Commit 8f836817 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Don't use an index as variable handle, it's not useable for subvariables.

parent 09683315
......@@ -657,19 +657,29 @@ static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
return 4 * desc->Elements * desc->Rows * desc->Columns;
}
static inline int is_constant_handle(D3DXHANDLE handle)
static inline struct ctab_constant *constant_from_handle(D3DXHANDLE handle)
{
return !((UINT_PTR)handle >> 16);
return (struct ctab_constant *)handle;
}
static inline struct ctab_constant *constant_from_handle(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
static inline D3DXHANDLE handle_from_constant(struct ctab_constant *constant)
{
return &table->constants[(UINT_PTR)handle - 1];
return (D3DXHANDLE)constant;
}
static inline D3DXHANDLE handle_from_constant_index(UINT index)
static inline struct ctab_constant *is_valid_constant(struct ID3DXConstantTableImpl *table, D3DXHANDLE handle)
{
return (D3DXHANDLE)(DWORD_PTR)(index + 1);
struct ctab_constant *c = constant_from_handle(handle);
UINT i;
if (!c) return NULL;
for (i = 0; i < table->desc.Constants; ++i)
{
if (&table->constants[i] == c) return c;
}
return NULL;
}
static inline void set_float_shader_constant(struct ID3DXConstantTableImpl *table, IDirect3DDevice9 *device,
......@@ -771,14 +781,14 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable
return D3DERR_INVALIDCALL;
/* Applications can pass the name of the constant in place of the handle */
if (!is_constant_handle(constant))
if (!is_valid_constant(This, constant))
{
constant = ID3DXConstantTable_GetConstantByName(iface, NULL, constant);
if (!constant)
return D3DERR_INVALIDCALL;
}
constant_info = constant_from_handle(This, constant);
constant_info = constant_from_handle(constant);
if (desc)
*desc = constant_info->desc;
......@@ -822,7 +832,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable *
if (index >= This->desc.Constants)
return NULL;
return handle_from_constant_index(index);
return handle_from_constant(&This->constants[index]);
}
static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantTable *iface, D3DXHANDLE constant, LPCSTR name)
......@@ -843,7 +853,7 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstantByName(ID3DXConstantT
for (i = 0; i < This->desc.Constants; i++)
if (!strcmp(This->constants[i].desc.Name, name))
return handle_from_constant_index(i);
return handle_from_constant(&This->constants[i]);
return NULL;
}
......
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