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wine
wine-cw
Commits
743b37df
Commit
743b37df
authored
Dec 04, 2011
by
Alexandre Julliard
Browse files
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Plain Diff
gdi32: Implement triangular gradients in the DIB engine.
parent
e97c4546
Hide whitespace changes
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Showing
3 changed files
with
427 additions
and
116 deletions
+427
-116
bitblt.c
dlls/gdi32/dibdrv/bitblt.c
+145
-44
dibdrv.h
dlls/gdi32/dibdrv/dibdrv.h
+10
-1
primitives.c
dlls/gdi32/dibdrv/primitives.c
+272
-71
No files found.
dlls/gdi32/dibdrv/bitblt.c
View file @
743b37df
...
...
@@ -601,15 +601,105 @@ static DWORD blend_rect( dib_info *dst, const RECT *dst_rect, const dib_info *sr
return
ERROR_SUCCESS
;
}
static
void
gradient_rect
(
dib_info
*
dib
,
TRIVERTEX
*
v
,
int
mode
,
HRGN
clip
)
/* compute y-ordered, device coords vertices for a horizontal rectangle gradient */
static
void
get_gradient_hrect_vertices
(
const
GRADIENT_RECT
*
rect
,
const
TRIVERTEX
*
vert
,
const
POINT
*
dev_pts
,
TRIVERTEX
v
[
2
]
)
{
int
v0
=
rect
->
UpperLeft
;
int
v1
=
rect
->
LowerRight
;
if
(
dev_pts
[
v1
].
x
<
dev_pts
[
v0
].
x
)
/* swap the colors */
{
v0
=
rect
->
LowerRight
;
v1
=
rect
->
UpperLeft
;
}
v
[
0
]
=
vert
[
v0
];
v
[
1
]
=
vert
[
v1
];
v
[
0
].
x
=
dev_pts
[
v0
].
x
;
v
[
1
].
x
=
dev_pts
[
v1
].
x
;
v
[
0
].
y
=
min
(
dev_pts
[
v0
].
y
,
dev_pts
[
v1
].
y
);
v
[
1
].
y
=
max
(
dev_pts
[
v0
].
y
,
dev_pts
[
v1
].
y
);
}
/* compute y-ordered, device coords vertices for a vertical rectangle gradient */
static
void
get_gradient_vrect_vertices
(
const
GRADIENT_RECT
*
rect
,
const
TRIVERTEX
*
vert
,
const
POINT
*
dev_pts
,
TRIVERTEX
v
[
2
]
)
{
int
v0
=
rect
->
UpperLeft
;
int
v1
=
rect
->
LowerRight
;
if
(
dev_pts
[
v1
].
y
<
dev_pts
[
v0
].
y
)
/* swap the colors */
{
v0
=
rect
->
LowerRight
;
v1
=
rect
->
UpperLeft
;
}
v
[
0
]
=
vert
[
v0
];
v
[
1
]
=
vert
[
v1
];
v
[
0
].
x
=
min
(
dev_pts
[
v0
].
x
,
dev_pts
[
v1
].
x
);
v
[
1
].
x
=
max
(
dev_pts
[
v0
].
x
,
dev_pts
[
v1
].
x
);
v
[
0
].
y
=
dev_pts
[
v0
].
y
;
v
[
1
].
y
=
dev_pts
[
v1
].
y
;
}
/* compute y-ordered, device coords vertices for a triangle gradient */
static
void
get_gradient_triangle_vertices
(
const
GRADIENT_TRIANGLE
*
tri
,
const
TRIVERTEX
*
vert
,
const
POINT
*
dev_pts
,
TRIVERTEX
v
[
3
]
)
{
int
v0
,
v1
,
v2
;
if
(
dev_pts
[
tri
->
Vertex1
].
y
>
dev_pts
[
tri
->
Vertex2
].
y
)
{
if
(
dev_pts
[
tri
->
Vertex3
].
y
<
dev_pts
[
tri
->
Vertex2
].
y
)
{
v0
=
tri
->
Vertex3
;
v1
=
tri
->
Vertex2
;
v2
=
tri
->
Vertex1
;
}
else
if
(
dev_pts
[
tri
->
Vertex3
].
y
<
dev_pts
[
tri
->
Vertex1
].
y
)
{
v0
=
tri
->
Vertex2
;
v1
=
tri
->
Vertex3
;
v2
=
tri
->
Vertex1
;
}
else
{
v0
=
tri
->
Vertex2
;
v1
=
tri
->
Vertex1
;
v2
=
tri
->
Vertex3
;
}
}
else
{
if
(
dev_pts
[
tri
->
Vertex3
].
y
<
dev_pts
[
tri
->
Vertex1
].
y
)
{
v0
=
tri
->
Vertex3
;
v1
=
tri
->
Vertex1
;
v2
=
tri
->
Vertex2
;
}
else
if
(
dev_pts
[
tri
->
Vertex3
].
y
<
dev_pts
[
tri
->
Vertex2
].
y
)
{
v0
=
tri
->
Vertex1
;
v1
=
tri
->
Vertex3
;
v2
=
tri
->
Vertex2
;
}
else
{
v0
=
tri
->
Vertex1
;
v1
=
tri
->
Vertex2
;
v2
=
tri
->
Vertex3
;
}
}
v
[
0
]
=
vert
[
v0
];
v
[
1
]
=
vert
[
v1
];
v
[
2
]
=
vert
[
v2
];
v
[
0
].
x
=
dev_pts
[
v0
].
x
;
v
[
0
].
y
=
dev_pts
[
v0
].
y
;
v
[
1
].
y
=
dev_pts
[
v1
].
y
;
v
[
1
].
x
=
dev_pts
[
v1
].
x
;
v
[
2
].
x
=
dev_pts
[
v2
].
