Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
78e95198
Commit
78e95198
authored
Jun 12, 2005
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jun 12, 2005
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Support all possible texture coordinates sizes.
parent
1a765417
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
76 additions
and
34 deletions
+76
-34
d3d_private.h
dlls/ddraw/d3d_private.h
+6
-0
d3d_utils.c
dlls/ddraw/d3d_utils.c
+9
-7
device_opengl.c
dlls/ddraw/device_opengl.c
+44
-22
gl_api.h
dlls/ddraw/gl_api.h
+3
-0
gl_private.h
dlls/ddraw/gl_private.h
+3
-0
opengl_private.h
dlls/ddraw/opengl_private.h
+1
-1
vertexbuffer.c
dlls/ddraw/vertexbuffer.c
+10
-4
No files found.
dlls/ddraw/d3d_private.h
View file @
78e95198
...
...
@@ -270,6 +270,12 @@ struct IDirect3DVertexBufferImpl
};
/* Various dump and helper functions */
#define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
(((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
extern
const
char
*
_get_renderstate
(
D3DRENDERSTATETYPE
type
);
extern
void
dump_D3DMATERIAL7
(
LPD3DMATERIAL7
lpMat
);
extern
void
dump_D3DCOLORVALUE
(
D3DCOLORVALUE
*
lpCol
);
...
...
dlls/ddraw/d3d_utils.c
View file @
78e95198
...
...
@@ -235,10 +235,10 @@ dump_D3DMATRIX(D3DMATRIX *mat)
DPRINTF
(
" %f %f %f %f
\n
"
,
mat
->
_41
,
mat
->
_42
,
mat
->
_43
,
mat
->
_44
);
}
DWORD
get_flexible_vertex_size
(
DWORD
d3dvtVertexType
)
{
DWORD
size
=
0
;
int
i
;
if
(
d3dvtVertexType
&
D3DFVF_NORMAL
)
size
+=
3
*
sizeof
(
D3DVALUE
);
if
(
d3dvtVertexType
&
D3DFVF_DIFFUSE
)
size
+=
sizeof
(
DWORD
);
...
...
@@ -249,8 +249,10 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
case
D3DFVF_XYZRHW
:
size
+=
4
*
sizeof
(
D3DVALUE
);
break
;
default:
TRACE
(
" matrix weighting not handled yet...
\n
"
);
}
size
+=
2
*
sizeof
(
D3DVALUE
)
*
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
for
(
i
=
0
;
i
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
i
++
)
{
size
+=
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
i
)
*
sizeof
(
D3DVALUE
);
}
return
size
;
}
...
...
@@ -288,8 +290,8 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
GEN_CASE
(
D3DFVF_TEX8
);
}
#undef GEN_CASE
for
(
i
=
0
;
i
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
i
++
)
{
DPRINTF
(
" T%d-s%ld"
,
i
+
1
,
(((
d3dvtVertexType
>>
(
16
+
(
2
*
i
)))
+
1
)
&
0x03
)
+
1
);
for
(
i
=
0
;
i
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
i
++
)
{
DPRINTF
(
" T%d-s%ld"
,
i
+
1
,
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
i
)
);
}
DPRINTF
(
"
\n
"
);
}
...
...
@@ -325,9 +327,9 @@ convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPR
strided
->
specular
.
lpvData
=
((
char
*
)
lpvVertices
)
+
current_offset
;
current_offset
+=
sizeof
(
DWORD
);
}
for
(
tex_index
=
0
;
tex_index
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
tex_index
++
)
{
strided
->
textureCoords
[
tex_index
].
lpvData
=
((
char
*
)
lpvVertices
)
+
current_offset
;
current_offset
+=
2
*
sizeof
(
D3DVALUE
);
current_offset
+=
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
)
*
sizeof
(
D3DVALUE
);
}
strided
->
position
.
dwStride
=
current_offset
;
strided
->
normal
.
dwStride
=
current_offset
;
...
...
dlls/ddraw/device_opengl.c
View file @
78e95198
...
...
@@ -1296,14 +1296,20 @@ inline static void handle_diffuse_and_specular(STATEBLOCK *sb, BYTE *fog_table,
}
}
inline
static
void
handle_texture
(
D3DVALUE
*
coords
)
{
glTexCoord2fv
(
coords
);
static
void
handle_texture
(
DWORD
size
,
const
D3DVALUE
*
coords
)
{
switch
(
size
)
{
case
1
:
glTexCoord1fv
(
coords
);
break
;
case
2
:
glTexCoord2fv
(
coords
);
break
;
case
3
:
glTexCoord3fv
(
coords
);
break
;
case
4
:
glTexCoord4fv
(
coords
);
break
;
}
}
inline
static
void
handle_textures
(
const
D3DVALUE
*
coords
,
int
tex_stage
)
{
if
(
GL_extensions
.
glMultiTexCoord2fv
)
{
GL_extensions
.
glMultiTexCoord2fv
(
GL_TEXTURE0_WINE
+
tex_stage
,
coords
);
inline
static
void
handle_textures
(
DWORD
size
,
const
D3DVALUE
*
coords
,
int
tex_stage
)
{
if
(
GL_extensions
.
max_texture_units
>
0
)
{
GL_extensions
.
glMultiTexCoord
[
size
-
1
](
GL_TEXTURE0_WINE
+
tex_stage
,
coords
);
}
else
{
if
(
tex_stage
==
0
)
glTexCoord2fv
(
coords
);
if
(
tex_stage
==
0
)
handle_texture
(
size
,
coords
);
}
}
...
...
@@ -1319,7 +1325,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
BOOLEAN
vertex_lighted
=
FALSE
;
IDirect3DDeviceGLImpl
*
glThis
=
(
IDirect3DDeviceGLImpl
*
)
This
;
int
num_active_stages
=
0
;
int
num_tex_index
=
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
int
num_tex_index
=
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
/* I put the trace before the various locks... So as to better understand where locks occur :-) */
if
(
TRACE_ON
(
ddraw
))
{
...
...
@@ -1412,7 +1418,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
GL_extensions
.
glClientActiveTexture
(
GL_TEXTURE0_WINE
+
tex_stage
);
}
glEnableClientState
(
GL_TEXTURE_COORD_ARRAY
);
glTexCoordPointer
(
2
,
GL_FLOAT
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
,
glTexCoordPointer
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
)
,
GL_FLOAT
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
,
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
);
}
if
(
dwIndices
!=
NULL
)
{
...
...
@@ -1450,7 +1456,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
handle_normal
(
normal
);
handle_texture
(
tex_coord
);
handle_texture
(
2
,
tex_coord
);
handle_xyz
(
position
);
TRACE_
(
ddraw_geom
)(
" %f %f %f / %f %f %f (%f %f)
\n
"
,
...
...
@@ -1473,7 +1479,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
handle_diffuse_and_specular
(
&
(
This
->
state_block
),
glThis
->
fog_table
,
color_d
,
color_s
,
TRUE
);
handle_texture
(
tex_coord
);
handle_texture
(
2
,
tex_coord
);
handle_xyzrhw
(
position
);
TRACE_
(
ddraw_geom
)(
" %f %f %f %f / %02lx %02lx %02lx %02lx - %02lx %02lx %02lx %02lx (%f %f)
\n
"
,
...
...
@@ -1494,7 +1500,7 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
Note that people should write a fast path for all vertex formats out there...
*/
unsigned
int
index
;
static
const
D3DVALUE
no_index
[]
=
{
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
};
/* static const D3DVALUE no_index[] = { 0.0, 0.0, 0.0, 0.0 }; */
for
(
index
=
0
;
index
<
dwIndexCount
;
index
++
)
{
int
i
=
(
dwIndices
==
NULL
)
?
index
:
dwIndices
[
index
];
...
...
@@ -1525,14 +1531,19 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
for
(
tex_stage
=
0
;
tex_stage
<
num_active_stages
;
tex_stage
++
)
{
int
tex_index
=
This
->
state_block
.
texture_stage_state
[
tex_stage
][
D3DTSS_TEXCOORDINDEX
-
1
]
&
0x0000FFFF
;
D3DVALUE
*
tex_coord
;
if
(
tex_index
>=
num_tex_index
)
{
handle_textures
((
const
D3DVALUE
*
)
no_index
,
tex_stage
);
}
else
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
handle_textures
(
tex_coord
,
tex_stage
)
;
/* This will have to be checked on Windows. RealMYST uses this feature and I would find it more
* logical to re-use the index of the previous stage than a default index of '0'.
*/
/* handle_textures((const D3DVALUE *) no_index, tex_stage); */
tex_index
=
num_tex_index
-
1
;
}
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
handle_textures
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
),
tex_coord
,
tex_stage
);
}
if
((
d3dvtVertexType
&
D3DFVF_POSITION_MASK
)
==
D3DFVF_XYZ
)
{
...
...
@@ -1580,11 +1591,17 @@ static void draw_primitive_strided(IDirect3DDeviceImpl *This,
(
*
color_s
>>
0
)
&
0xFF
,
(
*
color_s
>>
24
)
&
0xFF
);
}
for
(
tex_index
=
0
;
tex_index
<
((
d3dvtVertexType
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
d3dvtVertexType
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
textureCoords
[
tex_index
].
dwStride
);
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
switch
(
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
))
{
case
1
:
TRACE_
(
ddraw_geom
)(
" / %f"
,
tex_coord
[
0
]);
break
;
case
2
:
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
break
;
case
3
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
]);
break
;
case
4
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
],
tex_coord
[
3
]);
break
;
default:
TRACE_
(
ddraw_geom
)(
"Invalid texture size (%ld) !!!"
,
GET_TEXCOORD_SIZE_FROM_FVF
(
d3dvtVertexType
,
tex_index
));
break
;
}
}
TRACE_
(
ddraw_geom
)(
"
\n
"
);
}
...
...
@@ -4397,15 +4414,20 @@ d3ddevice_init_at_startup(void *gl_handle)
TRACE
(
" - multi-texturing (%d stages)
\n
"
,
GL_extensions
.
max_texture_units
);
/* We query the ARB version to be the most portable we can... */
GL_extensions
.
glActiveTexture
=
pglXGetProcAddressARB
(
"glActiveTextureARB"
);
GL_extensions
.
glMultiTexCoord2fv
=
pglXGetProcAddressARB
(
"glMultiTexCoord2fv"
);
GL_extensions
.
glMultiTexCoord
[
0
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord1fvARB"
);
GL_extensions
.
glMultiTexCoord
[
1
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord2fvARB"
);
GL_extensions
.
glMultiTexCoord
[
2
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord3fvARB"
);
GL_extensions
.
glMultiTexCoord
[
3
]
=
pglXGetProcAddressARB
(
"glMultiTexCoord4fvARB"
);
GL_extensions
.
glClientActiveTexture
=
pglXGetProcAddressARB
(
"glClientActiveTextureARB"
);
}
else
{
GL_extensions
.
max_texture_units
=
0
;
}
if
(
strstr
(
glExtensions
,
"GL_EXT_texture_compression_s3tc"
))
{
TRACE
(
" - S3TC compression supported
\n
"
);
GL_extensions
.
s3tc_compressed_texture
=
TRUE
;
GL_extensions
.
glCompressedTexImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexImage2D"
);
GL_extensions
.
glCompressedTexSubImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexSubImage2D"
);
GL_extensions
.
glCompressedTexImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexImage2D
ARB
"
);
GL_extensions
.
glCompressedTexSubImage2D
=
pglXGetProcAddressARB
(
"glCompressedTexSubImage2D
ARB
"
);
}
}
...
...
dlls/ddraw/gl_api.h
View file @
78e95198
...
...
@@ -98,8 +98,11 @@ GL_API_FUNCTION(glShadeModel)
GL_API_FUNCTION
(
glStencilFunc
)
GL_API_FUNCTION
(
glStencilMask
)
GL_API_FUNCTION
(
glStencilOp
)
GL_API_FUNCTION
(
glTexCoord1fv
)
GL_API_FUNCTION
(
glTexCoord2f
)
GL_API_FUNCTION
(
glTexCoord2fv
)
GL_API_FUNCTION
(
glTexCoord3fv
)
GL_API_FUNCTION
(
glTexCoord4fv
)
GL_API_FUNCTION
(
glTexCoordPointer
)
GL_API_FUNCTION
(
glTexEnvf
)
GL_API_FUNCTION
(
glTexEnvfv
)
...
