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wine
wine-cw
Commits
8a6295a0
Commit
8a6295a0
authored
Jan 19, 2005
by
Joris Huizer
Committed by
Alexandre Julliard
Jan 19, 2005
Browse files
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Plain Diff
Get rid of some TRACE(..., This->resource.ref).
parent
2717b812
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
26 additions
and
25 deletions
+26
-25
basetexture.c
dlls/wined3d/basetexture.c
+6
-5
indexbuffer.c
dlls/wined3d/indexbuffer.c
+5
-5
resource.c
dlls/wined3d/resource.c
+5
-5
surface.c
dlls/wined3d/surface.c
+5
-5
vertexbuffer.c
dlls/wined3d/vertexbuffer.c
+5
-5
No files found.
dlls/wined3d/basetexture.c
View file @
8a6295a0
...
...
@@ -37,16 +37,17 @@ HRESULT WINAPI IWineD3DBaseTextureImpl_QueryInterface(IWineD3DBaseTexture *iface
ULONG
WINAPI
IWineD3DBaseTextureImpl_AddRef
(
IWineD3DBaseTexture
*
iface
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
ref
-
1
);
IUnknown_AddRef
(
This
->
resource
.
parent
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
)
;
return
ref
;
}
ULONG
WINAPI
IWineD3DBaseTextureImpl_Release
(
IWineD3DBaseTexture
*
iface
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
...
...
dlls/wined3d/indexbuffer.c
View file @
8a6295a0
...
...
@@ -38,16 +38,16 @@ HRESULT WINAPI IWineD3DIndexBufferImpl_QueryInterface(IWineD3DIndexBuffer *iface
ULONG
WINAPI
IWineD3DIndexBufferImpl_AddRef
(
IWineD3DIndexBuffer
*
iface
)
{
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
ref
-
1
);
IUnknown_AddRef
(
This
->
resource
.
parent
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
);
return
ref
;
}
ULONG
WINAPI
IWineD3DIndexBufferImpl_Release
(
IWineD3DIndexBuffer
*
iface
)
{
IWineD3DIndexBufferImpl
*
This
=
(
IWineD3DIndexBufferImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
allocatedMemory
);
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
);
...
...
dlls/wined3d/resource.c
View file @
8a6295a0
...
...
@@ -36,15 +36,15 @@ HRESULT WINAPI IWineD3DResourceImpl_QueryInterface(IWineD3DResource *iface, REFI
ULONG
WINAPI
IWineD3DResourceImpl_AddRef
(
IWineD3DResource
*
iface
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
ref
-
1
);
return
ref
;
}
ULONG
WINAPI
IWineD3DResourceImpl_Release
(
IWineD3DResource
*
iface
)
{
IWineD3DResourceImpl
*
This
=
(
IWineD3DResourceImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
...
...
dlls/wined3d/surface.c
View file @
8a6295a0
...
...
@@ -38,16 +38,16 @@ HRESULT WINAPI IWineD3DSurfaceImpl_QueryInterface(IWineD3DSurface *iface, REFIID
ULONG
WINAPI
IWineD3DSurfaceImpl_AddRef
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
ref
-
1
);
IUnknown_AddRef
(
This
->
resource
.
parent
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
)
;
return
ref
;
}
ULONG
WINAPI
IWineD3DSurfaceImpl_Release
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
allocatedMemory
);
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
);
...
...
dlls/wined3d/vertexbuffer.c
View file @
8a6295a0
...
...
@@ -38,16 +38,16 @@ HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *ifa
ULONG
WINAPI
IWineD3DVertexBufferImpl_AddRef
(
IWineD3DVertexBuffer
*
iface
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : AddRef increasing from %ld
\n
"
,
This
,
ref
-
1
);
IUnknown_AddRef
(
This
->
resource
.
parent
);
return
InterlockedIncrement
(
&
This
->
resource
.
ref
)
;
return
ref
;
}
ULONG
WINAPI
IWineD3DVertexBufferImpl_Release
(
IWineD3DVertexBuffer
*
iface
)
{
IWineD3DVertexBufferImpl
*
This
=
(
IWineD3DVertexBufferImpl
*
)
iface
;
ULONG
ref
;
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
This
->
resource
.
ref
);
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
resource
.
ref
);
TRACE
(
"(%p) : Releasing from %ld
\n
"
,
This
,
ref
+
1
);
if
(
ref
==
0
)
{
HeapFree
(
GetProcessHeap
(),
0
,
This
->
allocatedMemory
);
IWineD3DDevice_Release
((
IWineD3DDevice
*
)
This
->
resource
.
wineD3DDevice
);
...
...
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