Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
7f18b4e5
Commit
7f18b4e5
authored
Jun 16, 2006
by
Jason Green
Committed by
Alexandre Julliard
Jun 19, 2006
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Remove dead vertex shader code.
parent
8e852101
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
61 deletions
+0
-61
vertexshader.c
dlls/wined3d/vertexshader.c
+0
-61
No files found.
dlls/wined3d/vertexshader.c
View file @
7f18b4e5
...
...
@@ -42,8 +42,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
# define TRACE_VSVECTOR(name)
#endif
#if 1
/* FIXME : Needs sorting when vshader code moved in properly */
/**
* DirectX9 SDK download
* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
...
...
@@ -1182,65 +1180,6 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantF
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantF
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
FLOAT
*
pConstantData
,
UINT
Vector4fCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantI
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
if
(
StartRegister
+
Vector4iCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
ERR
(
"(%p) : SetVertexShaderConstantI C[%u] invalid
\n
"
,
This
,
StartRegister
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
WINED3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantI
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
int
*
pConstantData
,
UINT
Vector4iCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
TRACE
(
"(%p) : C[%u] count=%u
\n
"
,
This
,
StartRegister
,
Vector4iCount
);
if
(
StartRegister
+
Vector4iCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
return
WINED3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
WINED3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_SetConstantB
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
CONST
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
if
(
StartRegister
+
BoolCount
>
WINED3D_VSHADER_MAX_CONSTANTS
)
{
ERR
(
"(%p) : SetVertexShaderConstantB C[%u] invalid
\n
"
,
This
,
StartRegister
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
NULL
==
pConstantData
)
{
return
WINED3DERR_INVALIDCALL
;
}
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DVertexShaderImpl_GetConstantB
(
IWineD3DVertexShader
*
iface
,
UINT
StartRegister
,
BOOL
*
pConstantData
,
UINT
BoolCount
)
{
IWineD3DVertexShaderImpl
*
This
=
(
IWineD3DVertexShaderImpl
*
)
iface
;
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
WINED3D_OK
;
}
#endif
/* *******************************************
IWineD3DVertexShader IUnknown parts follow
******************************************* */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment