Commit 77c8a159 authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

d3d9: Remove unneeded casts.

parent cd296448
...@@ -205,7 +205,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC ...@@ -205,7 +205,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
} }
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, (IWineD3DSurface*)pSurface->wineD3DSurface); hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
LeaveCriticalSection(&d3d9_cs); LeaveCriticalSection(&d3d9_cs);
return hr; return hr;
} }
...@@ -294,7 +294,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa ...@@ -294,7 +294,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa
TRACE("(%p) Relay\n", This); TRACE("(%p) Relay\n", This);
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface); rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) { if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer); IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(retSurface); IWineD3DSurface_Release(retSurface);
...@@ -538,7 +538,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i ...@@ -538,7 +538,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i
TRACE("(%p) Relay\n" , This); TRACE("(%p) Relay\n" , This);
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? (IWineD3DSurface*)pSurface->wineD3DSurface : NULL); hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
LeaveCriticalSection(&d3d9_cs); LeaveCriticalSection(&d3d9_cs);
return hr; return hr;
} }
...@@ -847,7 +847,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, ...@@ -847,7 +847,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
} }
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture); rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
if (rc == D3D_OK && NULL != retTexture) { if (rc == D3D_OK && NULL != retTexture) {
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture); IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture); IWineD3DBaseTexture_Release(retTexture);
...@@ -1221,7 +1221,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U ...@@ -1221,7 +1221,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
} }
EnterCriticalSection(&d3d9_cs); EnterCriticalSection(&d3d9_cs);
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, OffsetInBytes, pStride); rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
if (rc == D3D_OK && NULL != retStream) { if (rc == D3D_OK && NULL != retStream) {
IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream); IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
IWineD3DVertexBuffer_Release(retStream); IWineD3DVertexBuffer_Release(retStream);
......
...@@ -205,7 +205,7 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT ...@@ -205,7 +205,7 @@ HRESULT WINAPI D3D9CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT
HeapFree(GetProcessHeap(), 0, object); HeapFree(GetProcessHeap(), 0, object);
*ppVolume = NULL; *ppVolume = NULL;
} else { } else {
*ppVolume = (IWineD3DVolume *)object->wineD3DVolume; *ppVolume = object->wineD3DVolume;
object->container = pSuperior; object->container = pSuperior;
object->forwardReference = pSuperior; object->forwardReference = pSuperior;
} }
......
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