gdiplus: Add GdipGetPathGradientSurroundColorCount stub with tests.
Jörg Höhle (8):
include: Add some multimedia defines not present in win9x.
winmm/tests: Use cpp's __LINE__ to print meaningful line numbers.
winmm: Support MCI "close all" command.
winmm: Improve MCI's Sysinfo command.
winmm: Improve MCI's Sysinfo string command.
mciwave: MCI Set Input|Output allows to select wave device.
mciwave: MCI Status returns string resource when appropriate.
winmm/tests: Add more MCI tests.
Konstantin Kondratyuk (1):
ole32: Add missed initialization of virtual function table.
Louis Lenders (2):
Quiet two noisy FIXME's.
wine.inf: Add another .Net Framework key.
Maarten Lankhorst (6):
mmdevapi: Add a few more render tests.
mmdevapi: Add capture tests.
winmm: Defer loading drivers until they are requested.
winmm: Remove some dead code.
winmm: Clean up MMDRV_Init.
winmm: Clean up mapper code.
imm32: Quiet ImmGetOpenStatus fixme.
Christian Costa (14):
d3dx9_36: Add stub for D3DXCheckTextureRequirements.
amstream: Fix AddRef calls.
d3dx9_36: Add definitions for ID3DXBaseMesh and ID3DXMesh interfaces.
d3dx9_36: Add stub for D3DXCreateBox.
d3dx9_36: Improve FIXMEs and TRACEs for surface.
d3dx9_36: Forward D3DXCreateTextureFromFileExW to D3DXCreateTextureFromFileInMemoryEx.
d3dx9_36: Add stub for D3DXCreateTextureFromFileA.
d3dx9_36: Fix indentation.
d3dx9_36: Implement D3DXGetImageInfoFromFileInMemory using WindowsCodecs (based on work from Tony Wasserka).
mciqtz32: Only call CoUninitialize when CoInitializeEx succeeds.
d3dx9_36: Add support for 32-bit BGRA in D3DXGetImageInfoFromFileInMemory.
d3dxof: Add support for mszip compressed files.
d3dx9_36/tests: Move surface tests into surface.c.
d3dx9_36: Check wnd just after CreateWindow. Remove useless wnd check before calling DestroyWindow.
Damjan Jovanovic (8):
wdm.h: Define IoGetNextIrpStackLocation.
ntoskrnl.exe: Use IoGetNextIrpStackLocation.
wdm.h: Define KeResetEvent and KeSetEvent.
ntoskrnl.exe: Stub out KeResetEvent and KeSetEvent.
wdm.h: Declare IoCallDriver.
ntoskrnl.exe: Implement IoCallDriver.
usb.h: Add and fix some USBD_STATUS codes.
ntoskrnl.exe: Stub out IoGetDeviceProperty.
Detlef Riekenberg (6):
msvcr90: Run the tests again on w2k and below.
msi: Display a MessageBox in MsiMessageBoxEx.
urlmon/tests: Do not depend on user security settings in sec_mgr tests.
urlmon/tests: Run the tests again on W95B (CoInternetParseUrl).
urlmon/tests: Fix a failure on Win98.
urlmon/tests: CoInternetGetSecurityUrl is not present on W95B.
Dmitry Timoshkov (5):
gdi32: Fix some DC leaks in gdi32 bitmap tests.
winex11.drv: Do not allow WM actions for windows with WS_DISABLED style set.
comctl32: Do not use width of the passed to ImageList_Add bitmap as an icon width.
user32: Button painting code always sets up the clipping, there is no need to duplicate it.
user32: Do not ask DrawFrameControl() to modify the passed in rectangle.
