Commit 82379f22 authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Move D3DSP dest modifier related items into the WINED3D namespace.

parent 76b571cb
......@@ -208,24 +208,24 @@ static const char* shift_tab[] = {
static void pshader_get_write_mask(const DWORD output_reg, char *write_mask) {
*write_mask = 0;
if ((output_reg & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
if ((output_reg & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
strcat(write_mask, ".");
if (output_reg & D3DSP_WRITEMASK_0) strcat(write_mask, "r");
if (output_reg & D3DSP_WRITEMASK_1) strcat(write_mask, "g");
if (output_reg & D3DSP_WRITEMASK_2) strcat(write_mask, "b");
if (output_reg & D3DSP_WRITEMASK_3) strcat(write_mask, "a");
if (output_reg & WINED3DSP_WRITEMASK_0) strcat(write_mask, "r");
if (output_reg & WINED3DSP_WRITEMASK_1) strcat(write_mask, "g");
if (output_reg & WINED3DSP_WRITEMASK_2) strcat(write_mask, "b");
if (output_reg & WINED3DSP_WRITEMASK_3) strcat(write_mask, "a");
}
}
/* TODO: merge with pixel shader */
static void vshader_program_add_output_param_swizzle(const DWORD param, int is_color, char *hwLine) {
/** operand output */
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
strcat(hwLine, ".");
if (param & D3DSP_WRITEMASK_0) { strcat(hwLine, "x"); }
if (param & D3DSP_WRITEMASK_1) { strcat(hwLine, "y"); }
if (param & D3DSP_WRITEMASK_2) { strcat(hwLine, "z"); }
if (param & D3DSP_WRITEMASK_3) { strcat(hwLine, "w"); }
if (param & WINED3DSP_WRITEMASK_0) { strcat(hwLine, "x"); }
if (param & WINED3DSP_WRITEMASK_1) { strcat(hwLine, "y"); }
if (param & WINED3DSP_WRITEMASK_2) { strcat(hwLine, "z"); }
if (param & WINED3DSP_WRITEMASK_3) { strcat(hwLine, "w"); }
}
}
......@@ -569,20 +569,20 @@ void pshader_hw_map2gl(SHADER_OPCODE_ARG* arg) {
strcpy(tmpLine, curOpcode->glname);
/* Process modifiers */
if (0 != (dst & D3DSP_DSTMOD_MASK)) {
DWORD mask = dst & D3DSP_DSTMOD_MASK;
if (0 != (dst & WINED3DSP_DSTMOD_MASK)) {
DWORD mask = dst & WINED3DSP_DSTMOD_MASK;
saturate = mask & D3DSPDM_SATURATE;
centroid = mask & D3DSPDM_MSAMPCENTROID;
partialprecision = mask & D3DSPDM_PARTIALPRECISION;
mask &= ~(D3DSPDM_MSAMPCENTROID | D3DSPDM_PARTIALPRECISION | D3DSPDM_SATURATE);
saturate = mask & WINED3DSPDM_SATURATE;
centroid = mask & WINED3DSPDM_MSAMPCENTROID;
partialprecision = mask & WINED3DSPDM_PARTIALPRECISION;
mask &= ~(WINED3DSPDM_MSAMPCENTROID | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_SATURATE);
if (mask)
FIXME("Unrecognized modifier(0x%#x)\n", mask >> D3DSP_DSTMOD_SHIFT);
FIXME("Unrecognized modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
if (centroid)
FIXME("Unhandled modifier(0x%#x)\n", mask >> D3DSP_DSTMOD_SHIFT);
FIXME("Unhandled modifier(0x%#x)\n", mask >> WINED3DSP_DSTMOD_SHIFT);
}
shift = (dst & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
shift = (dst & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
/* Generate input and output registers */
if (curOpcode->num_params > 0) {
......@@ -877,7 +877,7 @@ void vshader_hw_mnxn(SHADER_OPCODE_ARG* arg) {
}
for (i = 0; i < nComponents; i++) {
tmpArg.dst = ((arg->dst) & ~D3DSP_WRITEMASK_ALL)|(D3DSP_WRITEMASK_0<<i);
tmpArg.dst = ((arg->dst) & ~WINED3DSP_WRITEMASK_ALL)|(WINED3DSP_WRITEMASK_0<<i);
tmpArg.src[1] = arg->src[1]+i;
vshader_hw_map2gl(&tmpArg);
}
......
