Commit 75a1f6d0 authored by Huw Davies's avatar Huw Davies Committed by Alexandre Julliard

When setting the buddy to 0 then we must still resize the updown

control.
parent 7d22cc16
......@@ -442,98 +442,109 @@ UPDOWN_Buddy_SubclassProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
/***********************************************************************
* UPDOWN_SetBuddy
* Tests if 'bud' is a valid window handle. If not, returns FALSE.
* Else, sets it as a new Buddy.
*
* Sets bud as a new Buddy.
* Then, it should subclass the buddy
* If window has the UDS_ARROWKEYS, it subcalsses the buddy window to
* process the UP/DOWN arrow keys.
* If window has the UDS_ALIGNLEFT or UDS_ALIGNRIGHT style
* the size/pos of the buddy and the control are adjusted accordingly.
*/
static BOOL UPDOWN_SetBuddy (UPDOWN_INFO* infoPtr, HWND bud)
static HWND UPDOWN_SetBuddy (UPDOWN_INFO* infoPtr, HWND bud)
{
DWORD dwStyle = GetWindowLongW (infoPtr->Self, GWL_STYLE);
RECT budRect; /* new coord for the buddy */
int x, width; /* new x position and width for the up-down */
WNDPROC baseWndProc;
CHAR buddyClass[40];
/* Is it a valid bud? */
if(!IsWindow(bud)) return FALSE;
HWND ret;
TRACE("(hwnd=%p, bud=%p)\n", infoPtr->Self, bud);
ret = infoPtr->Buddy;
/* there is already a body assigned */
if (infoPtr->Buddy) RemovePropA(infoPtr->Buddy, BUDDY_UPDOWN_HWND);
if(!IsWindow(bud))
bud = 0;
/* Store buddy window handle */
infoPtr->Buddy = bud;
/* keep upDown ctrl hwnd in a buddy property */
SetPropA( bud, BUDDY_UPDOWN_HWND, infoPtr->Self);
if(bud) {
/* Store buddy window class type */
infoPtr->BuddyType = BUDDY_TYPE_UNKNOWN;
if (GetClassNameA(bud, buddyClass, COUNT_OF(buddyClass))) {
if (lstrcmpiA(buddyClass, "Edit") == 0)
infoPtr->BuddyType = BUDDY_TYPE_EDIT;
else if (lstrcmpiA(buddyClass, "Listbox") == 0)
infoPtr->BuddyType = BUDDY_TYPE_LISTBOX;
}
/* keep upDown ctrl hwnd in a buddy property */
SetPropA( bud, BUDDY_UPDOWN_HWND, infoPtr->Self);
if(dwStyle & UDS_ARROWKEYS){
/* Note that I don't clear the BUDDY_SUPERCLASS_WNDPROC property
when we reset the upDown ctrl buddy to another buddy because it is not
good to break the window proc chain. */
if (!GetPropA(bud, BUDDY_SUPERCLASS_WNDPROC)) {
baseWndProc = (WNDPROC)SetWindowLongW(bud, GWL_WNDPROC, (LPARAM)UPDOWN_Buddy_SubclassProc);
SetPropA(bud, BUDDY_SUPERCLASS_WNDPROC, (HANDLE)baseWndProc);
}
}
/* Store buddy window class type */
infoPtr->BuddyType = BUDDY_TYPE_UNKNOWN;
if (GetClassNameA(bud, buddyClass, COUNT_OF(buddyClass))) {
if (lstrcmpiA(buddyClass, "Edit") == 0)
infoPtr->BuddyType = BUDDY_TYPE_EDIT;
else if (lstrcmpiA(buddyClass, "Listbox") == 0)
infoPtr->BuddyType = BUDDY_TYPE_LISTBOX;
}
/* Get the rect of the buddy relative to its parent */
GetWindowRect(infoPtr->Buddy, &budRect);
MapWindowPoints(HWND_DESKTOP, GetParent(infoPtr->Buddy), (POINT *)(&budRect.left), 2);
/* now do the positioning */
if (dwStyle & UDS_ALIGNLEFT) {
x = budRect.left;
budRect.left += DEFAULT_WIDTH + DEFAULT_XSEP;
} else if (dwStyle & UDS_ALIGNRIGHT) {
budRect.right -= DEFAULT_WIDTH + DEFAULT_XSEP;
x = budRect.right+DEFAULT_XSEP;
} else {
x = budRect.right+DEFAULT_XSEP;
}
if(dwStyle & UDS_ARROWKEYS){
/* Note that I don't clear the BUDDY_SUPERCLASS_WNDPROC property
