Commit 8daf96c2 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

- fix bug in 'Blt DEPTH_FILL' override

- added a lock around the flushing of a surface to the frame buffer - optimize texture loading my minimizing the cases where a conversion needs to occur and also by reusing the allocated memory
parent 4c591d4e
......@@ -119,6 +119,7 @@ static BOOL opengl_flip( LPVOID dev, LPVOID drawable)
gl_d3d_dev->front_state = SURFACE_GL;
glXSwapBuffers(gl_d3d_dev->display, (Drawable)drawable);
LEAVE_GL();
return TRUE;
}
......@@ -2523,12 +2524,16 @@ d3ddevice_blt(IDirectDrawSurfaceImpl *This, LPRECT rdst,
/* This is easy to handle for the D3D Device... */
DWORD color = lpbltfx->u5.dwFillColor;
D3DRECT rect;
TRACE(" executing D3D Device override.\n");
if (rdst) {
rect.u1.x1 = rdst->left;
rect.u2.y1 = rdst->top;
rect.u3.x2 = rdst->right;
rect.u4.y2 = rdst->bottom;
d3ddevice_clear(This->d3ddevice, 1, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
}
d3ddevice_clear(This->d3ddevice, rdst != NULL ? 1 : 0, &rect, D3DCLEAR_TARGET, color, 0.0, 0x00000000);
return DD_OK;
}
return DDERR_INVALIDPARAMS;
......@@ -2845,6 +2850,9 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
GLint tex_state;
int x, y;
/* This is to prevent another thread to actually lock the buffer while we flush it on screen */
EnterCriticalSection(&(d3d_dev->crit));
loc_rect.top = 0;
loc_rect.left = 0;
loc_rect.bottom = surf->surface_desc.dwHeight;
......@@ -2884,6 +2892,7 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
glPixelStorei(GL_UNPACK_SWAP_BYTES, TRUE);
} else {
ERR(" unsupported pixel format at frame buffer flush.\n");
LeaveCriticalSection(&(d3d_dev->crit));
return;
}
......@@ -2973,6 +2982,9 @@ static void d3ddevice_flush_to_frame_buffer(IDirect3DDeviceImpl *d3d_dev, LPCREC
}
}
#endif
/* And leave the critical section... */
LeaveCriticalSection(&(d3d_dev->crit));
}
static void d3ddevice_unlock_update(IDirectDrawSurfaceImpl* This, LPCRECT pRect)
......
......@@ -102,7 +102,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
surf_ptr = This;
while (surf_ptr != NULL) {
GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
GLenum internal_format = GL_RGBA, format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
VOID *surface = NULL;
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(surf_ptr->surface_desc);
IDirect3DTextureGLImpl *gl_surf_ptr = (IDirect3DTextureGLImpl *) surf_ptr->tex_private;
......@@ -178,6 +178,9 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
DWORD i;
BYTE *src = (BYTE *) src_d->lpSurface, *dst;
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (BYTE *) surface;
......@@ -190,6 +193,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_BYTE;
}
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
......@@ -209,6 +213,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
error = TRUE;
} else {
format = GL_RGB;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
}
} else {
......@@ -233,7 +238,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
......@@ -246,9 +254,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_RGB;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
......@@ -256,13 +266,17 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
......@@ -279,13 +293,17 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
/* Change the alpha value of the color-keyed pixels to emulate color-keying. */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
......@@ -302,14 +320,17 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
/* Move the four Alpha bits... */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x0FFF) << 4;
......@@ -318,29 +339,29 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
*dst |= (color & 0xF000) >> 12;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x0FFF) << 4) |
((color & 0xF000) >> 12));
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
/* Converting the 1555 format in 5551 packed */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst = (color & 0x7FFF) << 1;
......@@ -349,16 +370,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
*dst |= (color & 0x8000) >> 15;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
WORD color = *src++;
*dst++ = (((color & 0x7FFF) << 1) |
((color & 0x8000) >> 15));
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
......@@ -367,7 +386,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
dst = (WORD *) surface;
......@@ -388,6 +410,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
error = TRUE;
......@@ -403,7 +426,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
BYTE *src = (BYTE *) src_d->lpSurface;
DWORD *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
......@@ -416,9 +442,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
dst++;
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGR;
internal_format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE;
}
} else {
......@@ -434,8 +462,12 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
......@@ -447,19 +479,22 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xFF000000)) {
/* Convert from ARGB (Windows' format) to RGBA.
Note: need to check for GL extensions handling ARGB instead of always converting */
if (src_d->dwFlags & DDSD_CKSRCBLT) {
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
......@@ -468,16 +503,14 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
} else {
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
DWORD color = *src++;
*dst = (color & 0x00FFFFFF) << 8;
*dst |= (color & 0xFF000000) >> 24;
dst++;
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
format = GL_BGRA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
}
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
......@@ -486,7 +519,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
if (glThis->surface_ptr != NULL)
surface = glThis->surface_ptr;
else
surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
if (src_d->dwFlags & DDSD_CKSRCBLT) {
......@@ -504,6 +540,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
}
format = GL_RGBA;
internal_format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
error = TRUE;
......@@ -519,7 +556,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
if (gl_surf_ptr->initial_upload_done == FALSE) {
glTexImage2D(GL_TEXTURE_2D,
surf_ptr->mipmap_level,
format,
internal_format,
src_d->dwWidth, src_d->dwHeight,
0,
format,
......@@ -537,7 +574,9 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This) {
}
gl_surf_ptr->dirty_flag = FALSE;
if (surface) HeapFree(GetProcessHeap(), 0, surface);
/* And store the surface pointer for future reuse.. */
if (surface)
glThis->surface_ptr = surface;
} else if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR(" unsupported pixel format for textures : \n");
......@@ -649,6 +688,9 @@ gltex_final_release(IDirectDrawSurfaceImpl *This)
glDeleteTextures(1, &(glThis->tex_name));
LEAVE_GL();
if (glThis->surface_ptr != NULL)
HeapFree(GetProcessHeap(), 0, glThis->surface_ptr);
/* And if this texture was the current one, remove it at the device level */
if (This->d3ddevice != NULL)
for (i = 0; i < MAX_TEXTURES; i++)
......
......@@ -81,6 +81,9 @@ typedef struct IDirect3DTextureGLImpl
BOOLEAN initial_upload_done;
BOOLEAN dirty_flag;
/* Surface optimization */
void *surface_ptr;
/* This is for now used to override 'standard' surface stuff to be as transparent as possible */
void (*final_release)(struct IDirectDrawSurfaceImpl *This);
void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
......
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