x
;
v
[
2
].
y
=
dev_pts
[
v2
].
y
;
}
static
BOOL
gradient_rect
(
dib_info
*
dib
,
TRIVERTEX
*
v
,
int
mode
,
HRGN
clip
)
{
int
i
;
RECT
rect
,
clipped_rect
;
BOOL
ret
=
TRUE
;
rect
.
left
=
max
(
v
[
0
].
x
,
0
);
rect
.
top
=
max
(
v
[
0
].
y
,
0
);
rect
.
right
=
min
(
v
[
1
].
x
,
dib
->
width
);
rect
.
bottom
=
min
(
v
[
1
].
y
,
dib
->
height
);
if
(
mode
==
GRADIENT_FILL_TRIANGLE
)
{
rect
.
left
=
min
(
v
[
0
].
x
,
min
(
v
[
1
].
x
,
v
[
2
].
x
));
rect
.
top
=
v
[
0
].
y
;
rect
.
right
=
max
(
v
[
0
].
x
,
max
(
v
[
1
].
x
,
v
[
2
].
x
));
rect
.
bottom
=
v
[
2
].
y
;
}
else
{
rect
.
left
=
v
[
0
].
x
;
rect
.
top
=
v
[
0
].
y
;
rect
.
right
=
v
[
1
].
x
;
rect
.
bottom
=
v
[
1
].
y
;
}
rect
.
left
=
max
(
rect
.
left
,
0
);
rect
.
top
=
max
(
rect
.
top
,
0
);
rect
.
right
=
min
(
rect
.
right
,
dib
->
width
);
rect
.
bottom
=
min
(
rect
.
bottom
,
dib
->
height
);
if
(
clip
)
{
...
...
@@ -618,11 +708,15 @@ static void gradient_rect( dib_info *dib, TRIVERTEX *v, int mode, HRGN clip )
for
(
i
=
0
;
i
<
clip_data
->
numRects
;
i
++
)
{
if
(
intersect_rect
(
&
clipped_rect
,
&
rect
,
clip_data
->
rects
+
i
))
dib
->
funcs
->
gradient_rect
(
dib
,
&
clipped_rect
,
v
,
mode
);
{
if
(
!
(
ret
=
dib
->
funcs
->
gradient_rect
(
dib
,
&
clipped_rect
,
v
,
mode
)))
break
;
}
}
release_wine_region
(
clip
);
}
else
dib
->
funcs
->
gradient_rect
(
dib
,
&
rect
,
v
,
mode
);
else
if
(
!
is_rect_empty
(
&
rect
))
ret
=
dib
->
funcs
->
gradient_rect
(
dib
,
&
rect
,
v
,
mode
);
return
ret
;
}
static
DWORD
copy_src_bits
(
dib_info
*
src
,
RECT
*
src_rect
)
...
...
@@ -1245,7 +1339,7 @@ DWORD gradient_bitmapinfo( const BITMAPINFO *info, void *bits, TRIVERTEX *v, int
dib_info
dib
;
if
(
!
init_dib_info_from_bitmapinfo
(
&
dib
,
info
,
bits
,
0
))
return
ERROR_BAD_FORMAT
;
gradient_rect
(
&
dib
,
v
,
mode
,
0
)
;
if
(
!
gradient_rect
(
&
dib
,
v
,
mode
,
0
))
return
ERROR_INVALID_PARAMETER
;
return
ERROR_SUCCESS
;
}
...
...
@@ -1292,50 +1386,57 @@ BOOL dibdrv_GradientFill( PHYSDEV dev, TRIVERTEX *vert_array, ULONG nvert,
void
*
grad_array
,
ULONG
ngrad
,
ULONG
mode
)
{
dibdrv_physdev
*
pdev
=
get_dibdrv_pdev
(
dev
);
const
GRADIENT_TRIANGLE
*
tri
=
grad_array
;
const
GRADIENT_RECT
*
rect
=
grad_array
;
unsigned
int
i
;
POINT
*
pts
;
TRIVERTEX
vert
[
3
];
BOOL
ret
=
TRUE
;
if
(
mode
==
GRADIENT_FILL_RECT_H
||
mode
==
GRADIENT_FILL_RECT_V
)
if
(
!
(
pts
=
HeapAlloc
(
GetProcessHeap
(),
0
,
nvert
*
sizeof
(
*
pts
)
)))
return
FALSE
;
for
(
i
=
0
;
i
<
nvert
;
i
++
)
{
const
GRADIENT_RECT
*
rect
=
grad_array
;
TRIVERTEX
v
[
2
];
POINT
pt
[
2
];
pts
[
i
].
x
=
vert_array
[
i
].
x
;
pts
[
i
].
y
=
vert_array
[
i
].
y
;
}
LPtoDP
(
dev
->
hdc
,
pts
,
nvert
);
switch
(
mode
)
{
case
GRADIENT_FILL_RECT_H
:
for
(
i
=
0
;
i
<
ngrad
;
i
++
,
rect
++
)
{
v
[
0
]
=
vert_array
[
rect
->
UpperLeft
];
v
[
1
]
=
vert_array
[
rect
->
LowerRight
];
pt
[
0
].
x
=
v
[
0
].
x
;
pt
[
0
].
y
=
v
[
0
].
y
;
pt
[
1
].
x
=
v
[
1
].
x
;
pt
[
1
].
y
=
v
[
1
].
y
;
LPtoDP
(
dev
->
hdc
,
pt
,
2
);
if
(
mode
==
GRADIENT_FILL_RECT_H
)
{
if
(
pt
[
1
].
x
<
pt
[
0
].
x
)
/* swap the colors */
{
v
[
0
]
=
vert_array
[
rect
->
LowerRight
];
v
[
1
]
=
vert_array
[
rect
->
UpperLeft
];
}
}
else
{
if
(
pt
[
1
].