......@@ -606,12 +606,12 @@ void shader_dump_param(
if (!input) {
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
TRACE(".");
if (param & D3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
if (param & D3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
if (param & D3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
if (param & D3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
if (param & WINED3DSP_WRITEMASK_0) TRACE("%c", swizzle_reg_chars[0]);
if (param & WINED3DSP_WRITEMASK_1) TRACE("%c", swizzle_reg_chars[1]);
if (param & WINED3DSP_WRITEMASK_2) TRACE("%c", swizzle_reg_chars[2]);
if (param & WINED3DSP_WRITEMASK_3) TRACE("%c", swizzle_reg_chars[3]);
}
} else {
......@@ -782,8 +782,8 @@ void shader_generate_main(
void shader_dump_ins_modifiers(const DWORD output) {
DWORD shift = (output & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
DWORD mmask = output & D3DSP_DSTMOD_MASK;
DWORD shift = (output & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
DWORD mmask = output & WINED3DSP_DSTMOD_MASK;
switch (shift) {
case 0: break;
......@@ -796,13 +796,13 @@ void shader_dump_ins_modifiers(const DWORD output) {
default: TRACE("_unhandled_shift(%d)", shift); break;
}
if (mmask & D3DSPDM_SATURATE) TRACE("_sat");
if (mmask & D3DSPDM_PARTIALPRECISION) TRACE("_pp");
if (mmask & D3DSPDM_MSAMPCENTROID) TRACE("_centroid");
if (mmask & WINED3DSPDM_SATURATE) TRACE("_sat");
if (mmask & WINED3DSPDM_PARTIALPRECISION) TRACE("_pp");
if (mmask & WINED3DSPDM_MSAMPCENTROID) TRACE("_centroid");
mmask &= ~(D3DSPDM_SATURATE | D3DSPDM_PARTIALPRECISION | D3DSPDM_MSAMPCENTROID);
mmask &= ~(WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION | WINED3DSPDM_MSAMPCENTROID);
if (mmask)
FIXME("_unrecognized_modifier(%#x)", mmask >> D3DSP_DSTMOD_SHIFT);
FIXME("_unrecognized_modifier(%#x)", mmask >> WINED3DSP_DSTMOD_SHIFT);
}
/* First pass: trace shader, initialize length and version */
......
......@@ -504,7 +504,7 @@ static const char* shift_glsl_tab[] = {
* Will also change the reg_mask if necessary (not all register types are equal in DX vs GL) */
static void shader_glsl_add_dst(DWORD param, const char* reg_name, char* reg_mask, char* outStr) {
int shift = (param & D3DSP_DSTSHIFT_MASK) >> D3DSP_DSTSHIFT_SHIFT;
int shift = (param & WINED3DSP_DSTSHIFT_MASK) >> WINED3DSP_DSTSHIFT_SHIFT;
char cast[6];
if ((shader_get_regtype(param) == WINED3DSPR_RASTOUT)
......@@ -728,12 +728,12 @@ static void shader_glsl_get_output_register_swizzle(
char *write_mask) {
*write_mask = 0;
if ((param & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
if ((param & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
strcat(write_mask, ".");
if (param & D3DSP_WRITEMASK_0) strcat(write_mask, "x");
if (param & D3DSP_WRITEMASK_1) strcat(write_mask, "y");
if (param & D3DSP_WRITEMASK_2) strcat(write_mask, "z");
if (param & D3DSP_WRITEMASK_3) strcat(write_mask, "w");
if (param & WINED3DSP_WRITEMASK_0) strcat(write_mask, "x");
if (param & WINED3DSP_WRITEMASK_1) strcat(write_mask, "y");
if (param & WINED3DSP_WRITEMASK_2) strcat(write_mask, "z");
if (param & WINED3DSP_WRITEMASK_3) strcat(write_mask, "w");
}
}
......@@ -816,7 +816,7 @@ static void shader_glsl_add_param(
/** Process GLSL instruction modifiers */
void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG* arg) {
DWORD mask = arg->dst & D3DSP_DSTMOD_MASK;
DWORD mask = arg->dst & WINED3DSP_DSTMOD_MASK;
if (arg->opcode->dst_token && mask != 0) {
char dst_reg[50];
......@@ -825,14 +825,14 @@ void shader_glsl_add_instruction_modifiers(SHADER_OPCODE_ARG* arg) {
shader_glsl_add_param(arg, arg->dst, 0, FALSE, dst_reg, dst_mask, dst_str);
if (mask & D3DSPDM_SATURATE) {
if (mask & WINED3DSPDM_SATURATE) {
/* _SAT means to clamp the value of the register to between 0 and 1 */
shader_addline(arg->buffer, "%s%s = clamp(%s%s, 0.0, 1.0);\n", dst_reg, dst_mask, dst_reg, dst_mask);
}
if (mask & D3DSPDM_MSAMPCENTROID) {
if (mask & WINED3DSPDM_MSAMPCENTROID) {
FIXME("_centroid modifier not handled\n");
}
if (mask & D3DSPDM_PARTIALPRECISION) {
if (mask & WINED3DSPDM_PARTIALPRECISION) {
/* MSDN says this modifier can be safely ignored, so that's what we'll do. */
}
}
......@@ -1163,7 +1163,7 @@ void shader_glsl_mnxn(SHADER_OPCODE_ARG* arg) {
}
for (i = 0; i < nComponents; i++) {
tmpArg.dst = ((arg->dst) & ~D3DSP_WRITEMASK_ALL)|(D3DSP_WRITEMASK_0<<i);
tmpArg.dst = ((arg->dst) & ~WINED3DSP_WRITEMASK_ALL)|(WINED3DSP_WRITEMASK_0<<i);
tmpArg.src[1] = arg->src[1]+i;
shader_glsl_dot(&tmpArg);
}
......