Eric Pouech (16):
dbghelp: Added support for DW_CFA_GNU_args_size.
ntdll: On x86_64 systems (as on i386 ones), hw breakpoints must generate a EXCEPTION_SINGLE_STEP exception.
winedbg: Simplify a bit the find_triggered_watch function.
winedbg: Allow using 8-byte long hardware assisted breakpoints on x86_64 CPUs.
server: Correctly set the DR0..7 registers on Linux for x86_64 architecture.
dbghelp: When trying to enumerate locals & parameters with SymEnumSymbols, don't return a global or public symbol when the nearest symbol of the current context isn't a function.
winedbg: Fix buffer size for 8-byte watchpoint.
winedbg: Properly guard against setting a watchpoint against a variable stored in a register.
winedbg: Describe pointer size in CPU backend structure.
winedbg: Merge pointer deref and array index functions into a single one.
winedbg: Use standard Wine lists for processes.
winedbg: Use standard Wine lists for threads.
winedbg: Add support for x86-64 in known CPUs while reading minidumps.
winedump: Add support for x86-64 in known CPUs while reading minidumps.
winedbg: Fix minidump support on 64bit OSes (don't clamp addresses out of 64bit minidumps).
kernel32: Added proper support for GetSystemInfo on x86_64.
Frédéric Delanoy (3):
manpages: Fix formatting errors.
wineserver: Fix French manpage.
loader: Fix French translation of wine manpage.
Hans Leidekker (7):
include: Add some error codes.
msi: Make the string reference count a short.
msi: Make the string reference count a short.
msi/tests: Run the RemoveODBC action to unregister the fake drivers.
msi: Release summary information on error in msi_parse_patch_summary.
msi: Move application of substorage transforms out of msi_parse_patch_summary.
msi: Make the string reference count a short.
Henri Verbeet (41):
wined3d: Add a separate function for wined3d object initialization.
wined3d: Simply inline dumpResources().
wined3d: Make some functions static.
wined3d: Rename HW_VENDOR_WINE to HW_VENDOR_SOFTWARE.
wined3d: Rename some GL vendors.
d3d8/tests: Use color_match() in test_rcp_rsq().
d3d8/tests: Clear with colors that are more obviously different from the expected value in test_rcp_rsq().
wined3d: Don't use GLSL if the supported version isn't at least 1.20.
wined3d: Capture the correct scissor rectangle.
ddraw: Fix and clarify texture filter state mappings.
quartz: Don't return a pointer to a stack variable in AMFilterData_ParseFilterData().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_BltOverride().
wined3d: Pass the correct window to Present() in IWineD3DSurfaceImpl_Flip().
wined3d: Pass the correct window to Present() in IWineGDISurfaceImpl_Flip().
wined3d: Add a separate function for adding declaration elements in ConvertFvfToDeclaration().
wined3d: Add an extensionless STATE_INDEXBUFFER handler.
wined3d: Get rid of state_nogl().
wined3d: Update shader constants on viewport changes.
wined3d: Validate some more states.
wined3d: Add a FIXME for predicated shader instructions.
d3d9/tests: Add some depth buffer tests.
d3d8/tests: Add some depth buffer tests.
wined3d: Fix a GL extension prototype.
wined3d: Don't write past the end of the buffer's conversion_map.
winex11.drv: Allow OpenGL on minimized windows.
wined3d: Add a separate function for rendertarget view initialization.
wined3d: Add a separate function for palette initialization.
wined3d: Disable strict draw ordering by default.
wined3d: We always support at least a single modelview matrix.
wined3d: Prune unsupported world matrix transform states.
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
wined3d: The currentDesc and pow2 width/height are the same for power of two textures.
wined3d: Get rid of the width and height parameters to surface_allocate_surface().
wined3d: Get rid of the width and height parameters to surface_upload_data().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_apply_attachment_filter_states().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_depth_stencil_fbo().
wined3d: Store render target attachments as IWineD3DSurfaceImpl pointers in struct fbo_entry.
wined3d: Store the depth/stencil attachment as IWineD3DSurfaceImpl pointer in struct fbo_entry.
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
wined3d: Allow offscreen depth/stencil clears again with FBOs.