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wine
wine-cw
Commits
85ec834f
Commit
85ec834f
authored
Jun 06, 2006
by
H. Verbeet
Committed by
Alexandre Julliard
Jun 07, 2006
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Plain Diff
wined3d: Don't hardcode type sizes for shader constants.
parent
88528a78
Hide whitespace changes
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Side-by-side
Showing
1 changed file
with
12 additions
and
12 deletions
+12
-12
device.c
dlls/wined3d/device.c
+12
-12
No files found.
dlls/wined3d/device.c
View file @
85ec834f
...
...
@@ -4372,7 +4372,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantB
[
start
],
srcData
,
cnt
);
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantB
[
start
],
srcData
,
cnt
*
sizeof
(
BOOL
)
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
vertexShaderConstantsB
[
i
]
=
TRUE
;
...
...
@@ -4397,7 +4397,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantB(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantB
[
start
],
cnt
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantB
[
start
],
cnt
*
sizeof
(
BOOL
)
);
return
WINED3D_OK
;
}
...
...
@@ -4416,7 +4416,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantI(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantI
[
start
*
4
],
srcData
,
cnt
*
16
);
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantI
[
start
*
4
],
srcData
,
cnt
*
sizeof
(
int
)
*
4
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
vertexShaderConstantsI
[
i
]
=
TRUE
;
...
...
@@ -4441,7 +4441,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantI(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantI
[
start
*
4
],
cnt
*
16
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantI
[
start
*
4
],
cnt
*
sizeof
(
int
)
*
4
);
return
WINED3D_OK
;
}
...
...
@@ -4460,7 +4460,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantF(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantF
[
start
*
4
],
srcData
,
cnt
*
16
);
memcpy
(
&
This
->
updateStateBlock
->
vertexShaderConstantF
[
start
*
4
],
srcData
,
cnt
*
sizeof
(
float
)
*
4
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
vertexShaderConstantsF
[
i
]
=
TRUE
;
...
...
@@ -4485,7 +4485,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantF(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantF
[
start
*
4
],
cnt
*
16
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
vertexShaderConstantF
[
start
*
4
],
cnt
*
sizeof
(
float
)
*
4
);
return
WINED3D_OK
;
}
...
...
@@ -4546,7 +4546,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantB
[
start
],
srcData
,
cnt
);
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantB
[
start
],
srcData
,
cnt
*
sizeof
(
BOOL
)
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
pixelShaderConstantsB
[
i
]
=
TRUE
;
...
...
@@ -4571,7 +4571,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantB(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantB
[
start
],
cnt
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantB
[
start
],
cnt
*
sizeof
(
BOOL
)
);
return
WINED3D_OK
;
}
...
...
@@ -4590,7 +4590,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantI
[
start
*
4
],
srcData
,
cnt
*
16
);
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantI
[
start
*
4
],
srcData
,
cnt
*
sizeof
(
int
)
*
4
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
pixelShaderConstantsI
[
i
]
=
TRUE
;
...
...
@@ -4615,7 +4615,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantI(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantI
[
start
*
4
],
cnt
*
16
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantI
[
start
*
4
],
cnt
*
sizeof
(
int
)
*
4
);
return
WINED3D_OK
;
}
...
...
@@ -4634,7 +4634,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF(
if
(
srcData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantF
[
start
*
4
],
srcData
,
cnt
*
16
);
memcpy
(
&
This
->
updateStateBlock
->
pixelShaderConstantF
[
start
*
4
],
srcData
,
cnt
*
sizeof
(
float
)
*
4
);
for
(
i
=
start
;
i
<
cnt
+
start
;
++
i
)
{
This
->
updateStateBlock
->
changed
.
pixelShaderConstantsF
[
i
]
=
TRUE
;
...
...
@@ -4659,7 +4659,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
if
(
dstData
==
NULL
||
cnt
<
0
)
return
WINED3DERR_INVALIDCALL
;
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantF
[
start
*
4
],
cnt
*
16
);
memcpy
(
dstData
,
&
This
->
updateStateBlock
->
pixelShaderConstantF
[
start
*
4
],
cnt
*
sizeof
(
float
)
*
4
);
return
WINED3D_OK
;
}
...
...
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