Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
81d1bfd6
Commit
81d1bfd6
authored
Mar 27, 2013
by
Ken Thomases
Committed by
Alexandre Julliard
Mar 27, 2013
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
winemac: Set the ordering of color modes explicitly to reduce chance of picking an odd one.
parent
484cf761
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
49 additions
and
42 deletions
+49
-42
opengl.c
dlls/winemac.drv/opengl.c
+49
-42
No files found.
dlls/winemac.drv/opengl.c
View file @
81d1bfd6
...
...
@@ -115,33 +115,55 @@ struct color_mode {
int
blue_bits
,
blue_shift
;
GLint
alpha_bits
,
alpha_shift
;
BOOL
is_float
;
int
color_ordering
;
};
/* The value of "color_ordering" is somewhat arbitrary. It incorporates some
observations of the behavior of Windows systems, but also subjective judgments
about what color formats are more "normal" than others.
On at least some Windows systems, integer color formats are listed before
floating-point formats. Within the integer formats, higher color bits were
usually listed before lower color bits, while for floating-point formats it
was the reverse. However, that leads D3D to select 64-bit integer formats in
preference to 32-bit formats when the latter would be sufficient. It seems
that a 32-bit format is much more likely to be normally used in that case.
Also, there are certain odd color formats supported on the Mac which seem like
they would be less appropriate than more common ones. For instance, the color
formats with alpha in a separate byte (e.g. kCGLRGB888A8Bit with R8G8B8 in one
32-bit value and A8 in a separate 8-bit value) and the formats with 10-bit RGB
components.
For two color formats which differ only in whether or not they have alpha bits,
we use the same ordering. pixel_format_comparator() gives alpha bits a
different weight than color formats.
*/
static
const
struct
color_mode
color_modes
[]
=
{
{
kCGLRGB444Bit
,
16
,
12
,
4
,
8
,
4
,
4
,
4
,
0
,
0
,
0
,
FALSE
},
{
kCGLARGB4444Bit
,
16
,
16
,
4
,
8
,
4
,
4
,
4
,
0
,
4
,
12
,
FALSE
},
{
kCGLRGB444A8Bit
,
24
,
20
,
4
,
8
,
4
,
4
,
4
,
0
,
8
,
16
,
FALSE
},
{
kCGLRGB555Bit
,
16
,
15
,
5
,
10
,
5
,
5
,
5
,
0
,
0
,
0
,
FALSE
},
{
kCGLARGB1555Bit
,
16
,
16
,
5
,
10
,
5
,
5
,
5
,
0
,
1
,
15
,
FALSE
},
{
kCGLRGB555A8Bit
,
24
,
23
,
5
,
10
,
5
,
5
,
5
,
0
,
8
,
16
,
FALSE
},
{
kCGLRGB565Bit
,
16
,
16
,
5
,
11
,
6
,
5
,
5
,
0
,
0
,
0
,
FALSE
},
{
kCGLRGB565A8Bit
,
24
,
24
,
5
,
11
,
6
,
5
,
5
,
0
,
8
,
16
,
FALSE
},
{
kCGLRGB888Bit
,
32
,
24
,
8
,
16
,
8
,
8
,
8
,
0
,
0
,
0
,
FALSE
},
{
