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wine
wine-cw
Commits
7459180a
Commit
7459180a
authored
Nov 15, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Nov 16, 2011
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Plain Diff
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
parent
be712203
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Showing
8 changed files
with
30 additions
and
29 deletions
+30
-29
device.c
dlls/d3d10core/device.c
+1
-1
device.c
dlls/d3d9/device.c
+1
-1
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+1
-1
device.c
dlls/wined3d/device.c
+5
-5
surface.c
dlls/wined3d/surface.c
+5
-5
utils.c
dlls/wined3d/utils.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-4
wined3d.h
include/wine/wined3d.h
+11
-11
No files found.
dlls/d3d10core/device.c
View file @
7459180a
...
...
@@ -385,7 +385,7 @@ static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device *i
{
struct
d3d10_device
*
This
=
impl_from_ID3D10Device
(
iface
);
struct
d3d10_rendertarget_view
*
view
=
unsafe_impl_from_ID3D10RenderTargetView
(
render_target_view
);
const
WINED3DCOLORVALUE
color
=
{
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]};
const
struct
wined3d_color
color
=
{
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]};
TRACE
(
"iface %p, render_target_view %p, color_rgba [%f %f %f %f]
\n
"
,
iface
,
render_target_view
,
color_rgba
[
0
],
color_rgba
[
1
],
color_rgba
[
2
],
color_rgba
[
3
]);
...
...
dlls/d3d9/device.c
View file @
7459180a
...
...
@@ -1015,7 +1015,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface
static
HRESULT
WINAPI
IDirect3DDevice9Impl_ColorFill
(
IDirect3DDevice9Ex
*
iface
,
IDirect3DSurface9
*
pSurface
,
const
RECT
*
pRect
,
D3DCOLOR
color
)
{
const
WINED3DCOLORVALUE
c
=
const
struct
wined3d_color
c
=
{
((
color
>>
16
)
&
0xff
)
/
255
.
0
f
,
((
color
>>
8
)
&
0xff
)
/
255
.
0
f
,
...
...
dlls/wined3d/arb_program_shader.c
View file @
7459180a
...
...
@@ -7327,7 +7327,7 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
/* Do not call while under the GL lock. */
static
HRESULT
arbfp_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
FIXME
(
"Color filling not implemented by arbfp_blit
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
dlls/wined3d/device.c
View file @
7459180a
...
...
@@ -645,7 +645,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
/* Do not call while under the GL lock. */
HRESULT
device_clear_render_targets
(
struct
wined3d_device
*
device
,
UINT
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
UINT
rect_count
,
const
RECT
*
rects
,
const
RECT
*
draw_rect
,
DWORD
flags
,
const
WINED3DCOLORVALUE
*
color
,
UINT
rect_count
,
const
RECT
*
rects
,
const
RECT
*
draw_rect
,
DWORD
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
{
const
RECT
*
clear_rect
=
(
rect_count
>
0
&&
rects
)
?
(
const
RECT
*
)
rects
:
NULL
;
...
...
@@ -956,7 +956,7 @@ static void device_load_logo(struct wined3d_device *device, const char *filename
}
else
{
const
WINED3DCOLORVALUE
c
=
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
};
const
struct
wined3d_color
c
=
{
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
};
/* Fill the surface with a white color to show that wined3d is there */
wined3d_device_color_fill
(
device
,
device
->
logo_surface
,
NULL
,
&
c
);
}
...
...
@@ -4027,7 +4027,7 @@ HRESULT CDECL wined3d_device_present(const struct wined3d_device *device, const
HRESULT
CDECL
wined3d_device_clear
(
struct
wined3d_device
*
device
,
DWORD
rect_count
,
const
RECT
*
rects
,
DWORD
flags
,
WINED3DCOLOR
color
,
float
depth
,
DWORD
stencil
)
{
const
WINED3DCOLORVALUE
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
const
struct
wined3d_color
c
=
{
D3DCOLOR_R
(
color
),
D3DCOLOR_G
(
color
),
D3DCOLOR_B
(
color
),
D3DCOLOR_A
(
color
)};
RECT
draw_rect
;
TRACE
(
"device %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.
\n
"
,
...
...
@@ -4780,7 +4780,7 @@ HRESULT CDECL wined3d_device_delete_patch(struct wined3d_device *device, UINT ha
/* Do not call while under the GL lock. */
HRESULT
CDECL
wined3d_device_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
WINED3DCOLORVALUE
*
color
)
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
RECT
r
;
...
...
