windows.gaming.input: Implement IForceFeedbackMotor_(Pause|Resume|StopAll)Effects.
And IForceFeedbackMotor_get_AreEffectsPaused.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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