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wine
wine-cw
Commits
916d20cb
Commit
916d20cb
authored
Feb 21, 2022
by
Rémi Bernon
Committed by
Alexandre Julliard
Feb 22, 2022
Browse files
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Plain Diff
include: Remove nested namespaces in windows.gaming.input.idl.
Signed-off-by:
Rémi Bernon
<
rbernon@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
3e16b374
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Showing
1 changed file
with
40 additions
and
56 deletions
+40
-56
windows.gaming.input.idl
include/windows.gaming.input.idl
+40
-56
No files found.
include/windows.gaming.input.idl
View file @
916d20cb
...
@@ -28,9 +28,7 @@ import "windows.foundation.idl";
...
@@ -28,9 +28,7 @@ import "windows.foundation.idl";
import
"windows.gaming.input.forcefeedback.idl"
;
import
"windows.gaming.input.forcefeedback.idl"
;
import
"windows.system.idl"
;
import
"windows.system.idl"
;
namespace
Windows
{
namespace
Windows
.
Gaming.Input
{
namespace
Gaming
{
namespace
Input
{
typedef
enum
GamepadButtons
GamepadButtons
;
typedef
enum
GamepadButtons
GamepadButtons
;
typedef
enum
GameControllerButtonLabel
GameControllerButtonLabel
;
typedef
enum
GameControllerButtonLabel
GameControllerButtonLabel
;
typedef
enum
GameControllerSwitchKind
GameControllerSwitchKind
;
typedef
enum
GameControllerSwitchKind
GameControllerSwitchKind
;
...
@@ -48,28 +46,16 @@ namespace Windows {
...
@@ -48,28 +46,16 @@ namespace Windows {
runtimeclass
Gamepad
;
runtimeclass
Gamepad
;
runtimeclass
Headset
;
runtimeclass
Headset
;
runtimeclass
RawGameController
;
runtimeclass
RawGameController
;
}
}
}
namespace
Windows
{
namespace
Gaming
{
namespace
Input
{
declare
{
declare
{
interface
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.Gamepad*>;
interface
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.Gamepad
*
>
;
interface
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController*>;
interface
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController
*
>
;
interface
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*
,
Windows
.
Gaming.Input.Headset*>;
interface
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController
*
,
Windows
.
Gaming.Input.Headset
*
>
;
interface
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*
,
Windows
.
System.UserChangedEventArgs*>;
interface
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController
*
,
Windows
.
System.UserChangedEventArgs
*
>
;
interface
Windows
.
Foundation.Collections.IVectorView<Gamepad*>;
interface
Windows
.
Foundation.Collections.IVectorView<Gamepad
*
>
;
interface
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController*>;
interface
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController
*
>
;
}
}
}
}
}
namespace
Windows
{
namespace
Gaming
{
namespace
Input
{
[
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
),
contract
(
Windows
.
Foundation.UniversalApiContract
,
1.0
),
flags
flags
...
@@ -225,18 +211,18 @@ namespace Windows {
...
@@ -225,18 +211,18 @@ namespace Windows {
]
]
interface
IGameController
:
IInspectable
interface
IGameController
:
IInspectable
{
{
[
eventadd
]
HRESULT
HeadsetConnected
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*
,
Windows
.
Gaming.Input.Headset*>*
handler
,
[
eventadd
]
HRESULT
HeadsetConnected
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController
*
,
Windows
.
Gaming.Input.Headset
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
HeadsetConnected
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
HeadsetConnected
(
[
in
]
EventRegistrationToken
token
)
;
[
eventadd
]
HRESULT
HeadsetDisconnected
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*
,
Windows
.
Gaming.Input.Headset*>*
handler
,
[
eventadd
]
HRESULT
HeadsetDisconnected
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController
*
,
Windows
.
Gaming.Input.Headset
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
HeadsetDisconnected
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
HeadsetDisconnected
(
[
in
]
EventRegistrationToken
token
)
;
[
eventadd
]
HRESULT
UserChanged
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController*
,
Windows
.
System.UserChangedEventArgs*>*
handler
,
[
eventadd
]
HRESULT
UserChanged
(
[
in
]
Windows
.
Foundation.TypedEventHandler<Windows.Gaming.Input.IGameController
*
,
Windows
.
System.UserChangedEventArgs
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
UserChanged
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
UserChanged
(
[
in
]
EventRegistrationToken
token
)
;
[
propget
]
HRESULT
Headset
(
[
out
,
retval
]
Windows
.
Gaming.Input.Headset**
value
)
;
[
propget
]
HRESULT
Headset
(
[
out
,
retval
]
Windows
.
Gaming.Input.Headset
**
value
)
;
[
propget
]
HRESULT
IsWireless
(
[
out
,
retval
]
boolean
*
value
)
;
[
propget
]
HRESULT
IsWireless
(
[
out
,
retval
]
boolean
*
value
)
;
[
propget
]
HRESULT
User
(
[
out
,
retval
]
Windows
.
System.User**
value
)
;
[
propget
]
HRESULT
User
(
[
out
,
retval
]
Windows
.
System.User
**
value
)
;
}
}
[
[
...
@@ -247,9 +233,9 @@ namespace Windows {
...
@@ -247,9 +233,9 @@ namespace Windows {
interface
IGamepad
:
IInspectable
interface
IGamepad
:
IInspectable
requires
Windows
.
Gaming.Input.IGameController
requires
Windows
.
Gaming.Input.IGameController
{
{
[
propget
]
HRESULT
Vibration
(
[
out
,
retval
]
Windows
.
Gaming.Input.GamepadVibration*
value
)
;
[
propget
]
HRESULT
Vibration
(
[
out
,
retval
]
Windows
.
Gaming.Input.GamepadVibration
*
value
)
;
[
propput
]
HRESULT
Vibration
(
[
in
]
Windows
.
Gaming.Input.GamepadVibration
value
)
;
[
propput
]
HRESULT
Vibration
(
[
in
]
Windows
.
Gaming.Input.GamepadVibration
value
)
;
HRESULT
GetCurrentReading
(
[
out
,
retval
]
Windows
.
Gaming.Input.GamepadReading*
value
)
;
HRESULT
GetCurrentReading
(
[
out
,
retval
]
Windows
.
Gaming.Input.GamepadReading
*
value
)
;
}
}
[
[
...
@@ -260,18 +246,18 @@ namespace Windows {
...
@@ -260,18 +246,18 @@ namespace Windows {
interface
IRawGameController
:
IInspectable
interface
IRawGameController
:
IInspectable
requires
Windows
.
Gaming.Input.IGameController
requires
Windows
.
Gaming.Input.IGameController
{
{
[
propget
]
HRESULT
AxisCount
(
[
out
,
retval
]
INT32
*
value
)
;
[
propget
]
HRESULT
AxisCount
(
[
out
,
retval
]
INT32
*
value
)
;
[
propget
]
HRESULT
ButtonCount
(
[
out
,
retval
]
INT32
*
value
)
;
[
propget
]
HRESULT
ButtonCount
(
[
out
,
retval
]
INT32
*
value
)
;
[
propget
]
HRESULT
ForceFeedbackMotors
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor*>**
value
)
;
[
propget
]
HRESULT
ForceFeedbackMotors
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor
*
>
**
value
)
;
[
propget
]
HRESULT
HardwareProductId
(
[
out
,
retval
]
UINT16
*
value
)
;
[
propget
]
HRESULT
HardwareProductId
(
[
out
,
retval
]
UINT16
*
value
)
;
[
propget
]
HRESULT
HardwareVendorId
(
[
out
,
retval
]
UINT16
*
value
)
;
[
propget
]
HRESULT
HardwareVendorId
(
[
out
,
retval
]
UINT16
*
value
)
;
[
propget
]
HRESULT
SwitchCount
(
[
out
,
retval
]
INT32
*
value
)
;
[
propget
]
HRESULT
SwitchCount
(
[
out
,
retval
]
INT32
*
value
)
;
HRESULT
GetButtonLabel
(
[
in
]
INT32
index
,
[
out
,
retval
]
Windows
.
Gaming.Input.GameControllerButtonLabel*
value
)
;
HRESULT
GetButtonLabel
(
[
in
]
INT32
index
,
[
out
,
retval
]
Windows
.
Gaming.Input.GameControllerButtonLabel
*
value
)
;
HRESULT
GetCurrentReading
(
[
in
]
UINT32
buttons_size
,
[
out
,
size_is
(
buttons_size
)
]
boolean
*
buttons
,
HRESULT
GetCurrentReading
(
[
in
]
UINT32
buttons_size
,
[
out
,
size_is
(
buttons_size
)
]
boolean
*
buttons
,
[
in
]
UINT32
switches_size
,
[
out
,
size_is
(
switches_size
)
]
Windows
.