......@@ -627,7 +627,7 @@ static void vshader_set_input(
/* Fake register; set reserved bit, regnum, type: input, wmask: all */
DWORD reg_token = (0x1 << 31) |
D3DSP_WRITEMASK_ALL | (WINED3DSPR_INPUT << WINED3DSP_REGTYPE_SHIFT) | regnum;
WINED3DSP_WRITEMASK_ALL | (WINED3DSPR_INPUT << WINED3DSP_REGTYPE_SHIFT) | regnum;
This->semantics_in[regnum].usage = usage_token;
This->semantics_in[regnum].reg = reg_token;
......@@ -991,7 +991,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
p_send[i] = &s[i];
}
} else { /* output reg */
if ((pToken[i] & D3DSP_WRITEMASK_ALL) == D3DSP_WRITEMASK_ALL) {
if ((pToken[i] & WINED3DSP_WRITEMASK_ALL) == WINED3DSP_WRITEMASK_ALL) {
p_send[i] = p[i];
} else {
p_send[i] = &d; /* to be post-processed for modifiers management */
......@@ -1027,11 +1027,13 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
}
/* check if output reg modifier post-process */
if (curOpcode->num_params > 0 && (pToken[0] & D3DSP_WRITEMASK_ALL) != D3DSP_WRITEMASK_ALL) {
if (pToken[0] & D3DSP_WRITEMASK_0) p[0]->x = d.x;
if (pToken[0] & D3DSP_WRITEMASK_1) p[0]->y = d.y;
if (pToken[0] & D3DSP_WRITEMASK_2) p[0]->z = d.z;
if (pToken[0] & D3DSP_WRITEMASK_3) p[0]->w = d.w;
if (curOpcode->num_params > 0 &&
(pToken[0] & WINED3DSP_WRITEMASK_ALL) != WINED3DSP_WRITEMASK_ALL) {
if (pToken[0] & WINED3DSP_WRITEMASK_0) p[0]->x = d.x;
if (pToken[0] & WINED3DSP_WRITEMASK_1) p[0]->y = d.y;
if (pToken[0] & WINED3DSP_WRITEMASK_2) p[0]->z = d.z;
if (pToken[0] & WINED3DSP_WRITEMASK_3) p[0]->w = d.w;
}
#if 0
TRACE_VSVECTOR(output->oPos);
......
......@@ -134,6 +134,28 @@ typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE {
WINED3DSPSM_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_PARAM_SRCMOD_TYPE;
/** Destination register modifiers **/
#define WINED3DSP_WRITEMASK_0 0x00010000 /* .x r */
#define WINED3DSP_WRITEMASK_1 0x00020000 /* .y g */
#define WINED3DSP_WRITEMASK_2 0x00040000 /* .z b */
#define WINED3DSP_WRITEMASK_3 0x00080000 /* .w a */
#define WINED3DSP_WRITEMASK_ALL 0x000F0000 /* all */
#define WINED3DSP_DSTMOD_SHIFT 20
#define WINED3DSP_DSTMOD_MASK (0xF << WINED3DSP_DSTMOD_SHIFT)
typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE {
WINED3DSPDM_NONE = 0 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_SATURATE = 1 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_PARTIALPRECISION = 2 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_MSAMPCENTROID = 4 << WINED3DSP_DSTMOD_SHIFT,
WINED3DSPDM_FORCE_DWORD = 0x7FFFFFFF
} WINED3DSHADER_PARAM_DSTMOD_TYPE;
#define WINED3DSP_DSTSHIFT_SHIFT 24
#define WINED3DSP_DSTSHIFT_MASK (0xF << WINED3DSP_DSTSHIFT_SHIFT)
/** opcodes types for PS and VS */
typedef enum _WINED3DSHADER_INSTRUCTION_OPCODE_TYPE {
WINED3DSIO_NOP = 0,
......
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