Commit 8f6cf460 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Implement D3DXFillCubeTexture function.

parent bffbf346
......@@ -122,7 +122,7 @@
@ stub D3DXDisassembleEffect
@ stub D3DXDisassembleShader
@ stub D3DXFileCreate
@ stub D3DXFillCubeTexture
@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX
@ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX
......
......@@ -776,6 +776,162 @@ static void test_D3DXFillTexture(IDirect3DDevice9 *device)
IDirect3DTexture9_Release(tex);
}
static void WINAPI fillfunc_cube(D3DXVECTOR4 *value, const D3DXVECTOR3 *texcoord,
const D3DXVECTOR3 *texelsize, void *data)
{
value->x = (texcoord->x + 1.0f) / 2.0f;
value->y = (texcoord->y + 1.0f) / 2.0f;
value->z = (texcoord->z + 1.0f) / 2.0f;
value->w = texelsize->x;
}
enum cube_coord
{
XCOORD = 0,
XCOORDINV = 1,
YCOORD = 2,
YCOORDINV = 3,
ZERO = 4,
ONE = 5
};
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
switch (coord)
{
case XCOORD:
return x + 0.5f;
case XCOORDINV:
return size - x - 0.5f;
case YCOORD:
return y + 0.5f;
case YCOORDINV:
return size - y - 0.5f;
case ZERO:
return 0.0f;
case ONE:
return size;
default:
trace("Unexpected coordinate value\n");
return 0.0f;
}
}
static void test_D3DXFillCubeTexture(IDirect3DDevice9 *device)
{
IDirect3DCubeTexture9 *tex;
HRESULT hr;
D3DLOCKED_RECT lock_rect;
DWORD x, y, f, m;
DWORD v[4], e[4];
DWORD value, expected, size, pitch;
enum cube_coord coordmap[6][3] =
{
{ONE, YCOORDINV, XCOORDINV},
{ZERO, YCOORDINV, XCOORD},
{XCOORD, ONE, YCOORD},
{XCOORD, ZERO, YCOORDINV},
{XCOORD, YCOORDINV, ONE},
{XCOORDINV, YCOORDINV, ZERO}
};
size = 4;
hr = IDirect3DDevice9_CreateCubeTexture(device, size, 0, 0, D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
ok(hr == D3D_OK, "D3DXFillCubeTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (m = 0; m < 3; m++)
{
for (f = 0; f < 6; f++)
{
hr = IDirect3DCubeTexture9_LockRect(tex, f, m, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(DWORD);
for (y = 0; y < size; y++)
{
for (x = 0; x < size; x++)
{
value = ((DWORD *)lock_rect.pBits)[y * pitch + x];
v[0] = (value >> 24) & 0xff;
v[1] = (value >> 16) & 0xff;
v[2] = (value >> 8) & 0xff;
v[3] = value & 0xff;
e[0] = (f == 0) || (f == 1) ?
0 : (BYTE)(255.0f / size * 2.0f + 0.5f);
e[1] = get_cube_coord(coordmap[f][0], x, y, size) / size * 255.0f + 0.5f;
e[2] = get_cube_coord(coordmap[f][1], x, y, size) / size * 255.0f + 0.5f;
e[3] = get_cube_coord(coordmap[f][2], x, y, size) / size * 255.0f + 0.5f;
expected = e[0] << 24 | e[1] << 16 | e[2] << 8 | e[3];
ok(color_match(v, e),
"Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
f, x, y, value, expected);
}
}
IDirect3DCubeTexture9_UnlockRect(tex, f, m);
}
}
size >>= 1;
}
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(tex);
hr = IDirect3DDevice9_CreateCubeTexture(device, 4, 1, 0, D3DFMT_A1R5G5B5,
D3DPOOL_MANAGED, &tex, NULL);
if (SUCCEEDED(hr))
{
hr = D3DXFillCubeTexture(tex, fillfunc_cube, NULL);
ok(hr == D3D_OK, "D3DXFillTexture returned %#x, expected %#x\n", hr, D3D_OK);
for (f = 0; f < 6; f++)
{
hr = IDirect3DCubeTexture9_LockRect(tex, f, 0, &lock_rect, NULL, D3DLOCK_READONLY);
ok(hr == D3D_OK, "Couldn't lock the texture, error %#x\n", hr);
if (SUCCEEDED(hr))
{
pitch = lock_rect.Pitch / sizeof(WORD);
for (y = 0; y < 4; y++)
{
for (x = 0; x < 4; x++)
{
value = ((WORD *)lock_rect.pBits)[y * pitch + x];
v[0] = value >> 15;
v[1] = value >> 10 & 0x1f;
v[2] = value >> 5 & 0x1f;
v[3] = value & 0x1f;
e[0] = (f == 0) || (f == 1) ?
