Commit 75ee0aa9 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce wined3d_texture_ops.texture_prepare_location().

parent 6462ba52
......@@ -1795,53 +1795,10 @@ static void wined3d_texture_gl_prepare_rb(struct wined3d_texture_gl *texture_gl,
}
}
/* Context activation is done by the caller. Context may be NULL in
* WINED3D_NO3D mode. */
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location)
BOOL wined3d_texture_prepare_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
{
struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
return TRUE;
case WINED3D_LOCATION_BUFFER:
wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context_gl->gl_info);
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
return TRUE;
case WINED3D_LOCATION_TEXTURE_SRGB:
wined3d_texture_gl_prepare_texture(texture_gl, context_gl, TRUE);
return TRUE;
case WINED3D_LOCATION_DRAWABLE:
if (!texture->swapchain && wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
ERR("Texture %p does not have a drawable.\n", texture);
return TRUE;
case WINED3D_LOCATION_RB_MULTISAMPLE:
wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, TRUE);
return TRUE;
case WINED3D_LOCATION_RB_RESOLVED:
wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, FALSE);
return TRUE;
default:
ERR("Invalid location %s.\n", wined3d_debug_location(location));
return FALSE;
}
return texture->texture_ops->texture_prepare_location(texture, sub_resource_idx, context, location);
}
static struct wined3d_texture_sub_resource *wined3d_texture_get_sub_resource(struct wined3d_texture *texture,
......@@ -2468,7 +2425,6 @@ static BOOL wined3d_texture_gl_load_sysmem(struct wined3d_texture_gl *texture_gl
struct wined3d_texture_sub_resource *sub_resource;
sub_resource = &texture_gl->t.sub_resources[sub_resource_idx];
wined3d_texture_prepare_location(&texture_gl->t, sub_resource_idx, &context_gl->c, dst_location);
/* We cannot download data from multisample textures directly. */
if (wined3d_texture_gl_is_multisample_location(texture_gl, WINED3D_LOCATION_TEXTURE_RGB))
......@@ -2687,7 +2643,6 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
wined3d_texture_load_location(&texture_gl->t, sub_resource_idx, &context_gl->c, WINED3D_LOCATION_SYSMEM);
}
wined3d_texture_gl_prepare_texture(texture_gl, context_gl, srgb);
wined3d_texture_gl_bind_and_dirtify(texture_gl, context_gl, srgb);
wined3d_texture_get_pitch(&texture_gl->t, level, &src_row_pitch, &src_slice_pitch);
......@@ -2739,6 +2694,53 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
return TRUE;
}
static BOOL wined3d_texture_gl_prepare_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
{
struct wined3d_texture_gl *texture_gl = wined3d_texture_gl(texture);
struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
case WINED3D_LOCATION_BUFFER:
wined3d_texture_prepare_buffer_object(texture, sub_resource_idx, context_gl->gl_info);
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
wined3d_texture_gl_prepare_texture(texture_gl, context_gl, FALSE);
return TRUE;
case WINED3D_LOCATION_TEXTURE_SRGB:
wined3d_texture_gl_prepare_texture(texture_gl, context_gl, TRUE);
return TRUE;
case WINED3D_LOCATION_DRAWABLE:
if (!texture->swapchain && wined3d_settings.offscreen_rendering_mode != ORM_BACKBUFFER)
ERR("Texture %p does not have a drawable.\n", texture);
return TRUE;
case WINED3D_LOCATION_RB_MULTISAMPLE:
wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, TRUE);
return TRUE;
case WINED3D_LOCATION_RB_RESOLVED:
wined3d_texture_gl_prepare_rb(texture_gl, context_gl->gl_info, FALSE);
return TRUE;
default:
ERR("Invalid location %s.\n", wined3d_debug_location(location));
return FALSE;
}
}
/* Context activation is done by the caller. */
static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
......@@ -2749,7 +2751,7 @@ static BOOL wined3d_texture_gl_load_location(struct wined3d_texture *texture,
TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
texture, sub_resource_idx, context, wined3d_debug_location(location));
if (!wined3d_texture_prepare_location(texture, sub_resource_idx, context, location))
if (!wined3d_texture_gl_prepare_location(texture, sub_resource_idx, context, location))
return FALSE;
switch (location)
......@@ -2809,6 +2811,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
static const struct wined3d_texture_ops texture_gl_ops =
{
wined3d_texture_gl_prepare_location,
wined3d_texture_gl_load_location,
wined3d_texture_gl_upload_data,
wined3d_texture_gl_download_data,
......@@ -3959,6 +3962,25 @@ static void wined3d_texture_no3d_download_data(struct wined3d_context *context,
FIXME("Not implemented.\n");
}
static BOOL wined3d_texture_no3d_prepare_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
{
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
default:
FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
return FALSE;
}
}
static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
......@@ -3975,6 +3997,7 @@ static BOOL wined3d_texture_no3d_load_location(struct wined3d_texture *texture,
static const struct wined3d_texture_ops wined3d_texture_no3d_ops =
{
wined3d_texture_no3d_prepare_location,
wined3d_texture_no3d_load_location,
wined3d_texture_no3d_upload_data,
wined3d_texture_no3d_download_data,
......@@ -4011,6 +4034,29 @@ static void wined3d_texture_vk_download_data(struct wined3d_context *context,
FIXME("Not implemented.\n");
}
static BOOL wined3d_texture_vk_prepare_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, unsigned int location)
{
switch (location)
{
case WINED3D_LOCATION_SYSMEM:
return wined3d_resource_prepare_sysmem(&texture->resource);
case WINED3D_LOCATION_USER_MEMORY:
if (!texture->user_memory)
ERR("Preparing WINED3D_LOCATION_USER_MEMORY, but texture->user_memory is NULL.\n");
return TRUE;
case WINED3D_LOCATION_TEXTURE_RGB:
/* The Vulkan image is created during resource creation. */
return TRUE;
default:
FIXME("Unhandled location %s.\n", wined3d_debug_location(location));
return FALSE;
}
}
static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
unsigned int sub_resource_idx, struct wined3d_context *context, DWORD location)
{
......@@ -4021,6 +4067,7 @@ static BOOL wined3d_texture_vk_load_location(struct wined3d_texture *texture,
static const struct wined3d_texture_ops wined3d_texture_vk_ops =
{
wined3d_texture_vk_prepare_location,
wined3d_texture_vk_load_location,
wined3d_texture_vk_upload_data,
wined3d_texture_vk_download_data,
......
......@@ -3471,8 +3471,10 @@ struct wined3d_blt_info
struct wined3d_texture_ops
{
BOOL (*texture_prepare_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, unsigned int location);
BOOL (*texture_load_location)(struct wined3d_texture *texture, unsigned int sub_resource_idx,
struct wined3d_context *context, DWORD location);
struct wined3d_context *context, unsigned int location);
void (*texture_upload_data)(struct wined3d_context *context, const struct wined3d_const_bo_address *src_bo_addr,
const struct wined3d_format *src_format, const struct wined3d_box *src_box, unsigned int src_row_pitch,
unsigned int src_slice_pitch, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment