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wine
wine-cw
Commits
7c0931b7
Commit
7c0931b7
authored
Mar 23, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2009
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Plain Diff
d3d8: Get rid of basetexture.c.
parent
fd3d769a
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2 changed files
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0 additions
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165 deletions
+0
-165
Makefile.in
dlls/d3d8/Makefile.in
+0
-1
basetexture.c
dlls/d3d8/basetexture.c
+0
-164
No files found.
dlls/d3d8/Makefile.in
View file @
7c0931b7
...
...
@@ -7,7 +7,6 @@ IMPORTLIB = d3d8
IMPORTS
=
dxguid uuid wined3d kernel32
C_SRCS
=
\
basetexture.c
\
cubetexture.c
\
d3d8_main.c
\
device.c
\
...
...
dlls/d3d8/basetexture.c
deleted
100644 → 0
View file @
fd3d769a
/*
* IDirect3DBaseTexture8 implementation
*
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d8
);
/* IDirect3DBaseTexture8 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_QueryInterface
(
LPDIRECT3DBASETEXTURE8
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource8
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture8
))
{
IUnknown_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DBaseTexture8Impl_AddRef
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DBaseTexture8Impl_Release
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DBaseTexture_Release
(
This
->
wineD3DBaseTexture
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/* IDirect3DBaseTexture8 IDirect3DResource8 Interface follow: */
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetDevice
(
LPDIRECT3DBASETEXTURE8
iface
,
IDirect3DDevice8
**
ppDevice
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource8Impl_GetDevice
((
LPDIRECT3DRESOURCE8
)
This
,
ppDevice
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_SetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_GetPrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
pSizeOfData
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture8Impl_FreePrivateData
(
LPDIRECT3DBASETEXTURE8
iface
,
REFGUID
refguid
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_FreePrivateData
(
This
->
wineD3DBaseTexture
,
refguid
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetPriority
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
PriorityNew
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPriority
(
This
->
wineD3DBaseTexture
,
PriorityNew
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetPriority
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPriority
(
This
->
wineD3DBaseTexture
);
}
static
void
WINAPI
IDirect3DBaseTexture8Impl_PreLoad
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DBaseTexture_PreLoad
(
This
->
wineD3DBaseTexture
);
return
;
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DBaseTexture8Impl_GetType
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetType
(
This
->
wineD3DBaseTexture
);
}
/* IDirect3DBaseTexture8 Interface follow: */
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_SetLOD
(
LPDIRECT3DBASETEXTURE8
iface
,
DWORD
LODNew
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetLOD
(
This
->
wineD3DBaseTexture
,
LODNew
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLOD
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetLOD
(
This
->
wineD3DBaseTexture
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture8Impl_GetLevelCount
(
LPDIRECT3DBASETEXTURE8
iface
)
{
IDirect3DBaseTexture8Impl
*
This
=
(
IDirect3DBaseTexture8Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetLevelCount
(
This
->
wineD3DBaseTexture
);
}
const
IDirect3DBaseTexture8Vtbl
Direct3DBaseTexture8_Vtbl
=
{
IDirect3DBaseTexture8Impl_QueryInterface
,
IDirect3DBaseTexture8Impl_AddRef
,
IDirect3DBaseTexture8Impl_Release
,
IDirect3DBaseTexture8Impl_GetDevice
,
IDirect3DBaseTexture8Impl_SetPrivateData
,
IDirect3DBaseTexture8Impl_GetPrivateData
,
IDirect3DBaseTexture8Impl_FreePrivateData
,
IDirect3DBaseTexture8Impl_SetPriority
,
IDirect3DBaseTexture8Impl_GetPriority
,
IDirect3DBaseTexture8Impl_PreLoad
,
IDirect3DBaseTexture8Impl_GetType
,
IDirect3DBaseTexture8Impl_SetLOD
,
IDirect3DBaseTexture8Impl_GetLOD
,
IDirect3DBaseTexture8Impl_GetLevelCount
};
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