Commit 73d03f85 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx10_43: Add ID3DX10ThreadPump interface.

parent b305000f
......@@ -32,6 +32,7 @@ PUBLIC_IDL_H_SRCS = \
d3d11_1.idl \
d3d11sdklayers.idl \
d3dcommon.idl \
d3dx10core.idl \
ddstream.idl \
devicetopology.idl \
dimm.idl \
......
/*
* Copyright 2015 Alistair Leslie-Hughes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
[
object,
local,
pointer_default(unique)
]
interface ID3DX10DataLoader
{
HRESULT Load();
HRESULT Decompress([out] void **data, [in] SIZE_T *bytes);
HRESULT Destroy();
};
[
object,
local,
pointer_default(unique)
]
interface ID3DX10DataProcessor
{
HRESULT Process([in] void *data, [in] SIZE_T bytes);
HRESULT CreateDeviceObject([out] void **dataobject);
HRESULT Destroy();
};
[
object,
local,
pointer_default(unique),
uuid(c93fecfa-6967-478a-abbc-402d90621fcb)
]
interface ID3DX10ThreadPump : IUnknown
{
HRESULT AddWorkItem([in] ID3DX10DataLoader *loader, [in] ID3DX10DataProcessor *processor,
[in] HRESULT *result, [out] void **object);
UINT GetWorkItemCount();
HRESULT WaitForAllItems();
HRESULT ProcessDeviceWorkItems([in] UINT count);
HRESULT PurgeAllItems();
HRESULT GetQueueStatus([in] UINT *queue, [in] UINT *processqueue, [in] UINT *devicequeue);
};
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