Commit 8a985174 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11: Add D3D11On12CreateDevice() stub.

parent 43c0e33f
......@@ -4,6 +4,7 @@
@ stdcall D3D11CoreRegisterLayers()
@ stdcall D3D11CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
@ stdcall D3D11CreateDeviceAndSwapChain(ptr long ptr long ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3D11On12CreateDevice(ptr long ptr long ptr long long ptr ptr ptr)
@ stub D3DKMTCloseAdapter
@ stub D3DKMTCreateAllocation
@ stub D3DKMTCreateContext
......
......@@ -377,3 +377,18 @@ cleanup:
return hr;
}
HRESULT WINAPI D3D11On12CreateDevice(IUnknown *device, UINT flags,
const D3D_FEATURE_LEVEL *feature_levels, UINT feature_level_count,
IUnknown * const *queues, UINT queue_count, UINT node_mask,
ID3D11Device **d3d11_device, ID3D11DeviceContext **d3d11_immediate_context,
D3D_FEATURE_LEVEL *obtained_feature_level)
{
FIXME("device %p, flags %#x, feature_levels %p, feature_level_count %u, "
"queues %p, queue_count %u, node_mask 0x%08x, "
"d3d11_device %p, d3d11_immediate_context %p, obtained_feature_level %p stub!\n",
device, flags, feature_levels, feature_level_count, queues, queue_count,
node_mask, d3d11_device, d3d11_immediate_context, obtained_feature_level);
return E_NOTIMPL;
}
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment