Commit 7c52a257 authored by Andrew Eikum's avatar Andrew Eikum Committed by Alexandre Julliard

winealsa: Avoid underrun by adding a lead-in when starting with few samples.

parent 1a512846
......@@ -52,6 +52,7 @@ WINE_DECLARE_DEBUG_CHANNEL(winediag);
static const REFERENCE_TIME DefaultPeriod = 100000;
static const REFERENCE_TIME MinimumPeriod = 50000;
#define EXTRA_SAFE_RT 40000
struct ACImpl;
typedef struct ACImpl ACImpl;
......@@ -112,6 +113,7 @@ struct ACImpl {
UINT64 written_frames, last_pos_frames;
UINT32 bufsize_frames, held_frames, tmp_buffer_frames, mmdev_period_frames;
UINT32 lcl_offs_frames; /* offs into local_buffer where valid data starts */
UINT32 hidden_frames; /* ALSA reserve to ensure continuous rendering */
HANDLE timer;
BYTE *local_buffer, *tmp_buffer;
......@@ -961,8 +963,6 @@ static HRESULT WINAPI AudioClient_Initialize(IAudioClient *iface,
This->mmdev_period_frames = MulDiv(fmt->nSamplesPerSec,
This->mmdev_period_rt, 10000000);
This->bufsize_frames = MulDiv(duration, fmt->nSamplesPerSec, 10000000);
/* Buffer 4 ALSA periods if large enough, else 4 mmdevapi periods */
This->alsa_bufsize_frames = This->mmdev_period_frames * 4;
if(err < 0 || alsa_period_us < period / 10)
......@@ -1034,6 +1034,15 @@ static HRESULT WINAPI AudioClient_Initialize(IAudioClient *iface,
goto exit;
}
/* Bear in mind weird situations where
* ALSA period (50ms) > mmdevapi buffer (3x10ms)
* or surprising rounding as seen with 22050x8x1 with Pulse:
* ALSA period 220 vs. 221 frames in mmdevapi and
* buffer 883 vs. 2205 frames in mmdevapi! */
This->bufsize_frames = MulDiv(duration, fmt->nSamplesPerSec, 10000000);
This->hidden_frames = This->alsa_period_frames + This->mmdev_period_frames +
MulDiv(fmt->nSamplesPerSec, EXTRA_SAFE_RT, 10000000);
/* Check if the ALSA buffer is so small that it will run out before
* the next MMDevAPI period tick occurs. Allow a little wiggle room
* with 120% of the period time. */
......@@ -1147,11 +1156,18 @@ static HRESULT WINAPI AudioClient_GetStreamLatency(IAudioClient *iface,
return AUDCLNT_E_NOT_INITIALIZED;
}
LeaveCriticalSection(&This->lock);
/* Hide some frames in the ALSA buffer. Allows to return GetCurrentPadding=0
* yet have enough data left to play (as if it were in native's mixer). Add:
* + mmdevapi_period such that at the end of it, ALSA still has data;
* + EXTRA_SAFE (~4ms) to allow for late callback invocation / fluctuation;
* + alsa_period such that ALSA always has at least one period to play. */
if(This->dataflow == eRender)
*latency = MulDiv(This->hidden_frames, 10000000, This->fmt->nSamplesPerSec);
else
*latency = MulDiv(This->alsa_period_frames, 10000000, This->fmt->nSamplesPerSec)
+ This->mmdev_period_rt;
/* one mmdevapi period plus one period we hide in the ALSA buffer */
*latency = MulDiv(This->alsa_period_frames, 10000000, This->fmt->nSamplesPerSec)
+ This->mmdev_period_rt;
LeaveCriticalSection(&This->lock);
return S_OK;
}
......@@ -1473,11 +1489,11 @@ static HRESULT WINAPI AudioClient_GetDevicePeriod(IAudioClient *iface,
}
static snd_pcm_sframes_t alsa_write_best_effort(snd_pcm_t *handle, BYTE *buf,
snd_pcm_uframes_t frames, ACImpl *This)
snd_pcm_uframes_t frames, ACImpl *This, BOOL mute)
{
snd_pcm_sframes_t written;
if(This->session->mute){
if(mute){
int err;
if((err = snd_pcm_format_set_silence(This->alsa_format, buf,
frames * This->fmt->nChannels)) < 0)
......@@ -1510,8 +1526,8 @@ static snd_pcm_sframes_t alsa_write_best_effort(snd_pcm_t *handle, BYTE *buf,
static void alsa_write_data(ACImpl *This)
{
snd_pcm_sframes_t written;
snd_pcm_uframes_t to_write, avail, write_limit, max_period, in_alsa;
snd_pcm_sframes_t written, in_alsa;
snd_pcm_uframes_t to_write, avail, write_limit, max_period;
int err;
BYTE *buf =
This->local_buffer + (This->lcl_offs_frames * This->fmt->nBlockAlign);
......@@ -1557,7 +1573,29 @@ static void alsa_write_data(ACImpl *This)
to_write = min(to_write, write_limit);
written = alsa_write_best_effort(This->pcm_handle, buf, to_write, This);
/* Add a lead-in when starting with too few frames to ensure
* continuous rendering. Additional benefit: Force ALSA to start.
* GetPosition continues to reflect the speaker position because
* snd_pcm_delay includes buffered frames in its total delay
* and last_pos_frames prevents moving backwards. */
if(!in_alsa && This->held_frames < This->hidden_frames){
UINT32 s_frames = This->hidden_frames - This->held_frames;
BYTE *silence = HeapAlloc(GetProcessHeap(), 0,
s_frames * This->fmt->nBlockAlign);
if(silence){
in_alsa = alsa_write_best_effort(This->pcm_handle,
silence, s_frames, This, TRUE);
TRACE("lead-in %ld\n", in_alsa);
HeapFree(GetProcessHeap(), 0, silence);
if(in_alsa <= 0)
return;
}else
WARN("Couldn't allocate lead-in, expect underrun\n");
}
written = alsa_write_best_effort(This->pcm_handle, buf, to_write, This,
This->session->mute);
if(written < 0){
WARN("Couldn't write: %ld (%s)\n", written, snd_strerror(written));
return;
......@@ -1575,7 +1613,8 @@ static void alsa_write_data(ACImpl *This)
if(This->held_frames && (written < write_limit)){
/* wrapped and have some data back at the start to write */
written = alsa_write_best_effort(This->pcm_handle, This->local_buffer,
min(This->held_frames, write_limit - written), This);
min(This->held_frames, write_limit - written), This,
This->session->mute);
if(written < 0){
WARN("Couldn't write: %ld (%s)\n", written, snd_strerror(written));
return;
......
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