Commit 78a7c5f2 authored by Jason Edmeades's avatar Jason Edmeades Committed by Alexandre Julliard

Check for advertized vertex blend support before querying device

capabilities, which silences issues about vertex blending.
parent 72d7e5b1
......@@ -273,6 +273,7 @@ struct IDirect3D8Impl
/* IDirect3D8 fields */
GL_Info gl_info;
BOOL isGLInfoValid;
IDirect3D8Impl *direct3d8;
};
......
......@@ -55,6 +55,7 @@ static const D3DFORMAT device_formats[NUM_FORMATS] = {
D3DFMT_X8R8G8B8
};
static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
/* retrieve the X display to use on a given DC */
inline static Display *get_display( HDC hdc )
......@@ -456,6 +457,10 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D
} else {
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
}
/* If we dont know the device settings, go query them now */
if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL);
pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
pCaps->AdapterOrdinal = Adapter;
......@@ -630,14 +635,14 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D
pCaps->MaxActiveLights = gl_max;
TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
#if defined(GL_ARB_vertex_blend)
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
pCaps->MaxVertexBlendMatrices = gl_max;
pCaps->MaxVertexBlendMatrixIndex = 1;
#else
} else {
pCaps->MaxVertexBlendMatrices = 0;
pCaps->MaxVertexBlendMatrixIndex = 1;
#endif
}
#if defined(GL_EXT_texture_filter_anisotropic)
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
......@@ -847,6 +852,7 @@ static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
GL_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
if (display != NULL) {
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
FIXME("GLX_Extensions reported:\n");
......@@ -866,11 +872,15 @@ static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
if (*GLX_Extensions == ' ') GLX_Extensions++;
}
}
}
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
GLX_EXT_FUNCS_GEN;
#undef USE_GL_FUNC
/* Only save the values obtained when a display is provided */
if (display != NULL) This->isGLInfoValid = TRUE;
}
HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
......
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