y
<
pt
[
0
].
y
)
/* swap the colors */
{
v
[
0
]
=
vert_array
[
rect
->
LowerRight
];
v
[
1
]
=
vert_array
[
rect
->
UpperLeft
];
}
}
v
[
0
].
x
=
min
(
pt
[
0
].
x
,
pt
[
1
].
x
);
v
[
0
].
y
=
min
(
pt
[
0
].
y
,
pt
[
1
].
y
);
v
[
1
].
x
=
max
(
pt
[
0
].
x
,
pt
[
1
].
x
);
v
[
1
].
y
=
max
(
pt
[
0
].
y
,
pt
[
1
].
y
);
get_gradient_hrect_vertices
(
rect
,
vert_array
,
pts
,
vert
);
/* Windows bug: no alpha on a8r8g8b8 created with bitfields */
if
(
pdev
->
dib
.
funcs
==
&
funcs_8888
&&
pdev
->
dib
.
compression
==
BI_BITFIELDS
)
v
[
0
].
Alpha
=
v
[
1
].
Alpha
=
0
;
/* Windows bug: no alpha on a8r8g8b8 created with bitfields */
gradient_rect
(
&
pdev
->
dib
,
v
,
mode
,
pdev
->
clip
);
v
ert
[
0
].
Alpha
=
vert
[
1
].
Alpha
=
0
;
gradient_rect
(
&
pdev
->
dib
,
v
ert
,
mode
,
pdev
->
clip
);
}
return
TRUE
;
break
;
case
GRADIENT_FILL_RECT_V
:
for
(
i
=
0
;
i
<
ngrad
;
i
++
,
rect
++
)
{
get_gradient_vrect_vertices
(
rect
,
vert_array
,
pts
,
vert
);
/* Windows bug: no alpha on a8r8g8b8 created with bitfields */
if
(
pdev
->
dib
.
funcs
==
&
funcs_8888
&&
pdev
->
dib
.
compression
==
BI_BITFIELDS
)
vert
[
0
].
Alpha
=
vert
[
1
].
Alpha
=
0
;
gradient_rect
(
&
pdev
->
dib
,
vert
,
mode
,
pdev
->
clip
);
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
for
(
i
=
0
;
i
<
ngrad
;
i
++
,
tri
++
)
{
get_gradient_triangle_vertices
(
tri
,
vert_array
,
pts
,
vert
);
/* Windows bug: no alpha on a8r8g8b8 created with bitfields */
if
(
pdev
->
dib
.
funcs
==
&
funcs_8888
&&
pdev
->
dib
.
compression
==
BI_BITFIELDS
)
vert
[
0
].
Alpha
=
vert
[
1
].
Alpha
=
vert
[
2
].
Alpha
=
0
;
if
(
!
gradient_rect
(
&
pdev
->
dib
,
vert
,
mode
,
pdev
->
clip
))
ret
=
FALSE
;
}
break
;
}
dev
=
GET_NEXT_PHYSDEV
(
dev
,
pGradientFill
);
return
dev
->
funcs
->
pGradientFill
(
dev
,
vert_array
,
nvert
,
grad_array
,
ngrad
,
mode
)
;
HeapFree
(
GetProcessHeap
(),
0
,
pts
);
return
ret
;
}
dlls/gdi32/dibdrv/dibdrv.h
View file @
743b37df
...
...
@@ -176,7 +176,7 @@ typedef struct primitive_funcs
const
POINT
*
origin
,
int
rop2
,
int
overlap
);
void
(
*
blend_rect
)(
const
dib_info
*
dst
,
const
RECT
*
rc
,
const
dib_info
*
src
,
const
POINT
*
origin
,
BLENDFUNCTION
blend
);
void
(
*
gradient_rect
)(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
);
BOOL
(
*
gradient_rect
)(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
);
void
(
*
draw_glyph
)(
const
dib_info
*
dst
,
const
RECT
*
rc
,
const
dib_info
*
glyph
,
const
POINT
*
origin
,
DWORD
text_pixel
,
const
struct
intensity_range
*
ranges
);
DWORD
(
*
get_pixel
)(
const
dib_info
*
dib
,
const
POINT
*
pt
);
...
...
@@ -245,6 +245,15 @@ extern int clip_line(const POINT *start, const POINT *end, const RECT *clip,
const
bres_params
*
params
,
POINT
*
pt1
,
POINT
*
pt2
)
DECLSPEC_HIDDEN
;
extern
void
update_aa_ranges
(
dibdrv_physdev
*
pdev
)
DECLSPEC_HIDDEN
;
/* compute the x coordinate corresponding to y on the specified edge */
static
inline
int
edge_coord
(
int
y
,
int
x1
,
int
y1
,
int
x2
,
int
y2
)
{
if
(
x2
>
x1
)
/* always follow the edge from right to left to get correct rounding */
return
x2
+
(
y
-
y2
)
*
(
x2
-
x1
)
/
(
y2
-
y1
);
else
return
x1
+
(
y
-
y1
)
*
(
x2
-
x1
)
/
(
y2
-
y1
);
}
static
inline
BOOL
defer_pen
(
dibdrv_physdev
*
pdev
)
{
return
pdev
->
defer
&
(
DEFER_FORMAT
|
DEFER_PEN
);
...
...
dlls/gdi32/dibdrv/primitives.c
View file @
743b37df
...
...
