Commit 8c2874ee authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Put local constants into the shader code in ARB shaders.

parent 667f4225
...@@ -9,7 +9,7 @@ ...@@ -9,7 +9,7 @@
* Copyright 2006 Ivan Gyurdiev * Copyright 2006 Ivan Gyurdiev
* Copyright 2006 Jason Green * Copyright 2006 Jason Green
* Copyright 2006 Henri Verbeet * Copyright 2006 Henri Verbeet
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers * Copyright 2007-2011, 2013 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers * Copyright 2009 Henri Verbeet for CodeWeavers
* *
* This library is free software; you can redistribute it and/or * This library is free software; you can redistribute it and/or
...@@ -753,36 +753,13 @@ static void shader_arb_update_float_pixel_constants(struct wined3d_device *devic ...@@ -753,36 +753,13 @@ static void shader_arb_update_float_pixel_constants(struct wined3d_device *devic
priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, start + count); priv->highest_dirty_ps_const = max(priv->highest_dirty_ps_const, start + count);
} }
static DWORD *local_const_mapping(const struct wined3d_shader *shader)
{
const struct wined3d_shader_lconst *lconst;
DWORD *ret;
DWORD idx = 0;
if (shader->load_local_constsF || list_empty(&shader->constantsF))
return NULL;
ret = HeapAlloc(GetProcessHeap(), 0, sizeof(DWORD) * shader->limits.constant_float);
if (!ret)
{
ERR("Out of memory\n");
return NULL;
}
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
ret[lconst->idx] = idx++;
}
return ret;
}
/* Generate the variable & register declarations for the ARB_vertex_program output target */ /* Generate the variable & register declarations for the ARB_vertex_program output target */
static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shader, static void shader_generate_arb_declarations(const struct wined3d_shader *shader,
const struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer, const struct wined3d_shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer,
const struct wined3d_gl_info *gl_info, const DWORD *lconst_map, const struct wined3d_gl_info *gl_info, DWORD *num_clipplanes,
DWORD *num_clipplanes, const struct shader_arb_ctx_priv *ctx) const struct shader_arb_ctx_priv *ctx)
{ {
DWORD i, next_local = 0; DWORD i;
char pshader = shader_is_pshader_version(reg_maps->shader_version.type); char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
const struct wined3d_shader_lconst *lconst; const struct wined3d_shader_lconst *lconst;
unsigned max_constantsF; unsigned max_constantsF;
...@@ -874,16 +851,14 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade ...@@ -874,16 +851,14 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade
} }
} }
/* Load local constants using the program-local space, if (!shader->load_local_constsF)
* this avoids reloading them each time the shader is used
*/
if (lconst_map)
{ {
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry) LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{ {
shader_addline(buffer, "PARAM C%u = program.local[%u];\n", lconst->idx, const float *value;
lconst_map[lconst->idx]); value = (const float *)lconst->value;
next_local = max(next_local, lconst_map[lconst->idx] + 1); shader_addline(buffer, "PARAM C%u = {%.8e, %.8e, %.8e, %.8e};\n", lconst->idx,
value[0], value[1], value[2], value[3]);
} }
} }
...@@ -924,8 +899,6 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade ...@@ -924,8 +899,6 @@ static DWORD shader_generate_arb_declarations(const struct wined3d_shader *shade
} }
} }
} }
return next_local;
} }
static const char * const shift_tab[] = { static const char * const shift_tab[] = {
...@@ -3586,11 +3559,10 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader, ...@@ -3586,11 +3559,10 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled) const struct arb_ps_compile_args *args, struct arb_ps_compiled_shader *compiled)
{ {
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
const struct wined3d_shader_lconst *lconst;
const DWORD *function = shader->function; const DWORD *function = shader->function;
GLuint retval; GLuint retval;
char fragcolor[16]; char fragcolor[16];
DWORD *lconst_map = local_const_mapping(shader), next_local; DWORD next_local = 0;
struct shader_arb_ctx_priv priv_ctx; struct shader_arb_ctx_priv priv_ctx;
BOOL dcl_td = FALSE; BOOL dcl_td = FALSE;
BOOL want_nv_prog = FALSE; BOOL want_nv_prog = FALSE;
...@@ -3748,8 +3720,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader, ...@@ -3748,8 +3720,7 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
} }
/* Base Declarations */ /* Base Declarations */
next_local = shader_generate_arb_declarations(shader, reg_maps, shader_generate_arb_declarations(shader, reg_maps, buffer, gl_info, NULL, &priv_ctx);
buffer, gl_info, lconst_map, NULL, &priv_ctx);
for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i) for (i = 0, map = reg_maps->bumpmat; map; map >>= 1, ++i)
{ {
...@@ -3910,18 +3881,6 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader, ...@@ -3910,18 +3881,6 @@ static GLuint shader_arb_generate_pshader(const struct wined3d_shader *shader,
if (!native) WARN("Program exceeds native resource limits.\n"); if (!native) WARN("Program exceeds native resource limits.\n");
} }
/* Load immediate constants */
if (lconst_map)
{
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
const float *value = (const float *)lconst->value;
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, lconst_map[lconst->idx], value));
checkGLcall("glProgramLocalParameter4fvARB");
}
HeapFree(GetProcessHeap(), 0, lconst_map);
}
return retval; return retval;
} }
...@@ -4177,10 +4136,9 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, ...@@ -4177,10 +4136,9 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
const struct arb_vshader_private *shader_data = shader->backend_data; const struct arb_vshader_private *shader_data = shader->backend_data;
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps; const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
struct shader_arb_priv *priv = shader->device->shader_priv; struct shader_arb_priv *priv = shader->device->shader_priv;
const struct wined3d_shader_lconst *lconst;
const DWORD *function = shader->function; const DWORD *function = shader->function;
GLuint ret; GLuint ret;
DWORD next_local, *lconst_map = local_const_mapping(shader); DWORD next_local = 0;
struct shader_arb_ctx_priv priv_ctx; struct shader_arb_ctx_priv priv_ctx;
unsigned int i; unsigned int i;
GLint errPos; GLint errPos;
...@@ -4228,8 +4186,8 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, ...@@ -4228,8 +4186,8 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
shader_addline(buffer, "TEMP TB;\n"); shader_addline(buffer, "TEMP TB;\n");
/* Base Declarations */ /* Base Declarations */
next_local = shader_generate_arb_declarations(shader, reg_maps, buffer, shader_generate_arb_declarations(shader, reg_maps, buffer, gl_info,
gl_info, lconst_map, &priv_ctx.vs_clipplanes, &priv_ctx); &priv_ctx.vs_clipplanes, &priv_ctx);
for(i = 0; i < MAX_CONST_I; i++) for(i = 0; i < MAX_CONST_I; i++)
{ {
...@@ -4321,18 +4279,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader, ...@@ -4321,18 +4279,7 @@ static GLuint shader_arb_generate_vshader(const struct wined3d_shader *shader,
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native)); GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, &native));
checkGLcall("glGetProgramivARB()"); checkGLcall("glGetProgramivARB()");
if (!native) WARN("Program exceeds native resource limits.\n"); if (!native) WARN("Program exceeds native resource limits.\n");
/* Load immediate constants */
if (lconst_map)
{
LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
{
const float *value = (const float *)lconst->value;
GL_EXTCALL(glProgramLocalParameter4fvARB(GL_VERTEX_PROGRAM_ARB, lconst_map[lconst->idx], value));
}
}
} }
HeapFree(GetProcessHeap(), 0, lconst_map);
return ret; return ret;
} }
......
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