Commit 756b401f authored by Francois Gouget's avatar Francois Gouget Committed by Alexandre Julliard

wined3d: Add a trailing '\n' to a couple of shader_addline() calls.

parent e0338be2
...@@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema ...@@ -2834,8 +2834,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, semantic *semantics_in, sema
if (!semantics_out) { if (!semantics_out) {
/* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */ /* Save gl_FrontColor & gl_FrontSecondaryColor before overwriting them. */
shader_addline(buffer, "vec4 front_color = gl_FrontColor;"); shader_addline(buffer, "vec4 front_color = gl_FrontColor;\n");
shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;"); shader_addline(buffer, "vec4 front_secondary_color = gl_FrontSecondaryColor;\n");
} }
for(i = 0; i < MAX_REG_INPUT; i++) { for(i = 0; i < MAX_REG_INPUT; i++) {
......
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