@@ -27,6 +27,36 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
dib
);
/* Bayer matrices for dithering */
static
const
BYTE
bayer_4x4
[
4
][
4
]
=
{
{
0
,
8
,
2
,
10
},
{
12
,
4
,
14
,
6
},
{
3
,
11
,
1
,
9
},
{
15
,
7
,
13
,
5
}
};
static
const
BYTE
bayer_16x16
[
16
][
16
]
=
{
{
0
,
128
,
32
,
160
,
8
,
136
,
40
,
168
,
2
,
130
,
34
,
162
,
10
,
138
,
42
,
170
},
{
192
,
64
,
224
,
96
,
200
,
72
,
232
,
104
,
194
,
66
,
226
,
98
,
202
,
74
,
234
,
106
},
{
48
,
176
,
16
,
144
,
56
,
184
,
24
,
152
,
50
,
178
,
18
,
146
,
58
,
186
,
26
,
154
},
{
240
,
112
,
208
,
80
,
248
,
120
,
216
,
88
,
242
,
114
,
210
,
82
,
250
,
122
,
218
,
90
},
{
12
,
140
,
44
,
172
,
4
,
132
,
36
,
164
,
14
,
142
,
46
,
174
,
6
,
134
,
38
,
166
},
{
204
,
76
,
236
,
108
,
196
,
68
,
228
,
100
,
206
,
78
,
238
,
110
,
198
,
70
,
230
,
102
},
{
60
,
188
,
28
,
156
,
52
,
180
,
20
,
148
,
62
,
190
,
30
,
158
,
54
,
182
,
22
,
150
},
{
252
,
124
,
220
,
92
,
244
,
116
,
212
,
84
,
254
,
126
,
222
,
94
,
246
,
118
,
214
,
86
},
{
3
,
131
,
35
,
163
,
11
,
139
,
43
,
171
,
1
,
129
,
33
,
161
,
9
,
137
,
41
,
169
},
{
195
,
67
,
227
,
99
,
203
,
75
,
235
,
107
,
193
,
65
,
225
,
97
,
201
,
73
,
233
,
105
},
{
51
,
179
,
19
,
147
,
59
,
187
,
27
,
155
,
49
,
177
,
17
,
145
,
57
,
185
,
25
,
153
},
{
243
,
115
,
211
,
83
,
251
,
123
,
219
,
91
,
241
,
113
,
209
,
81
,
249
,
121
,
217
,
89
},
{
15
,
143
,
47
,
175
,
7
,
135
,
39
,
167
,
13
,
141
,
45
,
173
,
5
,
133
,
37
,
165
},
{
207
,
79
,
239
,
111
,
199
,
71
,
231
,
103
,
205
,
77
,
237
,
109
,
197
,
69
,
229
,
101
},
{
63
,
191
,
31
,
159
,
55
,
183
,
23
,
151
,
61
,
189
,
29
,
157
,
53
,
181
,
21
,
149
},
{
255
,
127
,
223
,
95
,
247
,
119
,
215
,
87
,
253
,
125
,
221
,
93
,
245
,
117
,
213
,
85
},
};
static
inline
DWORD
*
get_pixel_ptr_32
(
const
dib_info
*
dib
,
int
x
,
int
y
)
{
return
(
DWORD
*
)((
BYTE
*
)
dib
->
bits
.
ptr
+
y
*
dib
->
stride
+
x
*
4
);
...
...
@@ -3999,16 +4029,9 @@ static inline DWORD gradient_rgb_24( const TRIVERTEX *v, unsigned int pos, unsig
static
inline
WORD
gradient_rgb_555
(
const
TRIVERTEX
*
v
,
unsigned
int
pos
,
unsigned
int
len
,
unsigned
int
x
,
unsigned
int
y
)
{
static
const
BYTE
matrix
[
4
][
4
]
=
{
{
0
,
8
,
2
,
10
},
{
12
,
4
,
14
,
6
},
{
3
,
11
,
1
,
9
},
{
15
,
7
,
13
,
5
}
};
int
r
=
(
v
[
0
].
Red
*
(
len
-
pos
)
+
v
[
1
].
Red
*
pos
)
/
len
/
128
+
matrix
[
y
%
4
][
x
%
4
];
int
g
=
(
v
[
0
].
Green
*
(
len
-
pos
)
+
v
[
1
].
Green
*
pos
)
/
len
/
128
+
matrix
[
y
%
4
][
x
%
4
];
int
b
=
(
v
[
0
].
Blue
*
(
len
-
pos
)
+
v
[
1
].
Blue
*
pos
)
/
len
/
128
+
matrix
[
y
%
4
][
x
%
4
];
int
r
=
(
v
[
0
].
Red
*
(
len
-
pos
)
+
v
[
1
].
Red
*
pos
)
/
len
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
int
g
=
(
v
[
0
].
Green
*
(
len
-
pos
)
+
v
[
1
].
Green
*
pos
)
/
len
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
int
b
=
(
v
[
0
].
Blue
*
(
len
-
pos
)
+
v
[
1
].
Blue
*
pos
)
/
len
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
r
=
min
(
31
,
max
(
0
,
r
/
16
));
g
=
min
(
31
,
max
(
0
,
g
/
16
));
b
=
min
(
31
,
max
(
0
,
b
/
16
));
...
...
