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wine
wine-cw
Commits
76b60b05
Commit
76b60b05
authored
Mar 01, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Mar 01, 2007
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Plain Diff
wined3d: Support event queries using GL_NV_fence.
parent
be8e9e17
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Showing
3 changed files
with
40 additions
and
3 deletions
+40
-3
device.c
dlls/wined3d/device.c
+11
-1
query.c
dlls/wined3d/query.c
+26
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+3
-0
No files found.
dlls/wined3d/device.c
View file @
76b60b05
...
...
@@ -1075,10 +1075,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
break
;
case
WINED3DQUERYTYPE_EVENT
:
if
(
!
GL_SUPPORT
(
NV_FENCE
))
{
/* Half-Life 2 needs this query. It does not render the main menu correctly otherwise
* Pretend to support it, faking this query does not do much harm except potentially lowering performance
*/
FIXME
(
"(%p) Event query: Unimplemented, but pretending to be supported
\n
"
,
This
);
}
hr
=
WINED3D_OK
;
break
;
...
...
@@ -1112,10 +1114,18 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateQuery(IWineD3DDevice *iface, WINE
GL_EXTCALL
(
glGenQueriesARB
(
1
,
&
((
WineQueryOcclusionData
*
)(
object
->
extendedData
))
->
queryId
));
break
;
}
case
WINED3DQUERYTYPE_EVENT
:
/* TODO: GL_APPLE_fence */
if
(
GL_SUPPORT
(
NV_FENCE
))
{
object
->
extendedData
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
WineQueryEventData
));
GL_EXTCALL
(
glGenFencesNV
(
1
,
&
((
WineQueryEventData
*
)(
object
->
extendedData
))
->
fenceId
));
checkGLcall
(
"glGenFencesNV"
);
}
break
;
case
WINED3DQUERYTYPE_VCACHE
:
case
WINED3DQUERYTYPE_RESOURCEMANAGER
:
case
WINED3DQUERYTYPE_VERTEXSTATS
:
case
WINED3DQUERYTYPE_EVENT
:
case
WINED3DQUERYTYPE_TIMESTAMP
:
case
WINED3DQUERYTYPE_TIMESTAMPDISJOINT
:
case
WINED3DQUERYTYPE_TIMESTAMPFREQ
:
...
...
dlls/wined3d/query.c
View file @
76b60b05
...
...
@@ -65,6 +65,14 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
TRACE
(
"(%p) : Releasing from %d
\n
"
,
This
,
This
->
ref
);
ref
=
InterlockedDecrement
(
&
This
->
ref
);
if
(
ref
==
0
)
{
if
(
This
->
type
==
WINED3DQUERYTYPE_EVENT
&&
GL_SUPPORT
(
NV_FENCE
))
{
GL_EXTCALL
(
glDeleteFencesNV
(
1
,
&
((
WineQueryEventData
*
)(
This
->
extendedData
))
->
fenceId
));
checkGLcall
(
"glDeleteFencesNV"
);
}
else
if
(
This
->
type
==
WINED3DQUERYTYPE_OCCLUSION
&&
GL_SUPPORT
(
ARB_OCCLUSION_QUERY
))
{
GL_EXTCALL
(
glDeleteQueriesARB
(
1
,
&
((
WineQueryOcclusionData
*
)(
This
->
extendedData
))
->
queryId
));
checkGLcall
(
"glDeleteQueriesARB"
);
}
HeapFree
(
GetProcessHeap
(),
0
,
This
->
extendedData
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -154,8 +162,13 @@ static HRESULT WINAPI IWineD3DQueryImpl_GetData(IWineD3DQuery* iface, void* pDa
case
WINED3DQUERYTYPE_EVENT
:
{
BOOL
*
data
=
pData
;
FIXME
(
"(%p): Unimplemented query WINED3DQUERYTYPE_EVENT
\n
"
,
This
);
*
data
=
TRUE
;
/*Don't know what this is supposed to be*/
if
(
GL_SUPPORT
(
NV_FENCE
))
{
*
data
=
GL_EXTCALL
(
glTestFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
));
checkGLcall
(
"glTestFenceNV"
);
}
else
{
WARN
(
"(%p): reporting GPU idle
\n
"
,
This
);
*
data
=
TRUE
;
}
}
break
;
case
WINED3DQUERYTYPE_OCCLUSION
:
...
...
@@ -367,6 +380,17 @@ static HRESULT WINAPI IWineD3DQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIs
}
break
;
case
WINED3DQUERYTYPE_EVENT
:
{
if
(
GL_SUPPORT
(
GL_NV_fence
))
{
if
(
dwIssueFlags
&
WINED3DISSUE_END
)
{
GL_EXTCALL
(
glSetFenceNV
(((
WineQueryEventData
*
)
This
->
extendedData
)
->
fenceId
,
GL_ALL_COMPLETED_NV
));
}
else
if
(
dwIssueFlags
&
WINED3DISSUE_BEGIN
)
{
/* Started implicitly at device creation */
ERR
(
"Event query issued with START flag - what to do?
\n
"
);
}
}
}
default
:
/* The fixme is printed when the app asks for the resulting data */
WARN
(
"(%p) : Unhandled query type %#x
\n
"
,
This
,
This
->
type
);
...
...
dlls/wined3d/wined3d_private.h
View file @
76b60b05
...
...
@@ -1339,6 +1339,9 @@ typedef struct WineQueryOcclusionData {
GLuint
queryId
;
}
WineQueryOcclusionData
;
typedef
struct
WineQueryEventData
{
GLuint
fenceId
;
}
WineQueryEventData
;
/*****************************************************************************
* IWineD3DSwapChainImpl implementation structure (extends IUnknown)
...
...
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