Commit 864b25e5 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a separate function for updating the viewport and scissor rects.

parent 556e3e0c
......@@ -827,6 +827,23 @@ void CDECL wined3d_device_release_focus_window(struct wined3d_device *device)
InterlockedExchangePointer((void **)&device->focus_window, NULL);
}
static void device_reset_viewport_scissor(struct wined3d_device *device, UINT width, UINT height)
{
struct wined3d_state *state = &device->state;
state->viewport.x = 0;
state->viewport.y = 0;
state->viewport.width = width;
state->viewport.height = height;
state->viewport.min_z = 0.0f;
state->viewport.max_z = 1.0f;
state->scissor_rect.left = 0;
state->scissor_rect.top = 0;
state->scissor_rect.right = width;
state->scissor_rect.bottom = height;
}
HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
struct wined3d_swapchain_desc *swapchain_desc)
{
......@@ -895,6 +912,8 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
/* Setup all the devices defaults */
state_init_default(&device->state, device);
device_reset_viewport_scissor(device, swapchain->desc.backbuffer_width,
swapchain->desc.backbuffer_height);
context = context_acquire(device, swapchain->front_buffer);
......@@ -4704,6 +4723,8 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
if (FAILED(hr = state_init(&device->state, &device->adapter->d3d_info)))
ERR("Failed to initialize device state, hr %#x.\n", hr);
state_init_default(&device->state, device);
device_reset_viewport_scissor(device, swapchain->desc.backbuffer_width,
swapchain->desc.backbuffer_height);
device->update_state = &device->state;
}
else
......
......@@ -1181,7 +1181,6 @@ void state_init_default(struct wined3d_state *state, struct wined3d_device *devi
DWORD d;
} tmpfloat;
unsigned int i;
struct wined3d_swapchain_desc *swapchain_desc;
static const struct wined3d_matrix identity =
{{{
1.0f, 0.0f, 0.0f, 0.0f,
......@@ -1384,22 +1383,6 @@ void state_init_default(struct wined3d_state *state, struct wined3d_device *devi
{
state->textures[i] = NULL;
}
swapchain_desc = &device->swapchains[0]->desc;
/* Set the default scissor rect values */
state->scissor_rect.left = 0;
state->scissor_rect.right = swapchain_desc->backbuffer_width;
state->scissor_rect.top = 0;
state->scissor_rect.bottom = swapchain_desc->backbuffer_height;
/* Set the default viewport */
state->viewport.x = 0;
state->viewport.y = 0;
state->viewport.width = swapchain_desc->backbuffer_width;
state->viewport.height = swapchain_desc->backbuffer_height;
state->viewport.min_z = 0.0f;
state->viewport.max_z = 1.0f;
}
static HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
......
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