@@ -4018,70 +4041,139 @@ static inline WORD gradient_rgb_555( const TRIVERTEX *v, unsigned int pos, unsig
static
inline
BYTE
gradient_rgb_8
(
const
dib_info
*
dib
,
const
TRIVERTEX
*
v
,
unsigned
int
pos
,
unsigned
int
len
,
unsigned
int
x
,
unsigned
int
y
)
{
static
const
BYTE
matrix
[
16
][
16
]
=
{
{
0
,
128
,
32
,
160
,
8
,
136
,
40
,
168
,
2
,
130
,
34
,
162
,
10
,
138
,
42
,
170
},
{
192
,
64
,
224
,
96
,
200
,
72
,
232
,
104
,
194
,
66
,
226
,
98
,
202
,
74
,
234
,
106
},
{
48
,
176
,
16
,
144
,
56
,
184
,
24
,
152
,
50
,
178
,
18
,
146
,
58
,
186
,
26
,
154
},
{
240
,
112
,
208
,
80
,
248
,
120
,
216
,
88
,
242
,
114
,
210
,
82
,
250
,
122
,
218
,
90
},
{
12
,
140
,
44
,
172
,
4
,
132
,
36
,
164
,
14
,
142
,
46
,
174
,
6
,
134
,
38
,
166
},
{
204
,
76
,
236
,
108
,
196
,
68
,
228
,
100
,
206
,
78
,
238
,
110
,
198
,
70
,
230
,
102
},
{
60
,
188
,
28
,
156
,
52
,
180
,
20
,
148
,
62
,
190
,
30
,
158
,
54
,
182
,
22
,
150
},
{
252
,
124
,
220
,
92
,
244
,
116
,
212
,
84
,
254
,
126
,
222
,
94
,
246
,
118
,
214
,
86
},
{
3
,
131
,
35
,
163
,
11
,
139
,
43
,
171
,
1
,
129
,
33
,
161
,
9
,
137
,
41
,
169
},
{
195
,
67
,
227
,
99
,
203
,
75
,
235
,
107
,
193
,
65
,
225
,
97
,
201
,
73
,
233
,
105
},
{
51
,
179
,
19
,
147
,
59
,
187
,
27
,
155
,
49
,
177
,
17
,
145
,
57
,
185
,
25
,
153
},
{
243
,
115
,
211
,
83
,
251
,
123
,
219
,
91
,
241
,
113
,
209
,
81
,
249
,
121
,
217
,
89
},
{
15
,
143
,
47
,
175
,
7
,
135
,
39
,
167
,
13
,
141
,
45
,
173
,
5
,
133
,
37
,
165
},
{
207
,
79
,
239
,
111
,
199
,
71
,
231
,
103
,
205
,
77
,
237
,
109
,
197
,
69
,
229
,
101
},
{
63
,
191
,
31
,
159
,
55
,
183
,
23
,
151
,
61
,
189
,
29
,
157
,
53
,
181
,
21
,
149
},
{
255
,
127
,
223
,
95
,
247
,
119
,
215
,
87
,
253
,
125
,
221
,
93
,
245
,
117
,
213
,
85
},
};
BYTE
r
=
((
v
[
0
].
Red
*
(
len
-
pos
)
+
v
[
1
].
Red
*
pos
)
/
len
/
128
+
matrix
[
y
%
16
][
x
%
16
])
/
256
;
BYTE
g
=
((
v
[
0
].
Green
*
(
len
-
pos
)
+
v
[
1
].
Green
*
pos
)
/
len
/
128
+
matrix
[
y
%
16
][
x
%
16
])
/
256
;
BYTE
b
=
((
v
[
0
].
Blue
*
(
len
-
pos
)
+
v
[
1
].
Blue
*
pos
)
/
len
/
128
+
matrix
[
y
%
16
][
x
%
16
])
/
256
;
BYTE
r
=
((
v
[
0
].
Red
*
(
len
-
pos
)
+
v
[
1
].
Red
*
pos
)
/
len
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
BYTE
g
=
((
v
[
0
].
Green
*
(
len
-
pos
)
+
v
[
1
].
Green
*
pos
)
/
len
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
BYTE
b
=
((
v
[
0
].
Blue
*
(
len
-
pos
)
+
v
[
1
].
Blue
*
pos
)
/
len
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
return
rgb_to_pixel_colortable
(
dib
,
r
*
127
,
g
*
127
,
b
*
127
);
}
static
void
gradient_rect_8888
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
/* compute the left/right triangle limit for row y */
static
inline
void
triangle_coords
(
const
TRIVERTEX
*
v
,
const
RECT
*
rc
,
int
y
,
int
*
left
,
int
*
right
)
{
DWORD
*
ptr
=
get_pixel_ptr_32
(
dib
,
rc
->
left
,
rc
->
top
);
int
x
,
y
;
int
x1
,
x2
;
if
(
y
<
v
[
1
].
y
)
x1
=
edge_coord
(
y
,
v
[
0
].
x
,
v
[
0
].
y
,
v
[
1
].
x
,
v
[
1
].
y
);
else
x1
=
edge_coord
(
y
,
v
[
1
].
x
,
v
[
1
].
y
,
v
[
2
].
x
,
v
[
2
].
y
);
x2
=
edge_coord
(
y
,
v
[
0
].
x
,
v
[
0
].
y
,
v
[
2
].
x
,
v
[
2
].
y
);
*
left
=
max
(
rc
->
left
,
min
(
x1
,
x2
)
);
*
right
=
min
(
rc
->
right
,
max
(
x1
,
x2
)
);
}
/* compute the matrix determinant for triangular barycentric coordinates (constant across the triangle) */
static
inline
int
triangle_det
(
const
TRIVERTEX
*
v
)
{
return
(
v
[
2
].
y
-
v
[
1
].
y
)
*
(
v
[
2
].
x
-
v
[
0
].
x
)
-
(
v
[
2
].
x
-
v
[
1
].
x
)
*
(
v
[
2
].
y
-
v
[
0
].
y
);
}
/* compute the barycentric weights for a given point inside the triangle */
static
inline
void
triangle_weights
(
const
TRIVERTEX
*
v
,
int
x
,
int
y
,
INT64
*
l1
,
INT64
*
l2
)
{
*
l1
=
(
v
[
1
].
y
-
v
[
2
].
y
)
*
(
x
-
v
[
2
].
x
)
-
(
v
[
1
].
x
-
v
[
2
].
x
)
*
(
y
-
v
[
2
].
y
);
*
l2
=
(
v
[
2
].
y
-
v
[
0
].
y
)
*
(
x
-
v
[
2
].
x
)
-
(
v
[
2
].
x
-
v
[
0
].
x
)
*
(
y
-
v
[
2
].
y
);
}
static
inline
DWORD
gradient_triangle_8888
(
const
TRIVERTEX
*
v
,
int
x
,
int
y
,
int
det
)
{
INT64
l1
,
l2
;
BYTE
r
,
g
,
b
,
a
;
triangle_weights
(
v
,
x
,
y
,
&
l1
,
&
l2
);
r
=
(
v
[
0
].