kCGLARGB8888Bit
,
32
,
32
,
8
,
16
,
8
,
8
,
8
,
0
,
8
,
24
,
FALSE
},
{
kCGLRGB888A8Bit
,
40
,
32
,
8
,
16
,
8
,
8
,
8
,
0
,
8
,
32
,
FALSE
},
{
kCGLRGB101010Bit
,
32
,
30
,
10
,
20
,
10
,
10
,
10
,
0
,
0
,
0
,
FALSE
},
{
kCGLARGB2101010Bit
,
32
,
32
,
10
,
20
,
10
,
10
,
10
,
0
,
2
,
30
,
FALSE
},
{
kCGLRGB101010_A8Bit
,
40
,
38
,
10
,
20
,
10
,
10
,
10
,
0
,
8
,
32
,
FALSE
},
{
kCGLRGB121212Bit
,
48
,
36
,
12
,
24
,
12
,
12
,
12
,
0
,
0
,
0
,
FALSE
},
{
kCGLARGB12121212Bit
,
48
,
48
,
12
,
24
,
12
,
12
,
12
,
0
,
12
,
36
,
FALSE
},
{
kCGLRGB161616Bit
,
64
,
48
,
16
,
48
,
16
,
32
,
16
,
16
,
0
,
0
,
FALSE
},
{
kCGLRGBA16161616Bit
,
64
,
64
,
16
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
FALSE
},
{
kCGLRGBFloat64Bit
,
64
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
0
,
0
,
TRUE
},
{
kCGLRGBAFloat64Bit
,
64
,
64
,
16
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
TRUE
},
{
kCGLRGBFloat128Bit
,
128
,
96
,
32
,
96
,
32
,
64
,
32
,
32
,
0
,
0
,
TRUE
},
{
kCGLRGBAFloat128Bit
,
128
,
128
,
32
,
96
,
32
,
64
,
32
,
32
,
32
,
0
,
TRUE
},
{
kCGLRGBFloat256Bit
,
256
,
192
,
64
,
192
,
64
,
128
,
64
,
64
,
0
,
0
,
TRUE
},
{
kCGLRGBAFloat256Bit
,
256
,
256
,
64
,
192
,
64
,
128
,
64
,
64
,
64
,
0
,
TRUE
},
{
kCGLRGB444Bit
,
16
,
12
,
4
,
8
,
4
,
4
,
4
,
0
,
0
,
0
,
FALSE
,
5
},
{
kCGLARGB4444Bit
,
16
,
16
,
4
,
8
,
4
,
4
,
4
,
0
,
4
,
12
,
FALSE
,
5
},
{
kCGLRGB444A8Bit
,
24
,
20
,
4
,
8
,
4
,
4
,
4
,
0
,
8
,
16
,
FALSE
,
10
},
{
kCGLRGB555Bit
,
16
,
15
,
5
,
10
,
5
,
5
,
5
,
0
,
0
,
0
,
FALSE
,
4
},
{
kCGLARGB1555Bit
,
16
,
16
,
5
,
10
,
5
,
5
,
5
,
0
,
1
,
15
,
FALSE
,
4
},
{
kCGLRGB555A8Bit
,
24
,
23
,
5
,
10
,
5
,
5
,
5
,
0
,
8
,
16
,
FALSE
,
9
},
{
kCGLRGB565Bit
,
16
,
16
,
5
,
11
,
6
,
5
,
5
,
0
,
0
,
0
,
FALSE
,
3
},
{
kCGLRGB565A8Bit
,
24
,
24
,
5
,
11
,
6
,
5
,
5
,
0
,
8
,
16
,
FALSE
,
8
},
{
kCGLRGB888Bit
,
32
,
24
,
8
,
16
,
8
,
8
,
8
,
0
,
0
,
0
,
FALSE
,
0
},
{
kCGLARGB8888Bit
,
32
,
32
,
8
,
16
,
8
,
8
,
8
,
0
,
8
,
24
,
FALSE
,
0
},
{
kCGLRGB888A8Bit
,
40
,
32
,
8
,
16
,
8
,
8
,
8
,
0
,
8
,
32
,
FALSE
,
7
},
{
kCGLRGB101010Bit
,
32
,
30
,
10
,
20
,
10
,
10
,
10
,
0
,
0
,
0
,
FALSE
,
6
},
{
kCGLARGB2101010Bit
,
32
,
32
,
10
,
20
,
10
,
10
,
10
,
0
,
2
,
30
,
FALSE
,
6
},
{
kCGLRGB101010_A8Bit
,
40
,
38
,
10
,
20
,
10
,
10
,
10
,
0
,
8
,
32
,
FALSE
,
11
},
{
kCGLRGB121212Bit
,
48
,
36
,
12
,
24
,
12
,
12
,
12
,
0
,
0
,
0
,
FALSE
,
2
},
{
kCGLARGB12121212Bit
,
48
,
48
,
12
,
24
,
12
,
12
,
12
,
0
,
12
,
36
,
FALSE
,
2
},
{
kCGLRGB161616Bit
,
64
,
48
,
16
,
48
,
16
,
32
,
16
,
16
,
0
,
0