...
dlls/ddraw/gl_private.h
View file @
78e95198
...
...
@@ -141,8 +141,11 @@
#define glStencilFunc pglStencilFunc
#define glStencilMask pglStencilMask
#define glStencilOp pglStencilOp
#define glTexCoord1fv pglTexCoord1fv
#define glTexCoord2f pglTexCoord2f
#define glTexCoord2fv pglTexCoord2fv
#define glTexCoord3fv pglTexCoord3fv
#define glTexCoord4fv pglTexCoord4fv
#define glTexCoordPointer pglTexCoordPointer
#define glTexEnvf pglTexEnvf
#define glTexEnvfv pglTexEnvfv
...
...
dlls/ddraw/opengl_private.h
View file @
78e95198
...
...
@@ -171,7 +171,7 @@ typedef struct {
/* Multi-texturing */
GLint
max_texture_units
;
void
(
*
glActiveTexture
)(
GLenum
texture
);
void
(
*
glMultiTexCoord
2fv
)(
GLenum
target
,
const
GLfloat
*
v
);
void
(
*
glMultiTexCoord
[
4
]
)(
GLenum
target
,
const
GLfloat
*
v
);
void
(
*
glClientActiveTexture
)(
GLenum
texture
);
/* S3TC/DXTN compressed texture */
BOOLEAN
s3tc_compressed_texture
;
...
...
dlls/ddraw/vertexbuffer.c
View file @
78e95198
...
...
@@ -358,11 +358,11 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(
DWORD
*
)
(((
char
*
)
lpStrideData
->
specular
.
lpvData
)
+
i
*
lpStrideData
->
specular
.
dwStride
);
copy_and_next
(
dest_ptr
,
color_s
,
sizeof
(
DWORD
));
}
for
(
tex_index
=
0
;
tex_index
<
((
dwVertexTypeDesc
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
dwVertexTypeDesc
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpStrideData
->
textureCoords
[
tex_index
].
dwStride
);
copy_and_next
(
dest_ptr
,
tex_coord
,
2
*
sizeof
(
D3DVALUE
));
copy_and_next
(
dest_ptr
,
tex_coord
,
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
i
)
*
sizeof
(
D3DVALUE
));
}
if
(
TRACE_ON
(
ddraw_geom
))
{
...
...
@@ -398,11 +398,17 @@ process_vertices_strided(IDirect3DVertexBufferImpl *This,
(
*
color_s
>>
0
)
&
0xFF
,
(
*
color_s
>>
24
)
&
0xFF
);
}
for
(
tex_index
=
0
;
tex_index
<
((
dwVertexTypeDesc
&
D3DFVF_TEXCOUNT_MASK
)
>>
D3DFVF_TEXCOUNT_SHIFT
);
tex_index
++
)
{
for
(
tex_index
=
0
;
tex_index
<
GET_TEXCOUNT_FROM_FVF
(
dwVertexTypeDesc
);
tex_index
++
)
{
D3DVALUE
*
tex_coord
=
(
D3DVALUE
*
)
(((
char
*
)
lpStrideData
->
textureCoords
[
tex_index
].
lpvData
)
+
i
*
lpStrideData
->
textureCoords
[
tex_index
].
dwStride
);
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
switch
(
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
tex_index
))
{
case
1
:
TRACE_
(
ddraw_geom
)(
" / %f"
,
tex_coord
[
0
]);
break
;
case
2
:
TRACE_
(
ddraw_geom
)(
" / %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
]);
break
;
case
3
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
]);
break
;
case
4
:
TRACE_
(
ddraw_geom
)(
" / %f %f %f %f"
,
tex_coord
[
0
],
tex_coord
[
1
],
tex_coord
[
2
],
tex_coord
[
3
]);
break
;
default:
TRACE_
(
ddraw_geom
)(
"Invalid texture size (%ld) !!!"
,
GET_TEXCOORD_SIZE_FROM_FVF
(
dwVertexTypeDesc
,
tex_index
));
break
;
}
}
TRACE_
(
ddraw_geom
)(
"
\n
"
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment