Commit 910d3022 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Do not release a reference we do not have in IWineD3DSurfaceImpl_Flip().

This fixes a regression introduced by 368e5eb8.
parent d84cad6a
...@@ -2739,7 +2739,7 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) { ...@@ -2739,7 +2739,7 @@ void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) {
static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) { static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DSurface *override, DWORD Flags) {
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
IWineD3DSwapChainImpl *swapchain = NULL; IWineD3DSwapChainImpl *swapchain = NULL;
HRESULT hr;
TRACE("(%p)->(%p,%x)\n", This, override, Flags); TRACE("(%p)->(%p,%x)\n", This, override, Flags);
/* Flipping is only supported on RenderTargets and overlays*/ /* Flipping is only supported on RenderTargets and overlays*/
...@@ -2791,10 +2791,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS ...@@ -2791,10 +2791,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_Flip(IWineD3DSurface *iface, IWineD3DS
} }
/* Flipping a OpenGL surface -> Use WineD3DDevice::Present */ /* Flipping a OpenGL surface -> Use WineD3DDevice::Present */
hr = IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain, return IWineD3DSwapChain_Present((IWineD3DSwapChain *)swapchain,
NULL, NULL, swapchain->win_handle, NULL, 0); NULL, NULL, swapchain->win_handle, NULL, 0);
IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain);
return hr;
} }
/* Does a direct frame buffer -> texture copy. Stretching is done /* Does a direct frame buffer -> texture copy. Stretching is done
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment