wined3d: Correctly handle 3D textures in wined3d_view_{load, invalidate}_location().
The sub-resource index should not be offset by the layer index, which represents
a depth offset.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53027Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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