release(swapChainParent);
IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent);
swapChainParent->isImplicit = FALSE;
/* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent);
}
/* Internal function called back during the CreateDevice to create a render target */
......
......@@ -48,6 +48,8 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_AddRef(LPDIRECT3DSWAPCHAIN9 iface) {
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if(ref == 1 && This->parentDevice) IUnknown_AddRef(This->parentDevice);
return ref;
}
......@@ -58,9 +60,11 @@ static ULONG WINAPI IDirect3DSwapChain9Impl_Release(LPDIRECT3DSWAPCHAIN9 iface)
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
if (This->parentDevice) IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This);
if (!This->isImplicit) {
IWineD3DSwapChain_Destroy(This->wineD3DSwapChain, D3D9CB_DestroyRenderTarget);
HeapFree(GetProcessHeap(), 0, This);
}
}
return ref;
}
......
......@@ -358,41 +358,41 @@ static void test_refcount(void)
* - the refcount is not forwarded to the container.
*/
hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &pSwapChain);
todo_wine CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
CHECK_CALL( hr, "GetSwapChain", pDevice, ++refcount);
if (pSwapChain)
{
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
CHECK_REFCOUNT( pSwapChain, 1);
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
CHECK_CALL( hr, "GetRenderTarget", pDevice, ++refcount);
CHECK_REFCOUNT( pSwapChain, 1);
if(pRenderTarget)
{
CHECK_SURFACE_CONTAINER( pRenderTarget, IID_IDirect3DSwapChain9, pSwapChain);
CHECK_REFCOUNT( pRenderTarget, 1);
CHECK_ADDREF_REFCOUNT(pRenderTarget, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
CHECK_REFCOUNT(pDevice, refcount);
hr = IDirect3DDevice9_GetRenderTarget(pDevice, 0, &pRenderTarget);
todo_wine CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
CHECK_CALL( hr, "GetRenderTarget", pDevice, refcount);
CHECK_REFCOUNT( pRenderTarget, 2);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 1);
CHECK_RELEASE_REFCOUNT( pRenderTarget, 0);
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
CHECK_REFCOUNT( pDevice, --refcount);
/* The render target is released with the device, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pRenderTarget, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pRenderTarget, 0);
todo_wine CHECK_REFCOUNT(pDevice, --refcount);
CHECK_REFCOUNT(pDevice, --refcount);
}
/* Render target and back buffer are identical. */
hr = IDirect3DDevice9_GetBackBuffer(pDevice, 0, 0, 0, &pBackBuffer);
todo_wine CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
CHECK_CALL( hr, "GetBackBuffer", pDevice, ++refcount);
if(pBackBuffer)
{
CHECK_RELEASE_REFCOUNT(pBackBuffer, 0);
......@@ -400,39 +400,39 @@ static void test_refcount(void)
pRenderTarget, pBackBuffer);
pBackBuffer = NULL;
}
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
CHECK_REFCOUNT( pDevice, --refcount);
hr = IDirect3DDevice9_GetDepthStencilSurface(pDevice, &pStencilSurface);
todo_wine CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
todo_wine CHECK_REFCOUNT( pSwapChain, 1);
CHECK_CALL( hr, "GetDepthStencilSurface", pDevice, ++refcount);
CHECK_REFCOUNT( pSwapChain, 1);
if(pStencilSurface)
{
CHECK_SURFACE_CONTAINER( pStencilSurface, IID_IDirect3DDevice9, pDevice);
CHECK_REFCOUNT( pStencilSurface, 1);
CHECK_ADDREF_REFCOUNT(pStencilSurface, 2);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 1);
todo_wine CHECK_REFCOUNT(pDevice, refcount);
CHECK_REFCOUNT(pDevice, refcount);
CHECK_RELEASE_REFCOUNT( pStencilSurface, 0);
todo_wine CHECK_REFCOUNT( pDevice, --refcount);
CHECK_REFCOUNT( pDevice, --refcount);
/* The stencil surface is released with the device, so AddRef with refcount=0 is fine here. */
CHECK_ADDREF_REFCOUNT(pStencilSurface, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pStencilSurface, 0);
todo_wine CHECK_REFCOUNT(pDevice, --refcount);
CHECK_REFCOUNT(pDevice, --refcount);
pStencilSurface = NULL;
}
todo_wine CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
CHECK_RELEASE_REFCOUNT( pSwapChain, 0);
CHECK_REFCOUNT( pDevice, --refcount);
/* The implicit swapchwin is released with the device, so AddRef with refcount=0 is fine here. */
todo_wine CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
todo_wine CHECK_REFCOUNT(pDevice, ++refcount);
todo_wine CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
CHECK_ADDREF_REFCOUNT(pSwapChain, 1);
CHECK_REFCOUNT(pDevice, ++refcount);
CHECK_RELEASE_REFCOUNT(pSwapChain, 0);
CHECK_REFCOUNT(pDevice, --refcount);
pSwapChain = NULL;
}
......
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