Commit 87f00d34 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Add D3DPreprocess tests.

parent 55043956
......@@ -500,15 +500,15 @@ static void ps_1_3_test(void) {
"texm3x3pad_x2 t2, t0\n"
"texm3x3tex_x2 t3, t0\n",
{0xffff0103, 0x00000042, 0xb00f0000, 0x00000049, 0xb10f0001, 0xb0e40000,
0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000,
0x0000ffff}
0x00000049, 0xb10f0002, 0xb0e40000, 0x0000004a, 0xb10f0003, 0xb0e40000,
0x0000ffff}
},
{ /* shader 35 */
"ps_1_3\n"
"tex t0\n"
"texdp3tex_x8 t1, t0\n",
{0xffff0103, 0x00000042, 0xb00f0000, 0x00000053, 0xb30f0001, 0xb0e40000,
0x0000ffff}
0x0000ffff}
},
};
......@@ -1227,7 +1227,7 @@ static void ps_3_0_test(void) {
"ps_3_0\n"
"texldd_pp r0, r1, r2, r3, r4\n",
{0xffff0300, 0x0500005d, 0x802f0000, 0x80e40001, 0x80e40002, 0x80e40003,
0x80e40004, 0x0000ffff}
0x80e40004, 0x0000ffff}
},
{ /* shader 10 */
"ps_3_0\n"
......@@ -1409,10 +1409,10 @@ static void failure_test(void) {
hr = D3DAssemble(tests[i], strlen(tests[i]), NULL,
NULL, NULL, D3DCOMPILE_SKIP_VALIDATION,
&shader, &messages);
ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: "
ok(hr == D3DXERR_INVALIDDATA, "Failure test, shader %d: "
"expected D3DAssemble failure with D3DXERR_INVALIDDATA, "
"got 0x%x - %d\n", i, hr, hr & 0x0000FFFF);
if(messages) {
if(messages) {
trace("D3DAssemble messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
......@@ -1420,32 +1420,55 @@ static void failure_test(void) {
DWORD *res = ID3D10Blob_GetBufferPointer(shader);
dump_shader(res);
ID3D10Blob_Release(shader);
}
}
}
}
static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface,
D3D_INCLUDE_TYPE include_type,
LPCSTR filename, LPCVOID parent_data,
LPCVOID *data, UINT *bytes) {
static HRESULT WINAPI testD3DInclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
char *buffer;
char include[] = "#define REGISTER r0\nvs.1.1\n";
char include2[] = "#include \"incl3.vsh\"\n";
char include3[] = "vs.1.1\n";
trace("filename = %s\n",filename);
trace("filename %s\n", filename);
trace("parent_data (%p) -> %s\n", parent_data, (char *)parent_data);
if (!strcmp(filename, "incl.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
CopyMemory(buffer, include, sizeof(include));
*bytes = sizeof(include);
}
else if (!strcmp(filename, "incl3.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3));
CopyMemory(buffer, include3, sizeof(include3));
*bytes = sizeof(include3);
/* Also check for the correct parent_data content */
ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
}
else
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
CopyMemory(buffer, include2, sizeof(include2));
*bytes = sizeof(include2);
}
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
CopyMemory(buffer, include, sizeof(include));
*data = buffer;
*bytes = sizeof(include);
return S_OK;
}
static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, LPCVOID data) {
static HRESULT WINAPI testD3DInclude_close(ID3DInclude *iface, const void *data)
{
HeapFree(GetProcessHeap(), 0, (LPVOID)data);
return S_OK;
}
static const struct ID3DIncludeVtbl D3DInclude_Vtbl = {
static const struct ID3DIncludeVtbl D3DInclude_Vtbl =
{
testD3DInclude_open,
testD3DInclude_close
};
......@@ -1538,6 +1561,111 @@ static void assembleshader_test(void) {
if(shader) ID3D10Blob_Release(shader);
}
static void d3dpreprocess_test(void)
{
const char test1[] =
{
"vs.1.1\n"
"mov DEF2, v0\n"
};
const char testshader[] =
{
"#include \"incl.vsh\"\n"
"mov REGISTER, v0\n"
};
const char testshader2[] =
{
"#include \"incl2.vsh\"\n"
"mov REGISTER, v0\n"
};
HRESULT hr;
ID3DBlob *shader, *messages;
D3D_SHADER_MACRO defines[] =
{
{
"DEF1", "10 + 15"
},
{
"DEF2", "r0"
},
{
NULL, NULL
}
};
struct D3DIncludeImpl include;
/* pDefines test */
shader = NULL;
messages = NULL;
hr = D3DPreprocess(test1, strlen(test1), NULL,
defines, NULL, &shader, &messages);
ok(hr == S_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
/* NULL messages test */
shader = NULL;
hr = D3DPreprocess(test1, strlen(test1), NULL,
defines, NULL, &shader, NULL);
ok(hr == S_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (shader) ID3D10Blob_Release(shader);
/* NULL shader test */
messages = NULL;
hr = D3DPreprocess(test1, strlen(test1), NULL,
defines, NULL, NULL, &messages);
ok(hr == E_INVALIDARG, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
/* pInclude test */
shader = NULL;
messages = NULL;
include.lpVtbl = &D3DInclude_Vtbl;
hr = D3DPreprocess(testshader, strlen(testshader), NULL,
NULL, (ID3DInclude *)&include, &shader, &messages);
ok(hr == S_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
/* recursive #include test */
shader = NULL;
messages = NULL;
hr = D3DPreprocess(testshader2, strlen(testshader2), NULL,
NULL, (ID3DInclude *)&include, &shader, &messages);
ok(hr == S_OK, "D3DPreprocess test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("recursive D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
/* NULL shader tests */
shader = NULL;
messages = NULL;
hr = D3DPreprocess(NULL, 0, NULL,
NULL, NULL, &shader, &messages);
ok(hr == E_INVALIDARG, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
if (messages)
{
trace("D3DPreprocess messages:\n%s", (char *)ID3D10Blob_GetBufferPointer(messages));
ID3D10Blob_Release(messages);
}
if (shader) ID3D10Blob_Release(shader);
}
START_TEST(asm)
{
preproc_test();
......@@ -1555,4 +1683,6 @@ START_TEST(asm)
failure_test();
assembleshader_test();
d3dpreprocess_test();
}
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