Red
*
l1
+
v
[
1
].
Red
*
l2
+
v
[
2
].
Red
*
(
det
-
l1
-
l2
))
/
det
/
256
;
g
=
(
v
[
0
].
Green
*
l1
+
v
[
1
].
Green
*
l2
+
v
[
2
].
Green
*
(
det
-
l1
-
l2
))
/
det
/
256
;
b
=
(
v
[
0
].
Blue
*
l1
+
v
[
1
].
Blue
*
l2
+
v
[
2
].
Blue
*
(
det
-
l1
-
l2
))
/
det
/
256
;
a
=
(
v
[
0
].
Alpha
*
l1
+
v
[
1
].
Alpha
*
l2
+
v
[
2
].
Alpha
*
(
det
-
l1
-
l2
))
/
det
/
256
;
return
a
<<
24
|
r
<<
16
|
g
<<
8
|
b
;
}
static
inline
DWORD
gradient_triangle_24
(
const
TRIVERTEX
*
v
,
int
x
,
int
y
,
int
det
)
{
INT64
l1
,
l2
;
BYTE
r
,
g
,
b
;
triangle_weights
(
v
,
x
,
y
,
&
l1
,
&
l2
);
r
=
(
v
[
0
].
Red
*
l1
+
v
[
1
].
Red
*
l2
+
v
[
2
].
Red
*
(
det
-
l1
-
l2
))
/
det
/
256
;
g
=
(
v
[
0
].
Green
*
l1
+
v
[
1
].
Green
*
l2
+
v
[
2
].
Green
*
(
det
-
l1
-
l2
))
/
det
/
256
;
b
=
(
v
[
0
].
Blue
*
l1
+
v
[
1
].
Blue
*
l2
+
v
[
2
].
Blue
*
(
det
-
l1
-
l2
))
/
det
/
256
;
return
r
<<
16
|
g
<<
8
|
b
;
}
static
inline
DWORD
gradient_triangle_555
(
const
TRIVERTEX
*
v
,
int
x
,
int
y
,
int
det
)
{
INT64
l1
,
l2
;
int
r
,
g
,
b
;
triangle_weights
(
v
,
x
,
y
,
&
l1
,
&
l2
);
r
=
(
v
[
0
].
Red
*
l1
+
v
[
1
].
Red
*
l2
+
v
[
2
].
Red
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
g
=
(
v
[
0
].
Green
*
l1
+
v
[
1
].
Green
*
l2
+
v
[
2
].
Green
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
b
=
(
v
[
0
].
Blue
*
l1
+
v
[
1
].
Blue
*
l2
+
v
[
2
].
Blue
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_4x4
[
y
%
4
][
x
%
4
];
r
=
min
(
31
,
max
(
0
,
r
/
16
));
g
=
min
(
31
,
max
(
0
,
g
/
16
));
b
=
min
(
31
,
max
(
0
,
b
/
16
));
return
(
r
<<
10
)
|
(
g
<<
5
)
|
b
;
}
static
inline
DWORD
gradient_triangle_8
(
const
dib_info
*
dib
,
const
TRIVERTEX
*
v
,
int
x
,
int
y
,
int
det
)
{
INT64
l1
,
l2
;
BYTE
r
,
g
,
b
;
triangle_weights
(
v
,
x
,
y
,
&
l1
,
&
l2
);
r
=
((
v
[
0
].
Red
*
l1
+
v
[
1
].
Red
*
l2
+
v
[
2
].
Red
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
g
=
((
v
[
0
].
Green
*
l1
+
v
[
1
].
Green
*
l2
+
v
[
2
].
Green
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
b
=
((
v
[
0
].
Blue
*
l1
+
v
[
1
].
Blue
*
l2
+
v
[
2
].
Blue
*
(
det
-
l1
-
l2
))
/
det
/
128
+
bayer_16x16
[
y
%
16
][
x
%
16
])
/
256
;
return
rgb_to_pixel_colortable
(
dib
,
r
*
127
,
g
*
127
,
b
*
127
);
}
static
BOOL
gradient_rect_8888
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
DWORD
*
ptr
=
get_pixel_ptr_32
(
dib
,
0
,
rc
->
top
);
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
case
GRADIENT_FILL_RECT_H
:
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
ptr
[
x
]
=
gradient_rgb_8888
(
v
,
x
+
rc
->
left
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
ptr
[
x
]
=
gradient_rgb_8888
(
v
,
x
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
for
(
y
=
rc
->
top
+
1
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
for
(
y
=
rc
->
top
+
1
,
ptr
+=
rc
->
left
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
memcpy
(
ptr
+
dib
->
stride
/
4
,
ptr
,
(
rc
->
right
-
rc
->
left
)
*
4
);
break
;
case
GRADIENT_FILL_RECT_V
:
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
)
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
{
DWORD
val
=
gradient_rgb_8888
(
v
,
y
-
v
[
0
].
y
,
v
[
1
].
y
-
v
[
0
].
