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wine
wine-cw
Commits
87bf9c99
Commit
87bf9c99
authored
May 16, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 19, 2015
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Plain Diff
d3d9/tests: Avoid invalid framebuffer configrations in resz_test.
parent
a96b0473
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1 changed file
with
8 additions
and
5 deletions
+8
-5
visual.c
dlls/d3d9/tests/visual.c
+8
-5
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dlls/d3d9/tests/visual.c
View file @
87bf9c99
...
...
@@ -15544,6 +15544,8 @@ static void resz_test(void)
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShader failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -15564,10 +15566,6 @@ static void resz_test(void)
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
ds
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -15580,7 +15578,6 @@ static void resz_test(void)
IDirect3DSurface9_Release
(
rt
);
cleanup_device
(
device
);
ZeroMemory
(
&
present_parameters
,
sizeof
(
present_parameters
));
present_parameters
.
Windowed
=
TRUE
;
present_parameters
.
hDeviceWindow
=
create_window
();
...
...
@@ -15682,6 +15679,8 @@ static void resz_test(void)
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
readback
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
ps
);
ok
(
SUCCEEDED
(
hr
),
"SetPixelShader failed, hr %#x.
\n
"
,
hr
);
...
...
@@ -15710,6 +15709,10 @@ static void resz_test(void)
ok
(
SUCCEEDED
(
hr
),
"SetPixelShader failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetTexture failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
ds
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderTarget
(
device
,
0
,
original_rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set depth/stencil, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
...
...
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