Commit 82f9c97c authored by Mike McCormack's avatar Mike McCormack Committed by Alexandre Julliard

Warning fixes.

parent 8db2c26d
......@@ -377,7 +377,7 @@ HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context)
return cb(interface_name, device_name, &ddesc, context);
}
ULONG WINAPI
static ULONG WINAPI
GL_IDirect3DDeviceImpl_7_3T_2T_1T_Release(LPDIRECT3DDEVICE7 iface)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
......@@ -692,7 +692,7 @@ GL_IDirect3DDeviceImpl_2_1T_EnumTextureFormats(LPDIRECT3DDEVICE2 iface,
return enum_texture_format_OpenGL(lpD3DEnumTextureProc, NULL, lpArg, This->version);
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
LPD3DENUMPIXELFORMATSCALLBACK lpD3DEnumPixelProc,
LPVOID lpArg)
......@@ -702,7 +702,7 @@ GL_IDirect3DDeviceImpl_7_3T_EnumTextureFormats(LPDIRECT3DDEVICE7 iface,
return enum_texture_format_OpenGL(NULL, lpD3DEnumPixelProc, lpArg, This->version);
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
DWORD dwRenderState)
......@@ -717,7 +717,7 @@ GL_IDirect3DDeviceImpl_7_3T_2T_SetRenderState(LPDIRECT3DDEVICE7 iface,
return DD_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
D3DRENDERSTATETYPE dwRenderStateType,
LPDWORD lpdwRenderState)
......@@ -733,7 +733,7 @@ GL_IDirect3DDeviceImpl_7_3T_2T_GetRenderState(LPDIRECT3DDEVICE7 iface,
return DD_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
LPDWORD lpdwLightState)
......@@ -784,7 +784,7 @@ GL_IDirect3DDeviceImpl_3_2T_GetLightState(LPDIRECT3DDEVICE3 iface,
return DD_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_3_2T_SetLightState(LPDIRECT3DDEVICE3 iface,
D3DLIGHTSTATETYPE dwLightStateType,
DWORD dwLightState)
......@@ -2401,7 +2401,7 @@ GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface,
return DD_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_GetCaps(LPDIRECT3DDEVICE7 iface,
LPD3DDEVICEDESC7 lpD3DHELDevDesc)
{
......@@ -2630,7 +2630,7 @@ GL_IDirect3DDeviceImpl_7_SetClipPlane(LPDIRECT3DDEVICE7 iface, DWORD dwIndex, CO
return D3D_OK;
}
HRESULT WINAPI
static HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_SetViewport(LPDIRECT3DDEVICE7 iface,
LPD3DVIEWPORT7 lpData)
{
......@@ -3035,7 +3035,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
if (dwFlags & DDBLT_COLORFILL) {
/* This is easy to handle for the D3D Device... */
DWORD color;
GLenum prev_draw;
GLint prev_draw;
/* The color as given in the Blt function is in the format of the frame-buffer...
* 'clear' expect it in ARGB format => we need to do some conversion :-)
......@@ -3110,7 +3110,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
/* Both are 3D devices and using the same GL device and the Blt is without color-keying */
D3DRECT src_rect;
int width, height;
GLenum prev_draw;
GLint prev_draw;
WINE_GL_BUFFER_TYPE src_buffer_type;
IDirect3DDeviceGLImpl *gl_d3d_dev = (IDirect3DDeviceGLImpl *) This->d3ddevice;
BOOLEAN initial;
......@@ -3231,7 +3231,7 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
(this prevents calling glReadPixels) */
D3DRECT src_rect;
int width, height;
GLenum prev_draw;
GLint prev_draw;
IDirect3DDeviceGLImpl *gl_d3d_dev = (IDirect3DDeviceGLImpl *) This->d3ddevice;
BOOLEAN initial;
DWORD opt_bitmap;
......@@ -3340,7 +3340,7 @@ d3ddevice_bltfast(IDirectDrawSurfaceImpl *This, DWORD dstx,
IDirectDrawSurfaceImpl *src_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, src);
IDirect3DDeviceGLImpl *gl_d3d_dev = (IDirect3DDeviceGLImpl *) This->d3ddevice;
WINE_GL_BUFFER_TYPE buffer_type;
GLenum prev_draw;
GLint prev_draw;
DWORD opt_bitmap;
BOOLEAN initial;
int width, height, x, y;
......@@ -3944,7 +3944,7 @@ static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
/* First, check if we need to do anything. For the backbuffer, flushing is done at the next 3D activity. */
if ((This->lastlocktype & DDLOCK_READONLY) == 0) {
if (buffer_type == WINE_GL_BUFFER_FRONT) {
GLenum prev_draw;
GLint prev_draw;
TRACE(" flushing front buffer immediately on screen.\n");
......
......@@ -410,8 +410,8 @@ static void DoDXTCDecompression(const DDSURFACEDESC2 *sdesc, const DDSURFACEDESC
int width = ddesc->dwWidth;
int height = ddesc->dwHeight;
int x,y;
char* dst = (char*) ddesc->lpSurface;
char* src = (char*) sdesc->lpSurface;
unsigned char* dst = (unsigned char*) ddesc->lpSurface;
unsigned char* src = (unsigned char*) sdesc->lpSurface;
for (x = 0; x < width; x++)
for (y =0; y < height; y++) {
DWORD pixel = 0;
......@@ -433,8 +433,8 @@ static void DoDXTCDecompression(const DDSURFACEDESC2 *sdesc, const DDSURFACEDESC
int width = ddesc->dwWidth;
int height = ddesc->dwHeight;
int x,y;
char* dst = (char*) ddesc->lpSurface;
char* src = (char*) sdesc->lpSurface;
unsigned char* dst = (unsigned char*) ddesc->lpSurface;
unsigned char* src = (unsigned char*) sdesc->lpSurface;
for (x = 0; x < width; x++)
for (y =0; y < height; y++) {
DWORD pixel = 0;
......@@ -456,8 +456,8 @@ static void DoDXTCDecompression(const DDSURFACEDESC2 *sdesc, const DDSURFACEDESC
int width = ddesc->dwWidth;
int height = ddesc->dwHeight;
int x,y;
char* dst = (char*) ddesc->lpSurface;
char* src = (char*) sdesc->lpSurface;
unsigned char* dst = (unsigned char*) ddesc->lpSurface;
unsigned char* src = (unsigned char*) sdesc->lpSurface;
for (x = 0; x < width; x++)
for (y =0; y < height; y++) {
DWORD pixel = 0;
......
......@@ -340,7 +340,7 @@ gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDCOLORKEY c
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
if (glThis->dirty_flag == SURFACE_GL) {
GLuint cur_tex;
GLint cur_tex;
TRACE(" flushing GL texture back to memory.\n");
......@@ -386,7 +386,7 @@ gltex_bltfast(IDirectDrawSurfaceImpl *surf_ptr, DWORD dstx,
/* This is a blt without color keying... We can use the direct copy. */
RECT rsrc2;
DWORD width, height;
GLuint cur_tex;
GLint cur_tex;
IDirect3DTextureGLImpl *gl_surf_ptr = surf_ptr->tex_private;
int y;
......@@ -542,7 +542,7 @@ static void gltex_set_palette(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteIm
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
if (glThis->dirty_flag == SURFACE_GL) {
GLuint cur_tex;
GLint cur_tex;
TRACE(" flushing GL texture back to memory.\n");
......
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