y
);
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
left
;
x
++
)
ptr
[
x
]
=
val
;
ptr
+=
dib
->
stride
/
4
;
for
(
x
=
rc
->
left
;
x
<
rc
->
right
;
x
++
)
ptr
[
x
]
=
val
;
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
ptr
[
x
]
=
gradient_triangle_8888
(
v
,
x
,
y
,
det
);
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_32
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_32
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
DWORD
*
ptr
=
get_pixel_ptr_32
(
dib
,
rc
->
left
,
rc
->
top
);
int
x
,
y
;
DWORD
*
ptr
=
get_pixel_ptr_32
(
dib
,
0
,
rc
->
top
);
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
case
GRADIENT_FILL_RECT_H
:
if
(
dib
->
red_len
==
8
&&
dib
->
green_len
==
8
&&
dib
->
blue_len
==
8
)
{
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
{
DWORD
val
=
gradient_rgb_24
(
v
,
x
+
rc
->
left
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
DWORD
val
=
gradient_rgb_24
(
v
,
x
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
ptr
[
x
]
=
(((
val
&
0xff
)
<<
dib
->
blue_shift
)
|
(((
val
>>
8
)
&
0xff
)
<<
dib
->
green_shift
)
|
(((
val
>>
16
)
&
0xff
)
<<
dib
->
red_shift
));
...
...
@@ -4089,16 +4181,16 @@ static void gradient_rect_32( const dib_info *dib, const RECT *rc, const TRIVERT
}
else
{
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
{
DWORD
val
=
gradient_rgb_24
(
v
,
x
+
rc
->
left
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
DWORD
val
=
gradient_rgb_24
(
v
,
x
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
ptr
[
x
]
=
(
put_field
(
val
>>
16
,
dib
->
red_shift
,
dib
->
red_len
)
|
put_field
(
val
>>
8
,
dib
->
green_shift
,
dib
->
green_len
)
|
put_field
(
val
,
dib
->
blue_shift
,
dib
->
blue_len
));
}
}
for
(
y
=
rc
->
top
+
1
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
for
(
y
=
rc
->
top
+
1
,
ptr
+=
rc
->
left
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
memcpy
(
ptr
+
dib
->
stride
/
4
,
ptr
,
(
rc
->
right
-
rc
->
left
)
*
4
);
break
;
...
...
@@ -4115,53 +4207,94 @@ static void gradient_rect_32( const dib_info *dib, const RECT *rc, const TRIVERT
put_field
(
val
>>
8
,
dib
->
green_shift
,
dib
->
green_len
)
|
put_field
(
val
,
dib
->
blue_shift
,
dib
->
blue_len
));
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
ptr
[
x
]
=
val
;
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
ptr
[
x
]
=
val
;
ptr
+=
dib
->
stride
/
4
;
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
4
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
if
(
dib
->
red_len
==
8
&&
dib
->
green_len
==
8
&&
dib
->
blue_len
==
8
)
for
(
x
=
left
;
x
<
right
;
x
++
)
{
DWORD
val
=
gradient_triangle_24
(
v
,
x
,
y
,
det
);
ptr
[
x
]
=
(((
val
&
0xff
)
<<
dib
->
blue_shift
)
|
(((
val
>>
8
)
&
0xff
)
<<
dib
->
green_shift
)
|
(((
val
>>
16
)
&
0xff
)
<<
dib
->
red_shift
));
}
else
for
(
x
=
left
;
x
<
right
;
x
++
)
{
DWORD
val
=
gradient_triangle_24
(
v
,
x
,
y
,
det
);
ptr
[
x
]
=
(
put_field
(
val
>>
16
,
dib
->
red_shift
,
dib
->
red_len
)
|
put_field
(
val
>>
8
,
dib
->
green_shift
,
dib
->
green_len
)
|
put_field
(
val
,
dib
->
blue_shift
,
dib
->
blue_len
));
}
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_24
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_24
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
BYTE
*
ptr
=
get_pixel_ptr_24
(
dib
,
rc
->
left
,
rc
->
top
);
int
x
,
y
;
BYTE
*
ptr
=
get_pixel_ptr_24
(
dib
,
0
,
rc
->
top
);
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
case
GRADIENT_FILL_RECT_H
:
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
{
DWORD
val
=
gradient_rgb_24
(
v
,
x
+
rc
->
left
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
DWORD
val
=
gradient_rgb_24
(
v
,
x
-
v
[
0
].
x
,
v
[
1
].
x
-
v
[
0
].
x
);
ptr
[
x
*
3
]
=
val
;
ptr
[
x
*
3
+
1
]
=
val
>>
8
;
ptr
[
x
*
3
+
2
]
=
val
>>
16
;
}
for
(
y
=
rc
->
top
+
1
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
for
(
y
=
rc
->
top
+
1
,
ptr
+=
rc
->
left
*
3
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
memcpy
(
ptr
+
dib
->
stride
,
ptr
,
(
rc
->
right
-
rc
->
left
)
*
3
);
break
;
case
GRADIENT_FILL_RECT_V
:
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
)
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
{
DWORD
val
=
gradient_rgb_24
(
v
,
y
-
v
[
0
].
y
,
v
[
1
].
y
-
v
[
0
].
y
);
for
(
x
=
0
;
x
<
rc
->
right
-
rc
->
lef
t
;
x
++
)
for
(
x
=
rc
->
left
;
x
<
rc
->
righ
t
;
x
++
)
{
ptr
[
x
*
3
]
=
val
;
ptr
[
x
*
3
+
1
]
=
val
>>
8
;
ptr
[
x
*
3
+
2
]
=
val
>>
16
;
}
ptr
+=
dib
->
stride
;
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
{
DWORD
val
=
gradient_triangle_24
(
v
,
x
,
y
,
det
);
ptr
[
x
*
3
]
=
val
;
ptr
[
x
*
3
+
1
]
=
val
>>
8
;
ptr
[
x
*
3
+
2
]
=
val
>>
16
;
}
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_555
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_555
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
WORD
*
ptr
=
get_pixel_ptr_16
(
dib
,
0
,
rc
->
top
);
int
x
,
y
;
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
...