0 : (BYTE)(1.0f / size * 2.0f + 0.5f);
e[1] = get_cube_coord(coordmap[f][0], x, y, 4) / 4 * 31.0f + 0.5f;
e[2] = get_cube_coord(coordmap[f][1], x, y, 4) / 4 * 31.0f + 0.5f;
e[3] = get_cube_coord(coordmap[f][2], x, y, 4) / 4 * 31.0f + 0.5f;
expected = e[0] << 15 | e[1] << 10 | e[2] << 5 | e[3];
ok(color_match(v, e),
"Texel at face %u (%u, %u) doesn't match: %#x, expected %#x\n",
f, x, y, value, expected);
}
}
IDirect3DCubeTexture9_UnlockRect(tex, f, 0);
}
}
}
else
skip("Failed to create texture\n");
IDirect3DCubeTexture9_Release(tex);
}
START_TEST(texture)
{
HWND wnd;
......@@ -813,6 +969,7 @@ START_TEST(texture)
test_D3DXCreateTexture(device);
test_D3DXFilterTexture(device);
test_D3DXFillTexture(device);
test_D3DXFillCubeTexture(device);
IDirect3DDevice9_Release(device);
IDirect3D9_Release(d3d);
......
......@@ -1028,3 +1028,138 @@ HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture,
return D3D_OK;
}
enum cube_coord
{
XCOORD = 0,
XCOORDINV = 1,
YCOORD = 2,
YCOORDINV = 3,
ZERO = 4,
ONE = 5
};
static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size)
{
switch (coord)
{
case XCOORD:
return x + 0.5f;
case XCOORDINV:
return size - x - 0.5f;
case YCOORD:
return y + 0.5f;
case YCOORDINV:
return size - y - 0.5f;
case ZERO:
return 0.0f;
case ONE:
return size;
default:
ERR("Unexpected coordinate value\n");
return 0.0f;
}
}
HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture,
LPD3DXFILL3D function,
LPVOID funcdata)
{
DWORD miplevels;
DWORD m, i, x, y, c, f, v;
D3DSURFACE_DESC desc;
D3DLOCKED_RECT lock_rect;
D3DXVECTOR4 value;
D3DXVECTOR3 coord, size;
const PixelFormatDesc *format;
BYTE *data, *pos;
BYTE byte, mask;
float comp_value;
const static enum cube_coord coordmap[6][3] =
{
{ONE, YCOORDINV, XCOORDINV},
{ZERO, YCOORDINV, XCOORD},
{XCOORD, ONE, YCOORD},
{XCOORD, ZERO, YCOORDINV},
{XCOORD, YCOORDINV, ONE},
{XCOORDINV, YCOORDINV, ZERO}
};
if (texture == NULL || function == NULL)
return D3DERR_INVALIDCALL;
miplevels = IDirect3DBaseTexture9_GetLevelCount(texture);
for (m = 0; m < miplevels; m++)
{
if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc)))
return D3DERR_INVALIDCALL;
format = get_format_info(desc.Format);
if (format->format == D3DFMT_UNKNOWN)
{
FIXME("Unsupported texture format %#x\n", desc.Format);
return D3DERR_INVALIDCALL;
}
for (f = 0; f < 6; f++)
{
if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD)))
return D3DERR_INVALIDCALL;
size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width;
size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width;
size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width;
data = lock_rect.pBits;
for (y = 0; y < desc.Height; y++)
{
for (x = 0; x < desc.Width; x++)
{
coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f;
function(&value, &coord, &size, funcdata);
pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel;
for (i = 0; i < format->bytes_per_pixel; i++)
pos[i] = 0;
for (c = 0; c < 4; c++)
{
switch (c)
{
case 0: /* Alpha */
comp_value = value.w;
break;
case 1: /* Red */
comp_value = value.x;
break;
case 2: /* Green */
comp_value = value.y;
break;
case 3: /* Blue */
comp_value = value.z;
break;
}
v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f;
for (i = 0; i < format->bits[c] + format->shift[c]; i += 8)
{
mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i;
byte = (v << format->shift[c] >> i) & mask;
pos[i / 8] |= byte;
}
}
}
}
IDirect3DCubeTexture9_UnlockRect(texture, f, m);
}
}
return D3D_OK;
}
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