,
FALSE
,
1
},
{
kCGLRGBA16161616Bit
,
64
,
64
,
16
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
FALSE
,
1
},
{
kCGLRGBFloat64Bit
,
64
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
0
,
0
,
TRUE
,
12
},
{
kCGLRGBAFloat64Bit
,
64
,
64
,
16
,
48
,
16
,
32
,
16
,
16
,
16
,
0
,
TRUE
,
12
},
{
kCGLRGBFloat128Bit
,
128
,
96
,
32
,
96
,
32
,
64
,
32
,
32
,
0
,
0
,
TRUE
,
13
},
{
kCGLRGBAFloat128Bit
,
128
,
128
,
32
,
96
,
32
,
64
,
32
,
32
,
32
,
0
,
TRUE
,
13
},
{
kCGLRGBFloat256Bit
,
256
,
192
,
64
,
192
,
64
,
128
,
64
,
64
,
0
,
0
,
TRUE
,
14
},
{
kCGLRGBAFloat256Bit
,
256
,
256
,
64
,
192
,
64
,
128
,
64
,
64
,
64
,
0
,
TRUE
,
15
},
};
...
...
@@ -837,25 +859,10 @@ static CFComparisonResult pixel_format_comparator(const void *val1, const void *
if
(
!
pf1
.
accelerated
&&
pf2
.
accelerated
)
return
kCFCompareGreaterThan
;
/* Integer color modes before floating-point. */
if
(
!
color_modes
[
pf1
.
color_mode
].
is_float
&&
color_modes
[
pf2
.
color_mode
].
is_float
)
return
kCFCompareLessThan
;
if
(
color_modes
[
pf1
.
color_mode
].
is_float
&&
!
color_modes
[
pf2
.
color_mode
].
is_float
)
return
kCFCompareGreaterThan
;
/* For integer color modes, higher color bits before lower. For floating-point mode,
the reverse. */
if
(
color_modes
[
pf1
.
color_mode
].
color_bits
-
color_modes
[
pf1
.
color_mode
].
alpha_bits
>
color_modes
[
pf2
.
color_mode
].
color_bits
-
color_modes
[
pf2
.
color_mode
].
alpha_bits
)
return
color_modes
[
pf1
.
color_mode
].
is_float
?
kCFCompareGreaterThan
:
kCFCompareLessThan
;
if
(
color_modes
[
pf1
.
color_mode
].
color_bits
-
color_modes
[
pf1
.
color_mode
].
alpha_bits
<
color_modes
[
pf2
.
color_mode
].
color_bits
-
color_modes
[
pf2
.
color_mode
].
alpha_bits
)
return
color_modes
[
pf1
.
color_mode
].
is_float
?
kCFCompareLessThan
:
kCFCompareGreaterThan
;
/* Mac-ism: in the rare case that color bits are equal but bpp are not, prefer fewer bpp. */
if
(
color_modes
[
pf1
.
color_mode
].
bits_per_pixel
<
color_modes
[
pf2
.
color_mode
].
bits_per_pixel
)
/* Explicit color mode ordering. */
if
(
color_modes
[
pf1
.
color_mode
].
color_ordering
<
color_modes
[
pf2
.
color_mode
].
color_ordering
)
return
kCFCompareLessThan
;
if
(
color_modes
[
pf1
.
color_mode
].
bits_per_pixel
>
color_modes
[
pf2
.
color_mode
].
bits_per_pixel
)
if
(
color_modes
[
pf1
.
color_mode
].
color_ordering
>
color_modes
[
pf2
.
color_mode
].
color_ordering
)
return
kCFCompareGreaterThan
;
/* Non-pbuffer-capable before pbuffer-capable. */
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment