Commit 8a1a94cd authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d8: Explicitly translate resource map flags.

parent 72c31c14
......@@ -193,7 +193,7 @@ static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT
wined3d_box.right = offset + size;
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
0, &wined3d_map_desc, &wined3d_box, flags);
0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
*data = wined3d_map_desc.data;
......@@ -490,7 +490,7 @@ static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT o
wined3d_box.right = offset + size;
wined3d_mutex_lock();
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
0, &wined3d_map_desc, &wined3d_box, flags);
0, &wined3d_map_desc, &wined3d_box, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
*data = wined3d_map_desc.data;
......
......@@ -273,6 +273,7 @@ HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_dev
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
......
......@@ -141,6 +141,24 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
}
}
unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
{
static const unsigned int handled = D3DLOCK_READONLY
| D3DLOCK_NOSYSLOCK
| D3DLOCK_NOOVERWRITE
| D3DLOCK_DISCARD
| D3DLOCK_NO_DIRTY_UPDATE;
unsigned int wined3d_flags;
wined3d_flags = flags & handled;
flags &= ~handled;
if (flags)
FIXME("Unhandled flags %#x.\n", flags);
return wined3d_flags;
}
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch (primitive_type)
......
......@@ -244,7 +244,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
}
hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
&map_desc, rect ? &box : NULL, flags);
&map_desc, rect ? &box : NULL, wined3dmapflags_from_d3dmapflags(flags));
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
......
......@@ -147,7 +147,8 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
wined3d_mutex_lock();
if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
wined3dmapflags_from_d3dmapflags(flags))))
map_desc.data = NULL;
wined3d_mutex_unlock();
......
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