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wine
wine-cw
Commits
906b6597
Commit
906b6597
authored
Jun 27, 2022
by
Nikolay Sivov
Committed by
Alexandre Julliard
Jun 27, 2022
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d2d1/tests: Enable effect context tests on Wine.
Signed-off-by:
Nikolay Sivov
<
nsivov@codeweavers.com
>
parent
58ba801f
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1 changed file
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1 addition
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5 deletions
+1
-5
d2d1.c
dlls/d2d1/tests/d2d1.c
+1
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dlls/d2d1/tests/d2d1.c
View file @
906b6597
...
...
@@ -10886,8 +10886,6 @@ static void test_effect_context(BOOL d3d11)
hr
=
ID2D1Effect_GetValueByName
(
effect
,
L"Context"
,
D2D1_PROPERTY_TYPE_IUNKNOWN
,
(
BYTE
*
)
&
effect_context
,
sizeof
(
effect_context
));
ok
(
hr
==
S_OK
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
if
(
!
strcmp
(
winetest_platform
,
"wine"
))
goto
done
;
/* Test shader loading */
loaded
=
ID2D1EffectContext_IsShaderLoaded
(
effect_context
,
&
GUID_TestVertexShader
);
...
...
@@ -10920,9 +10918,7 @@ static void test_effect_context(BOOL d3d11)
loaded
=
ID2D1EffectContext_IsShaderLoaded
(
effect_context
,
&
GUID_TestPixelShader
);
ok
(
loaded
,
"Shader is not loaded.
\n
"
);
done:
if
(
effect
)
ID2D1Effect_Release
(
effect
);
ID2D1Effect_Release
(
effect
);
hr
=
ID2D1Factory1_UnregisterEffect
(
factory
,
&
CLSID_TestEffect
);
ok
(
hr
==
S_OK
,
"Got unexpected hr %#lx.
\n
"
,
hr
);
release_test_context
(
&
ctx
);
...
...
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