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wine
wine-cw
Commits
8377b9d4
Commit
8377b9d4
authored
Dec 16, 2002
by
Lionel Ulmer
Committed by
Alexandre Julliard
Dec 16, 2002
Browse files
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Plain Diff
- fix Twist demo
- some clean-ups / traces
parent
6c799304
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Inline
Side-by-side
Showing
4 changed files
with
25 additions
and
21 deletions
+25
-21
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+0
-10
d3dtexture.c
dlls/ddraw/d3dtexture.c
+20
-5
main.c
dlls/ddraw/dsurface/main.c
+2
-2
mesa.c
dlls/ddraw/mesa.c
+3
-4
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
8377b9d4
...
...
@@ -45,12 +45,6 @@ const GUID IID_D3DDEVICE_OpenGL = {
{
0x82
,
0x2d
,
0xa8
,
0xd5
,
0x31
,
0x87
,
0xca
,
0xfa
}
};
/* Define this variable if you have an unpatched Mesa 3.0 (patches are available
on Mesa's home page) or version 3.1b.
Version 3.1b2 should correct this bug */
#undef HAVE_BUGGY_MESAGL
#ifndef HAVE_GLEXT_PROTOTYPES
/* This is for non-OpenGL ABI compliant glext.h headers :-) */
typedef
void
(
*
PFNGLCOLORTABLEEXTPROC
)
(
GLenum
target
,
GLenum
internalFormat
,
...
...
@@ -358,9 +352,6 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if
(
cb_1
)
if
(
cb_1
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
if
(
cb_2
)
if
(
cb_2
(
pformat
,
context
)
==
0
)
return
DD_OK
;
#ifndef HAVE_BUGGY_MESAGL
/* The packed texture format are buggy in Mesa. The bug was reported and corrected,
so that future version will work great. */
TRACE
(
"Enumerating GL_RGB packed GL_UNSIGNED_SHORT_5_6_5 (16)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
;
pformat
->
u1
.
dwRGBBitCount
=
16
;
...
...
@@ -400,7 +391,6 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
pformat
->
u5
.
dwRGBAlphaBitMask
=
0x00000000
;
if
(
cb_1
)
if
(
cb_1
(
&
sdesc
,
context
)
==
0
)
return
DD_OK
;
if
(
cb_2
)
if
(
cb_2
(
pformat
,
context
)
==
0
)
return
DD_OK
;
#endif
TRACE
(
"Enumerating GL_ARGB (no direct OpenGL equivalent - conversion needed)
\n
"
);
pformat
->
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
...
...
dlls/ddraw/d3dtexture.c
View file @
8377b9d4
...
...
@@ -606,8 +606,6 @@ GL_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
return
D3D_OK
;
}
/* NOTE : if you experience crashes in this function, you must have a buggy
version of Mesa. See the file d3dtexture.c for a cure */
HRESULT
WINAPI
GL_IDirect3DTextureImpl_2_1T_Load
(
LPDIRECT3DTEXTURE2
iface
,
LPDIRECT3DTEXTURE2
lpD3DTexture2
)
...
...
@@ -637,10 +635,8 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
if
(
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
DDSCAPS_ALLOCONLOAD
)
/* If the surface is not allocated and its location is not yet specified,
force it to video memory */
if
(
!
(
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_SYSTEMMEMORY
|
DDSCAPS_VIDEOMEMORY
))
)
{
if
(
!
(
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_SYSTEMMEMORY
|
DDSCAPS_VIDEOMEMORY
))
)
This
->
surface_desc
.
ddsCaps
.
dwCaps
|=
DDSCAPS_VIDEOMEMORY
;
WARN
(
"This case is not properly handled yet.. Expect errors !
\n
"
);
}
/* Suppress the ALLOCONLOAD flag */
This
->
surface_desc
.
ddsCaps
.
dwCaps
&=
~
DDSCAPS_ALLOCONLOAD
;
...
...