@@ -4805,7 +4805,7 @@ HRESULT CDECL wined3d_device_color_fill(struct wined3d_device *device,
/* Do not call while under the GL lock. */
void
CDECL
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
WINED3DCOLORVALUE
*
color
)
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
struct
wined3d_color
*
color
)
{
struct
wined3d_resource
*
resource
;
HRESULT
hr
;
...
...
dlls/wined3d/surface.c
View file @
7459180a
...
...
@@ -1283,7 +1283,7 @@ static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
}
static
BOOL
surface_convert_color_to_float
(
const
struct
wined3d_surface
*
surface
,
DWORD
color
,
WINED3DCOLORVALUE
*
float_color
)
DWORD
color
,
struct
wined3d_color
*
float_color
)
{
const
struct
wined3d_format
*
format
=
surface
->
resource
.
format
;
const
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
...
...
@@ -1652,7 +1652,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
if
(
flags
&
WINEDDBLT_COLORFILL
)
{
WINED3DCOLORVALUE
color
;
struct
wined3d_color
color
;
TRACE
(
"Color fill.
\n
"
);
...
...
@@ -5290,7 +5290,7 @@ static void surface_blt_to_drawable(const struct wined3d_device *device,
}
/* Do not call while under the GL lock. */
HRESULT
surface_color_fill
(
struct
wined3d_surface
*
s
,
const
RECT
*
rect
,
const
WINED3DCOLORVALUE
*
color
)
HRESULT
surface_color_fill
(
struct
wined3d_surface
*
s
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
{
struct
wined3d_device
*
device
=
s
->
resource
.
device
;
const
struct
blit_shader
*
blitter
;
...
...
@@ -6330,7 +6330,7 @@ static BOOL ffp_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
/* Do not call while under the GL lock. */
static
HRESULT
ffp_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
const
RECT
draw_rect
=
{
0
,
0
,
dst_surface
->
resource
.
width
,
dst_surface
->
resource
.
height
};
struct
wined3d_fb_state
fb
=
{
&
dst_surface
,
NULL
};
...
...
@@ -7057,7 +7057,7 @@ release:
/* Do not call while under the GL lock. */
static
HRESULT
cpu_blit_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
)
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
)
{
static
const
RECT
src_rect
;
WINEDDBLTFX
BltFx
;
...
...
dlls/wined3d/utils.c
View file @
7459180a
...
...
@@ -2708,7 +2708,7 @@ BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, B
/* Note: It's the caller's responsibility to ensure values can be expressed
* in the requested format. UNORM formats for example can only express values
* in the range 0.0f -> 1.0f. */
DWORD
wined3d_format_convert_from_float
(
const
struct
wined3d_surface
*
surface
,
const
WINED3DCOLORVALUE
*
color
)
DWORD
wined3d_format_convert_from_float
(
const
struct
wined3d_surface
*
surface
,
const
struct
wined3d_color
*
color
)
{
static
const
struct
{
...
...
dlls/wined3d/wined3d_private.h
View file @
7459180a
...
...
@@ -1206,7 +1206,7 @@ struct blit_shader
const
RECT
*
src_rect
,
DWORD
src_usage
,
WINED3DPOOL
src_pool
,
const
struct
wined3d_format
*
src_format
,
const
RECT
*
dst_rect
,
DWORD
dst_usage
,
WINED3DPOOL
dst_pool
,
const
struct
wined3d_format
*
dst_format
);
HRESULT
(
*
color_fill
)(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DCOLORVALUE
*
color
);
const
RECT
*
dst_rect
,
const
struct
wined3d_color
*
color
);
HRESULT
(
*
depth_fill
)(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
float
depth
);
};
...
...
@@ -1757,7 +1757,7 @@ struct wined3d_device
HRESULT
device_clear_render_targets
(
struct
wined3d_device
*
device
,
UINT
rt_count
,
const
struct
wined3d_fb_state
*
fb
,
UINT
rect_count
,
const
RECT
*
rects
,
const
RECT
*
draw_rect
,
DWORD
flags
,
const
WINED3DCOLORVALUE
*
color
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
BOOL
device_context_add
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
void
device_context_remove
(
struct
wined3d_device
*
device
,
struct
wined3d_context
*
context
)
DECLSPEC_HIDDEN
;
HRESULT
device_init
(
struct
wined3d_device
*
device
,
struct
wined3d
*
wined3d
,
...
...
