Commit 7538f8d6 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Fix front buffer coords for gdi surfaces.

parent c9bc4ee7
......@@ -68,6 +68,13 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This,
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
}
/* Front buffer coordinates are screen coordinates. Map them to the destination
* window if not fullscreened
*/
if(!This->resource.wineD3DDevice->ddraw_fullscreen) {
ClientToScreen(hDisplayWnd, &offset);
}
#if 0
/* FIXME: this doesn't work... if users really want to run
* X in 8bpp, then we need to call directly into display.drv
......@@ -88,7 +95,7 @@ x11_copy_to_screen(IWineD3DSurfaceImpl *This,
if (This->clipper)
{
RECT xrc;
HWND hwnd = This->clipper->hWnd;
HWND hwnd = ((IWineD3DClipperImpl *) This->clipper)->hWnd;
if (hwnd && GetClientRect(hwnd,&xrc))
{
OffsetRect(&xrc,offset.x,offset.y);
......
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