@@ -783,6 +779,17 @@ ICOM_VTABLE(IDirect3DTexture2) VTABLE_IDirect3DTexture2 =
XCAST
(
Load
)
GL_IDirect3DTextureImpl_2_1T_Load
,
};
ICOM_VTABLE
(
IDirect3DTexture2
)
STUB_VTABLE_IDirect3DTexture2
=
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
XCAST
(
QueryInterface
)
Thunk_IDirect3DTextureImpl_2_QueryInterface
,
XCAST
(
AddRef
)
Thunk_IDirect3DTextureImpl_2_AddRef
,
XCAST
(
Release
)
Thunk_IDirect3DTextureImpl_2_Release
,
XCAST
(
GetHandle
)
Main_IDirect3DTextureImpl_2_1T_GetHandle
,
XCAST
(
PaletteChanged
)
Main_IDirect3DTextureImpl_2_1T_PaletteChanged
,
XCAST
(
Load
)
Main_IDirect3DTextureImpl_2_1T_Load
,
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
...
...
@@ -816,6 +823,14 @@ HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOL
{
IDirect3DTextureGLImpl
*
private
;
if
((
surf
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_OFFSCREENPLAIN
|
DDSCAPS_SYSTEMMEMORY
))
!=
0
)
{
/* If it is an offscreen texture, only create stub implementations.
Only the IUnknown interfaces should be used anyway. */
ICOM_INIT_INTERFACE
(
surf
,
IDirect3DTexture
,
VTABLE_IDirect3DTexture
);
/* No special STUB one here as all functions are stubs */
ICOM_INIT_INTERFACE
(
surf
,
IDirect3DTexture2
,
STUB_VTABLE_IDirect3DTexture2
);
return
DD_OK
;
}
private
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DTextureGLImpl
));
if
(
private
==
NULL
)
return
DDERR_OUTOFMEMORY
;
...
...
dlls/ddraw/dsurface/main.c
View file @
8377b9d4
...
...
@@ -81,6 +81,7 @@ Main_DirectDrawSurface_Construct(IDirectDrawSurfaceImpl *This,
DDRAW_IDDS3_Thunk_VTable
);
ICOM_INIT_INTERFACE
(
This
,
IDirectDrawGammaControl
,
DDRAW_IDDGC_VTable
);
/* There is no generic implementation of IDDS7 or texture */
Main_DirectDraw_AddSurface
(
pDD
,
This
);
...
...
@@ -195,8 +196,7 @@ Main_DirectDrawSurface_QueryInterface(LPDIRECTDRAWSURFACE7 iface, REFIID riid,
/* In case the texture surface was created before the D3D creation */
if
((
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
DDSCAPS_TEXTURE
)
==
0
)
return
E_NOINTERFACE
;
/* Create a 'delayed' private field only if it is not an offscreen texture... */
if
((
This
->
tex_private
==
NULL
)
&&
((
This
->
surface_desc
.
ddsCaps
.
dwCaps
&
(
DDSCAPS_OFFSCREENPLAIN
|
DDSCAPS_SYSTEMMEMORY
))
==
0
))
{
if
(
This
->
tex_private
==
NULL
)
{
if
(
This
->
ddraw_owner
->
d3d
==
NULL
)
{
ERR
(
"Texture created with no D3D object yet.. Not supported !
\n
"
);
return
E_NOINTERFACE
;
...
...
dlls/ddraw/mesa.c
View file @
8377b9d4
...
...
@@ -41,10 +41,9 @@ GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState)
case
D3DCMP_NOTEQUAL
:
return
GL_NOTEQUAL
;
case
D3DCMP_GREATEREQUAL
:
return
GL_GEQUAL
;
case
D3DCMP_ALWAYS
:
return
GL_ALWAYS
;
default:
ERR
(
"Unexpected compare type !!!
\n
"
);
return
GL_NEVER
;
default:
ERR
(
"Unexpected compare type %d !
\n
"
,
dwRenderState
);
}
return
GL_ALWAYS
;
}
...
...
@@ -92,7 +91,7 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
case
D3DTADDRESS_WRAP
:
arg
=
GL_REPEAT
;
break
;
case
D3DTADDRESS_CLAMP
:
arg
=
GL_CLAMP
;
break
;
case
D3DTADDRESS_BORDER
:
arg
=
GL_CLAMP_TO_EDGE
;
break
;
default:
ERR
(
"Unhandled TEXTUREADDRESS mode
!
\n
"
);
default:
ERR
(
"Unhandled TEXTUREADDRESS mode
%ld !
\n
"
,
dwRenderState
);
}
if
((
dwRenderStateType
==
D3DRENDERSTATE_TEXTUREADDRESSU
)
||
(
dwRenderStateType
==
D3DRENDERSTATE_TEXTUREADDRESS
))
...
...
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