@@ -2073,7 +2073,8 @@ static inline GLuint surface_get_texture_name(const struct wined3d_surface *surf
void
surface_add_dirty_rect
(
struct
wined3d_surface
*
surface
,
const
WINED3DBOX
*
dirty_rect
)
DECLSPEC_HIDDEN
;
void
surface_bind
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
,
BOOL
srgb
)
DECLSPEC_HIDDEN
;
HRESULT
surface_color_fill
(
struct
wined3d_surface
*
s
,
const
RECT
*
rect
,
const
WINED3DCOLORVALUE
*
color
)
DECLSPEC_HIDDEN
;
HRESULT
surface_color_fill
(
struct
wined3d_surface
*
s
,
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
)
DECLSPEC_HIDDEN
;
GLenum
surface_get_gl_buffer
(
const
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
BOOL
surface_init_sysmem
(
struct
wined3d_surface
*
surface
)
DECLSPEC_HIDDEN
;
void
surface_internal_preload
(
struct
wined3d_surface
*
surface
,
enum
WINED3DSRGB
srgb
)
DECLSPEC_HIDDEN
;
...
...
@@ -2823,7 +2824,7 @@ const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl
UINT
wined3d_format_calculate_size
(
const
struct
wined3d_format
*
format
,
UINT
alignment
,
UINT
width
,
UINT
height
)
DECLSPEC_HIDDEN
;
DWORD
wined3d_format_convert_from_float
(
const
struct
wined3d_surface
*
surface
,
const
WINED3DCOLORVALUE
*
color
)
DECLSPEC_HIDDEN
;
const
struct
wined3d_color
*
color
)
DECLSPEC_HIDDEN
;
static
inline
BOOL
use_vs
(
const
struct
wined3d_state
*
state
)
{
...
...
include/wine/wined3d.h
View file @
7459180a
...
...
@@ -1519,13 +1519,13 @@ typedef struct _WINED3DDISPLAYMODE
enum
wined3d_format_id
Format
;
}
WINED3DDISPLAYMODE
;
typedef
struct
_WINED3DCOLORVALUE
struct
wined3d_color
{
float
r
;
float
g
;
float
b
;
float
a
;
}
WINED3DCOLORVALUE
;
};
typedef
struct
_WINED3DVECTOR
{
...
...
@@ -1552,9 +1552,9 @@ typedef struct _WINED3DMATRIX
typedef
struct
_WINED3DLIGHT
{
WINED3DLIGHTTYPE
Type
;
WINED3DCOLORVALUE
Diffuse
;
WINED3DCOLORVALUE
Specular
;
WINED3DCOLORVALUE
Ambient
;
struct
wined3d_color
Diffuse
;
struct
wined3d_color
Specular
;
struct
wined3d_color
Ambient
;
WINED3DVECTOR
Position
;
WINED3DVECTOR
Direction
;
float
Range
;
...
...
@@ -1568,10 +1568,10 @@ typedef struct _WINED3DLIGHT
typedef
struct
_WINED3DMATERIAL
{
WINED3DCOLORVALUE
Diffuse
;
WINED3DCOLORVALUE
Ambient
;
WINED3DCOLORVALUE
Specular
;
WINED3DCOLORVALUE
Emissive
;
struct
wined3d_color
Diffuse
;
struct
wined3d_color
Ambient
;
struct
wined3d_color
Specular
;
struct
wined3d_color
Emissive
;
float
Power
;
}
WINED3DMATERIAL
;
...
...
@@ -2170,9 +2170,9 @@ HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
HRESULT
__cdecl
wined3d_device_clear
(
struct
wined3d_device
*
device
,
DWORD
rect_count
,
const
RECT
*
rects
,
DWORD
flags
,
WINED3DCOLOR
color
,
float
z
,
DWORD
stencil
);
void
__cdecl
wined3d_device_clear_rendertarget_view
(
struct
wined3d_device
*
device
,
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
WINED3DCOLORVALUE
*
color
);
struct
wined3d_rendertarget_view
*
rendertarget_view
,
const
struct
wined3d_color
*
color
);
HRESULT
__cdecl
wined3d_device_color_fill
(
struct
wined3d_device
*
device
,
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
,
const
WINED3DCOLORVALUE
*
color
);
const
RECT
*
rect
,
const
struct
wined3d_color
*
color
);
HRESULT
__cdecl
wined3d_device_create
(
struct
wined3d
*
wined3d
,
UINT
adapter_idx
,
WINED3DDEVTYPE
device_type
,
HWND
focus_window
,
DWORD
behaviour_flags
,
BYTE
surface_alignment
,
struct
wined3d_device_parent
*
device_parent
,
struct
wined3d_device
**
device
);
...
...
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