Commit 87f51f2f authored by Jactry Zeng's avatar Jactry Zeng Committed by Alexandre Julliard

d3dcompiler: Add D3D_COMPILE_STANDARD_FILE_INCLUDE support for D3DCompile2().

parent dc597eb8
......@@ -829,12 +829,88 @@ static HRESULT compile_shader(const char *preproc_shader, const char *target, co
return hr;
}
static HRESULT WINAPI d3dcompiler_include_from_file_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
char *fullpath, *buffer = NULL, current_dir[MAX_PATH + 1];
const char *initial_dir;
SIZE_T size;
HANDLE file;
ULONG read;
DWORD len;
if ((initial_dir = strrchr(initial_filename, '\\')))
{
len = initial_dir - initial_filename + 1;
initial_dir = initial_filename;
}
else
{
len = GetCurrentDirectoryA(MAX_PATH, current_dir);
current_dir[len] = '\\';
len++;
initial_dir = current_dir;
}
fullpath = heap_alloc(len + strlen(filename) + 1);
if (!fullpath)
return E_OUTOFMEMORY;
memcpy(fullpath, initial_dir, len);
strcpy(fullpath + len, filename);
file = CreateFileA(fullpath, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0);
if (file == INVALID_HANDLE_VALUE)
goto error;
TRACE("Include file found at %s.\n", debugstr_a(fullpath));
size = GetFileSize(file, NULL);
if (size == INVALID_FILE_SIZE)
goto error;
buffer = heap_alloc(size);
if (!buffer)
goto error;
if (!ReadFile(file, buffer, size, &read, NULL) || read != size)
goto error;
*bytes = size;
*data = buffer;
heap_free(fullpath);
CloseHandle(file);
return S_OK;
error:
heap_free(fullpath);
heap_free(buffer);
CloseHandle(file);
WARN("Returning E_FAIL.\n");
return E_FAIL;
}
static HRESULT WINAPI d3dcompiler_include_from_file_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
const struct ID3DIncludeVtbl d3dcompiler_include_from_file_vtbl =
{
d3dcompiler_include_from_file_open,
d3dcompiler_include_from_file_close
};
struct d3dcompiler_include_from_file
{
ID3DInclude ID3DInclude_iface;
};
HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
ID3DBlob **error_messages)
{
struct d3dcompiler_include_from_file include_from_file;
HRESULT hr;
TRACE("data %p, data_size %lu, filename %s, defines %p, include %p, entrypoint %s, "
......@@ -850,6 +926,12 @@ HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filen
if (shader) *shader = NULL;
if (error_messages) *error_messages = NULL;
if (include == D3D_COMPILE_STANDARD_FILE_INCLUDE)
{
include_from_file.ID3DInclude_iface.lpVtbl = &d3dcompiler_include_from_file_vtbl;
include = &include_from_file.ID3DInclude_iface;
}
EnterCriticalSection(&wpp_mutex);
hr = preprocess_shader(data, data_size, filename, defines, include, error_messages);
......
......@@ -18,6 +18,7 @@
*/
#define COBJMACROS
#include "wine/test.h"
#include "wine/heap.h"
#include "d3dx9.h"
#include "d3dcompiler.h"
......@@ -25,6 +26,9 @@
static pD3DCompile ppD3DCompile;
static HRESULT (WINAPI *pD3DCompile2)(const void *data, SIZE_T data_size, const char *filename, const D3D_SHADER_MACRO *defines,
ID3DInclude *include, const char *entrypoint, const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader, ID3DBlob **error_messages);
static HRESULT (WINAPI *pD3DXGetShaderConstantTable)(const DWORD *byte_code, ID3DXConstantTable **constant_table);
struct vec2
......@@ -37,6 +41,63 @@ struct vec4
float x, y, z, w;
};
static WCHAR temp_dir[MAX_PATH];
static BOOL create_file(const WCHAR *filename, const char *data, unsigned int size, WCHAR *out_path)
{
WCHAR path[MAX_PATH];
DWORD written;
HANDLE file;
if (!temp_dir[0])
GetTempPathW(ARRAY_SIZE(temp_dir), temp_dir);
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
file = CreateFileW(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (file == INVALID_HANDLE_VALUE)
return FALSE;
if (WriteFile(file, data, size, &written, NULL))
{
CloseHandle(file);
if (out_path)
lstrcpyW(out_path, path);
return TRUE;
}
CloseHandle(file);
return FALSE;
}
static void delete_file(const WCHAR *filename)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, filename);
DeleteFileW(path);
}
static BOOL create_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
return CreateDirectoryW(path, NULL);
}
static void delete_directory(const WCHAR *dir)
{
WCHAR path[MAX_PATH];
lstrcpyW(path, temp_dir);
lstrcatW(path, dir);
RemoveDirectoryW(path);
}
#define compile_shader(a, b) compile_shader_(__LINE__, a, b)
static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target)
{
......@@ -1269,6 +1330,7 @@ static BOOL load_d3dcompiler(void)
#if D3D_COMPILER_VERSION == 47
if (!(module = LoadLibraryA("d3dcompiler_47.dll"))) return FALSE;
pD3DCompile2 = (void*)GetProcAddress(module, "D3DCompile2");
#else
if (!(module = LoadLibraryA("d3dcompiler_43.dll"))) return FALSE;
#endif
......@@ -1277,6 +1339,192 @@ static BOOL load_d3dcompiler(void)
return TRUE;
}
static HRESULT WINAPI test_d3dinclude_open(ID3DInclude *iface, D3D_INCLUDE_TYPE include_type,
const char *filename, const void *parent_data, const void **data, UINT *bytes)
{
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
char *buffer;
trace("filename %s.\n", filename);
trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
if (!strcmp(filename, "include1.h"))
{
buffer = heap_alloc(strlen(include1));
CopyMemory(buffer, include1, strlen(include1));
*bytes = strlen(include1);
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
ok(!strncmp(include2, parent_data, strlen(include2)),
"Unexpected parent_data value.\n");
}
else if (!strcmp(filename, "include\\include2.h"))
{
buffer = heap_alloc(strlen(include2));
CopyMemory(buffer, include2, strlen(include2));
*bytes = strlen(include2);
ok(!parent_data, "Unexpected parent_data value.\n");
ok(include_type == D3D_INCLUDE_LOCAL, "Unexpected include type %d.\n", include_type);
}
else
{
ok(0, "Unexpected #include for file %s.\n", filename);
return D3DERR_INVALIDCALL;
}
*data = buffer;
return S_OK;
}
static HRESULT WINAPI test_d3dinclude_close(ID3DInclude *iface, const void *data)
{
heap_free((void *)data);
return S_OK;
}
static const struct ID3DIncludeVtbl test_d3dinclude_vtbl =
{
test_d3dinclude_open,
test_d3dinclude_close
};
struct test_d3dinclude
{
ID3DInclude ID3DInclude_iface;
};
static void test_d3dcompile(void)
{
struct test_d3dinclude include = {{&test_d3dinclude_vtbl}};
WCHAR filename[MAX_PATH], directory[MAX_PATH];
ID3D10Blob *blob = NULL, *errors = NULL;
CHAR filename_a[MAX_PATH];
HRESULT hr;
DWORD len;
static const char ps_code[] =
"#include \"include\\include2.h\"\n"
"\n"
"float4 main() : COLOR\n"
"{\n"
" return light_color;\n"
"}";
static const char include1[] =
"#define LIGHT float4(0.0f, 0.2f, 0.5f, 1.0f)\n";
static const char include1_wrong[] =
"#define LIGHT nope\n";
static const char include2[] =
"#include \"include1.h\"\n"
"float4 light_color = LIGHT;\n";
create_file(L"source.ps", ps_code, strlen(ps_code), filename);
create_directory(L"include");
create_file(L"include\\include1.h", include1_wrong, strlen(include1_wrong), NULL);
create_file(L"include1.h", include1, strlen(include1), NULL);
create_file(L"include\\include2.h", include2, strlen(include2), NULL);
len = WideCharToMultiByte(CP_ACP, 0, filename, -1, NULL, 0, NULL, NULL);
WideCharToMultiByte(CP_ACP, 0, filename, -1, filename_a, len, NULL, NULL);
hr = ppD3DCompile(ps_code, sizeof(ps_code), filename_a, NULL, &include.ID3DInclude_iface, "main", "ps_2_0", 0, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
/* Also skip D3DCompile() D3D_COMPILE_STANDARD_FILE_INCLUDE tests from
* d3dcompiler_43 or earlier since they crash on Windows. */
if (!pD3DCompile2)
{
skip("D3DCompile2() isn't supported.\n");
goto cleanup;
}
hr = ppD3DCompile(ps_code, sizeof(ps_code), NULL, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main", "ps_2_0", 0, 0, &blob, &errors);
ok(hr == E_FAIL, "Got hr %#x.\n", hr);
ok(!blob, "Got unexpected blob.\n");
ok(!!errors, "Got unexpected errors.\n");
ID3D10Blob_Release(errors);
errors = NULL;
/* Windows always seems to resolve includes from the initial file location
* instead of using the immediate parent, as it would be the case for
* standard C preprocessor includes. */
hr = ppD3DCompile(ps_code, sizeof(ps_code), filename_a, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main", "ps_2_0", 0, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
hr = pD3DCompile2(ps_code, sizeof(ps_code), filename_a, NULL, &include.ID3DInclude_iface,
"main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
hr = pD3DCompile2(ps_code, sizeof(ps_code), filename_a, NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
GetCurrentDirectoryW(MAX_PATH, directory);
SetCurrentDirectoryW(temp_dir);
hr = ppD3DCompile(ps_code, sizeof(ps_code), "source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main", "ps_2_0", 0, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
hr = pD3DCompile2(ps_code, sizeof(ps_code), "source.ps", NULL, D3D_COMPILE_STANDARD_FILE_INCLUDE,
"main", "ps_2_0", 0, 0, 0, NULL, 0, &blob, &errors);
todo_wine ok(hr == S_OK, "Got hr %#x.\n", hr);
todo_wine ok(!!blob, "Got unexpected blob.\n");
ok(!errors, "Got unexpected errors.\n");
if (blob)
{
ID3D10Blob_Release(blob);
blob = NULL;
}
SetCurrentDirectoryW(directory);
cleanup:
delete_file(L"source.ps");
delete_file(L"include\\include1.h");
delete_file(L"include1.h");
delete_file(L"include\\include2.h");
delete_directory(L"include");
}
START_TEST(hlsl_d3d9)
{
HMODULE mod;
......@@ -1309,4 +1557,5 @@ START_TEST(hlsl_d3d9)
test_constant_table();
test_fail();
test_d3dcompile();
}
......@@ -82,6 +82,8 @@ static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
......
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