when we reset the upDown ctrl buddy to another buddy because it is not
good to break the window proc chain. */
if (!GetPropA(bud, BUDDY_SUPERCLASS_WNDPROC)) {
baseWndProc = (WNDPROC)SetWindowLongW(bud, GWL_WNDPROC, (LPARAM)UPDOWN_Buddy_SubclassProc);
SetPropA(bud, BUDDY_SUPERCLASS_WNDPROC, (HANDLE)baseWndProc);
}
}
/* first adjust the buddy to accomodate the up/down */
SetWindowPos(infoPtr->Buddy, 0, budRect.left, budRect.top,
budRect.right - budRect.left, budRect.bottom - budRect.top,
SWP_NOACTIVATE|SWP_NOZORDER);
/* Get the rect of the buddy relative to its parent */
GetWindowRect(infoPtr->Buddy, &budRect);
MapWindowPoints(HWND_DESKTOP, GetParent(infoPtr->Buddy), (POINT *)(&budRect.left), 2);
/* now do the positioning */
if (dwStyle & UDS_ALIGNLEFT) {
x = budRect.left;
budRect.left += DEFAULT_WIDTH + DEFAULT_XSEP;
} else if (dwStyle & UDS_ALIGNRIGHT) {
budRect.right -= DEFAULT_WIDTH + DEFAULT_XSEP;
x = budRect.right+DEFAULT_XSEP;
} else {
x = budRect.right+DEFAULT_XSEP;
}
/* now position the up/down */
/* Since the UDS_ALIGN* flags were used, */
/* we will pick the position and size of the window. */
width = DEFAULT_WIDTH;
/* first adjust the buddy to accomodate the up/down */
SetWindowPos(infoPtr->Buddy, 0, budRect.left, budRect.top,
budRect.right - budRect.left, budRect.bottom - budRect.top,
SWP_NOACTIVATE|SWP_NOZORDER);
/* now position the up/down */
/* Since the UDS_ALIGN* flags were used, */
/* we will pick the position and size of the window. */
width = DEFAULT_WIDTH;
/*
* If the updown has a buddy border, it has to overlap with the buddy
* to look as if it is integrated with the buddy control.
* We nudge the control or change it size to overlap.
*/
if (UPDOWN_HasBuddyBorder(infoPtr)) {
if(dwStyle & UDS_ALIGNLEFT)
width += DEFAULT_BUDDYBORDER;
else
x -= DEFAULT_BUDDYBORDER;
}
/*
* If the updown has a buddy border, it has to overlap with the buddy
* to look as if it is integrated with the buddy control.
* We nudge the control or change it size to overlap.
*/
if (UPDOWN_HasBuddyBorder(infoPtr)) {
if(dwStyle & UDS_ALIGNLEFT)
width += DEFAULT_BUDDYBORDER;
else
x -= DEFAULT_BUDDYBORDER;
SetWindowPos(infoPtr->Self, infoPtr->Buddy, x,
budRect.top - DEFAULT_ADDTOP, width,
budRect.bottom - budRect.top + DEFAULT_ADDTOP + DEFAULT_ADDBOT,
SWP_NOACTIVATE|SWP_FRAMECHANGED|SWP_NOZORDER);
} else {
RECT rect;
GetWindowRect(infoPtr->Self, &rect);
MapWindowPoints(HWND_DESKTOP, GetParent(infoPtr->Self), (POINT *)&rect, 2);
SetWindowPos(infoPtr->Self, 0, rect.left, rect.top, DEFAULT_WIDTH, rect.bottom - rect.top,
SWP_NOACTIVATE|SWP_FRAMECHANGED|SWP_NOZORDER);
}
SetWindowPos(infoPtr->Self, infoPtr->Buddy, x,
budRect.top - DEFAULT_ADDTOP, width,
budRect.bottom - budRect.top + DEFAULT_ADDTOP + DEFAULT_ADDBOT,
SWP_NOACTIVATE);
return TRUE;
return ret;
}
/***********************************************************************
......@@ -859,9 +870,7 @@ static LRESULT WINAPI UpDownWindowProc(HWND hwnd, UINT message, WPARAM wParam,
return (LRESULT)infoPtr->Buddy;
case UDM_SETBUDDY:
temp = (int)infoPtr->Buddy;
UPDOWN_SetBuddy (infoPtr, (HWND)wParam);
return temp;
return (LRESULT)UPDOWN_SetBuddy (infoPtr, (HWND)wParam);
case UDM_GETPOS:
temp = UPDOWN_GetBuddyInt (infoPtr);
......
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