Commit 773309a4 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d9: Add a test for default texture stage state values.

parent 8bdeffa4
......@@ -4,5 +4,6 @@ shader.ok
stateblock.ok
surface.ok
testlist.c
texture.ok
vertexdeclaration.ok
volume.ok
......@@ -11,6 +11,7 @@ CTESTS = \
shader.c \
stateblock.c \
surface.c \
texture.c \
vertexdeclaration.c \
volume.c
......
/*
* Copyright (C) 2006 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(HMODULE d3d9_handle)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr) return NULL;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(SUCCEEDED(hr), "IDirect3D_CreateDevice returned %#lx\n", hr);
return device_ptr;
}
static void test_texture_stage_state(IDirect3DDevice9 *device_ptr, DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD expected)
{
DWORD value;
HRESULT hr = IDirect3DDevice9_GetTextureStageState(device_ptr, stage, type, &value);
ok(SUCCEEDED(hr) && value == expected, "GetTextureStageState (stage %#lx, type %#x) returned: hr %#lx, value %#lx. "
"Expected hr %#lx, value %#lx\n", stage, type, hr, value, D3D_OK, expected);
}
/* Test the default texture stage state values */
static void test_texture_stage_states(IDirect3DDevice9 *device_ptr, int num_stages)
{
int i;
for (i = 0; i < num_stages; ++i)
{
test_texture_stage_state(device_ptr, i, D3DTSS_COLOROP, i ? D3DTOP_DISABLE : D3DTOP_MODULATE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAOP, i ? D3DTOP_DISABLE : D3DTOP_SELECTARG1);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT00, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT01, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT10, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVMAT11, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXCOORDINDEX, i);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLSCALE, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_BUMPENVLOFFSET, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
test_texture_stage_state(device_ptr, i, D3DTSS_COLORARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_ALPHAARG0, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_RESULTARG, D3DTA_CURRENT);
test_texture_stage_state(device_ptr, i, D3DTSS_CONSTANT, 0);
test_texture_stage_state(device_ptr, i, D3DTSS_FORCE_DWORD, 0);
}
}
START_TEST(texture)
{
D3DCAPS9 caps;
HMODULE d3d9_handle;
IDirect3DDevice9 *device_ptr;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
trace("Could not load d3d9.dll, skipping tests\n");
return;
}
device_ptr = init_d3d9(d3d9_handle);
if (!device_ptr) return;
IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps);
test_texture_stage_states(device_ptr, caps.MaxTextureBlendStages);
}
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