Commit 819225d9 authored by Andrew Talbot's avatar Andrew Talbot Committed by Alexandre Julliard

wined3d: Mark some fall-throughs in switch statements.

parent 654f2809
...@@ -551,6 +551,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -551,6 +551,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
arg1 = arg2; arg1 = arg2;
argmod1 = argmod2; argmod1 = argmod2;
rep1 = rep2; rep1 = rep2;
/* fall through */
case WINED3DTOP_SELECTARG1: case WINED3DTOP_SELECTARG1:
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_NONE, GL_NONE, wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_NONE, GL_NONE,
arg1, rep1, argmod1); arg1, rep1, argmod1);
...@@ -558,9 +559,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -558,9 +559,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATE4X: case WINED3DTOP_MODULATE4X:
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI; if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE2X: case WINED3DTOP_MODULATE2X:
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI; if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
dstmod |= GL_SATURATE_BIT_ATI; dstmod |= GL_SATURATE_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE: case WINED3DTOP_MODULATE:
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_NONE, dstmod, wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_NONE, dstmod,
arg1, rep1, argmod1, arg1, rep1, argmod1,
...@@ -569,8 +572,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -569,8 +572,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_ADDSIGNED2X: case WINED3DTOP_ADDSIGNED2X:
dstmod = GL_2X_BIT_ATI; dstmod = GL_2X_BIT_ATI;
/* fall through */
case WINED3DTOP_ADDSIGNED: case WINED3DTOP_ADDSIGNED:
argmodextra = GL_BIAS_BIT_ATI; argmodextra = GL_BIAS_BIT_ATI;
/* fall through */
case WINED3DTOP_ADD: case WINED3DTOP_ADD:
dstmod |= GL_SATURATE_BIT_ATI; dstmod |= GL_SATURATE_BIT_ATI;
wrap_op2(gl_info, GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod, wrap_op2(gl_info, GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, dstmod,
...@@ -598,10 +603,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -598,10 +603,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_BLENDCURRENTALPHA: case WINED3DTOP_BLENDCURRENTALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDFACTORALPHA: case WINED3DTOP_BLENDFACTORALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDTEXTUREALPHA: case WINED3DTOP_BLENDTEXTUREALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDDIFFUSEALPHA: case WINED3DTOP_BLENDDIFFUSEALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_NONE, GL_NONE, wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_NONE, GL_NONE,
...@@ -622,6 +630,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -622,6 +630,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR: case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI; argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATEALPHA_ADDCOLOR: case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
if(!argmodextra) argmodextra = argmod1; if(!argmodextra) argmodextra = argmod1;
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI, wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
...@@ -632,6 +641,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -632,6 +641,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA: case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI; argmodextra = argmod1 & GL_COMP_BIT_ATI ? argmod1 & ~GL_COMP_BIT_ATI : argmod1 | GL_COMP_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATECOLOR_ADDALPHA: case WINED3DTOP_MODULATECOLOR_ADDALPHA:
if(!argmodextra) argmodextra = argmod1; if(!argmodextra) argmodextra = argmod1;
wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI, wrap_op3(gl_info, GL_MAD_ATI, dstreg, GL_NONE, GL_SATURATE_BIT_ATI,
...@@ -688,6 +698,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -688,6 +698,7 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_SELECTARG2: case WINED3DTOP_SELECTARG2:
arg1 = arg2; arg1 = arg2;
argmod1 = argmod2; argmod1 = argmod2;
/* fall through */
case WINED3DTOP_SELECTARG1: case WINED3DTOP_SELECTARG1:
wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_ALPHA, GL_NONE, wrap_op1(gl_info, GL_MOV_ATI, dstreg, GL_ALPHA, GL_NONE,
arg1, GL_NONE, argmod1); arg1, GL_NONE, argmod1);
...@@ -695,9 +706,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -695,9 +706,11 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_MODULATE4X: case WINED3DTOP_MODULATE4X:
if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI; if(dstmod == GL_NONE) dstmod = GL_4X_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE2X: case WINED3DTOP_MODULATE2X:
if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI; if(dstmod == GL_NONE) dstmod = GL_2X_BIT_ATI;
dstmod |= GL_SATURATE_BIT_ATI; dstmod |= GL_SATURATE_BIT_ATI;
/* fall through */
case WINED3DTOP_MODULATE: case WINED3DTOP_MODULATE:
wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_ALPHA, dstmod, wrap_op2(gl_info, GL_MUL_ATI, dstreg, GL_ALPHA, dstmod,
arg1, GL_NONE, argmod1, arg1, GL_NONE, argmod1,
...@@ -706,8 +719,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -706,8 +719,10 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_ADDSIGNED2X: case WINED3DTOP_ADDSIGNED2X:
dstmod = GL_2X_BIT_ATI; dstmod = GL_2X_BIT_ATI;
/* fall through */
case WINED3DTOP_ADDSIGNED: case WINED3DTOP_ADDSIGNED:
argmodextra = GL_BIAS_BIT_ATI; argmodextra = GL_BIAS_BIT_ATI;
/* fall through */
case WINED3DTOP_ADD: case WINED3DTOP_ADD:
dstmod |= GL_SATURATE_BIT_ATI; dstmod |= GL_SATURATE_BIT_ATI;
wrap_op2(gl_info, GL_ADD_ATI, dstreg, GL_ALPHA, dstmod, wrap_op2(gl_info, GL_ADD_ATI, dstreg, GL_ALPHA, dstmod,
...@@ -735,10 +750,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con ...@@ -735,10 +750,13 @@ static GLuint gen_ati_shader(const struct texture_stage_op op[MAX_TEXTURES], con
case WINED3DTOP_BLENDCURRENTALPHA: case WINED3DTOP_BLENDCURRENTALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_CURRENT, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDFACTORALPHA: case WINED3DTOP_BLENDFACTORALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TFACTOR, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDTEXTUREALPHA: case WINED3DTOP_BLENDTEXTUREALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_TEXTURE, gl_info, stage, NULL, NULL, -1);
/* fall through */
case WINED3DTOP_BLENDDIFFUSEALPHA: case WINED3DTOP_BLENDDIFFUSEALPHA:
if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1); if(extrarg == GL_NONE) extrarg = register_for_arg(WINED3DTA_DIFFUSE, gl_info, stage, NULL, NULL, -1);
wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_ALPHA, GL_NONE, wrap_op3(gl_info, GL_LERP_ATI, dstreg, GL_ALPHA, GL_NONE,
......
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