...
@@ -4181,13 +4314,23 @@ static void gradient_rect_555( const dib_info *dib, const RECT *rc, const TRIVER
for
(
x
=
rc
->
left
;
x
<
rc
->
right
;
x
++
)
ptr
[
x
]
=
values
[
x
%
4
];
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
2
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
ptr
[
x
]
=
gradient_triangle_555
(
v
,
x
,
y
,
det
);
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_16
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_16
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
WORD
*
ptr
=
get_pixel_ptr_16
(
dib
,
0
,
rc
->
top
);
int
x
,
y
;
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
...
...
@@ -4199,7 +4342,6 @@ static void gradient_rect_16( const dib_info *dib, const RECT *rc, const TRIVERT
ptr
[
x
]
=
(
put_field
(((
val
>>
7
)
&
0xf8
)
|
((
val
>>
12
)
&
0x07
),
dib
->
red_shift
,
dib
->
red_len
)
|
put_field
(((
val
>>
2
)
&
0xf8
)
|
((
val
>>
7
)
&
0x07
),
dib
->
green_shift
,
dib
->
green_len
)
|
put_field
(((
val
<<
3
)
&
0xf8
)
|
((
val
>>
2
)
&
0x07
),
dib
->
blue_shift
,
dib
->
blue_len
));
}
for
(
ptr
+=
rc
->
left
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
2
)
memcpy
(
ptr
,
ptr
-
dib
->
stride
*
2
,
(
rc
->
right
-
rc
->
left
)
*
2
);
...
...
@@ -4219,13 +4361,29 @@ static void gradient_rect_16( const dib_info *dib, const RECT *rc, const TRIVERT
for
(
x
=
rc
->
left
;
x
<
rc
->
right
;
x
++
)
ptr
[
x
]
=
values
[
x
%
4
];
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
/
2
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
{
WORD
val
=
gradient_triangle_555
(
v
,
x
,
y
,
det
);
ptr
[
x
]
=
(
put_field
(((
val
>>
7
)
&
0xf8
)
|
((
val
>>
12
)
&
0x07
),
dib
->
red_shift
,
dib
->
red_len
)
|
put_field
(((
val
>>
2
)
&
0xf8
)
|
((
val
>>
7
)
&
0x07
),
dib
->
green_shift
,
dib
->
green_len
)
|
put_field
(((
val
<<
3
)
&
0xf8
)
|
((
val
>>
2
)
&
0x07
),
dib
->
blue_shift
,
dib
->
blue_len
));
}
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_8
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_8
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
BYTE
*
ptr
=
get_pixel_ptr_8
(
dib
,
0
,
rc
->
top
);
int
x
,
y
;
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
...
...
@@ -4246,13 +4404,23 @@ static void gradient_rect_8( const dib_info *dib, const RECT *rc, const TRIVERTE
for
(
x
=
rc
->
left
;
x
<
rc
->
right
;
x
++
)
ptr
[
x
]
=
values
[
x
%
16
];
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
ptr
[
x
]
=
gradient_triangle_8
(
dib
,
v
,
x
,
y
,
det
);
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_4
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_4
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
BYTE
*
ptr
=
get_pixel_ptr_4
(
dib
,
0
,
rc
->
top
);
int
x
,
y
;
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
...
...
@@ -4295,13 +4463,30 @@ static void gradient_rect_4( const dib_info *dib, const RECT *rc, const TRIVERTE
ptr
[
x
/
2
]
=
(
values
[
x
%
16
]
<<
4
)
|
(
ptr
[
x
/
2
]
&
0x0f
);
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
{
BYTE
val
=
gradient_triangle_8
(
dib
,
v
,
x
,
y
,
det
);
if
(
x
&
1
)
ptr
[
x
/
2
]
=
val
|
(
ptr
[
x
/
2
]
&
0xf0
);
else
ptr
[
x
/
2
]
=
(
val
<<
4
)
|
(
ptr
[
x
/
2
]
&
0x0f
);
}
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_1
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_1
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
BYTE
*
ptr
=
get_pixel_ptr_1
(
dib
,
0
,
rc
->
top
);
int
x
,
y
;
int
x
,
y
,
left
,
right
,
det
;
switch
(
mode
)
{
...
...
@@ -4329,11 +4514,27 @@ static void gradient_rect_1( const dib_info *dib, const RECT *rc, const TRIVERTE
ptr
+=
dib
->
stride
;
}
break
;
case
GRADIENT_FILL_TRIANGLE
:
if
(
!
(
det
=
triangle_det
(
v
)))
return
FALSE
;
for
(
y
=
rc
->
top
;
y
<
rc
->
bottom
;
y
++
,
ptr
+=
dib
->
stride
)
{
triangle_coords
(
v
,
rc
,
y
,
&
left
,
&
right
);
for
(
x
=
left
;
x
<
right
;
x
++
)
{
DWORD
val
=
gradient_triangle_24
(
v
,
x
,
y
,
det
);
val
=
rgb_to_pixel_colortable
(
dib
,
val
>>
16
,
val
>>
8
,
val
)
?
0xff
:
0
;
ptr
[
x
/
8
]
=
(
ptr
[
x
/
8
]
&
~
pixel_masks_1
[
x
%
8
])
|
(
val
&
pixel_masks_1
[
x
%
8
]);
}
}
break
;
}
return
TRUE
;
}
static
void
gradient_rect_null
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
static
BOOL
gradient_rect_null
(
const
dib_info
*
dib
,
const
RECT
*
rc
,
const
TRIVERTEX
*
v
,
int
mode
)
{
return
TRUE
;
}
static
inline
BYTE
aa_color
(
BYTE
dst
,
BYTE
text
,
BYTE
min_comp
,
BYTE
max_comp
)
...
...
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