Gaming.Input.GameControllerSwitchPosition*
switches
,
[
in
]
UINT32
switches_size
,
[
out
,
size_is
(
switches_size
)
]
Windows
.
Gaming.Input.GameControllerSwitchPosition
*
switches
,
[
in
]
UINT32
axes_size
,
[
out
,
size_is
(
axes_size
)
]
DOUBLE
*
axes
,
[
in
]
UINT32
axes_size
,
[
out
,
size_is
(
axes_size
)
]
DOUBLE
*
axes
,
[
out
,
retval
]
UINT64
*
timestamp
)
;
[
out
,
retval
]
UINT64
*
timestamp
)
;
HRESULT
GetSwitchKind
(
[
in
]
INT32
index
,
[
out
,
retval
]
Windows
.
Gaming.Input.GameControllerSwitchKind*
value
)
;
HRESULT
GetSwitchKind
(
[
in
]
INT32
index
,
[
out
,
retval
]
Windows
.
Gaming.Input.GameControllerSwitchKind
*
value
)
;
}
}
[
[
...
@@ -280,11 +266,11 @@ namespace Windows {
...
@@ -280,11 +266,11 @@ namespace Windows {
]
]
interface
IGamepadStatics
:
IInspectable
interface
IGamepadStatics
:
IInspectable
{
{
[
eventadd
]
HRESULT
GamepadAdded
(
[
in
]
Windows
.
Foundation.EventHandler<Gamepad*>
*
value
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventadd
]
HRESULT
GamepadAdded
(
[
in
]
Windows
.
Foundation.EventHandler<Gamepad
*
>
*
value
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
GamepadAdded
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
GamepadAdded
(
[
in
]
EventRegistrationToken
token
)
;
[
eventadd
]
HRESULT
GamepadRemoved
(
[
in
]
Windows
.
Foundation.EventHandler<Gamepad*>
*
value
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventadd
]
HRESULT
GamepadRemoved
(
[
in
]
Windows
.
Foundation.EventHandler<Gamepad
*
>
*
value
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
GamepadRemoved
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
GamepadRemoved
(
[
in
]
EventRegistrationToken
token
)
;
[
propget
]
HRESULT
Gamepads
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Gamepad
*>
**
value
)
;
[
propget
]
HRESULT
Gamepads
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Gamepad
*
>
**
value
)
;
}
}
[
[
...
@@ -294,8 +280,8 @@ namespace Windows {
...
@@ -294,8 +280,8 @@ namespace Windows {
]
]
interface
IHeadset
:
IInspectable
interface
IHeadset
:
IInspectable
{
{
[
propget
]
HRESULT
CaptureDeviceId
(
[
out
,
retval
]
HSTRING
*
value
)
;
[
propget
]
HRESULT
CaptureDeviceId
(
[
out
,
retval
]
HSTRING
*
value
)
;
[
propget
]
HRESULT
RenderDeviceId
(
[
out
,
retval
]
HSTRING
*
value
)
;
[
propget
]
HRESULT
RenderDeviceId
(
[
out
,
retval
]
HSTRING
*
value
)
;
}
}
[
[
...
@@ -304,13 +290,13 @@ namespace Windows {
...
@@ -304,13 +290,13 @@ namespace Windows {
]
]
interface
IRawGameControllerStatics
:
IInspectable
interface
IRawGameControllerStatics
:
IInspectable
{
{
[
eventadd
]
HRESULT
RawGameControllerAdded
(
[
in
]
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController
*>
*
handler
,
[
eventadd
]
HRESULT
RawGameControllerAdded
(
[
in
]
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
RawGameControllerAdded
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
RawGameControllerAdded
(
[
in
]
EventRegistrationToken
token
)
;
[
eventadd
]
HRESULT
RawGameControllerRemoved
(
[
in
]
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController
*>
*
handler
,
[
eventadd
]
HRESULT
RawGameControllerRemoved
(
[
in
]
Windows
.
Foundation.EventHandler<Windows.Gaming.Input.RawGameController
*
>
*
handler
,
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
out
,
retval
]
EventRegistrationToken
*
token
)
;
[
eventremove
]
HRESULT
RawGameControllerRemoved
(
[
in
]
EventRegistrationToken
token
)
;
[
eventremove
]
HRESULT
RawGameControllerRemoved
(
[
in
]
EventRegistrationToken
token
)
;
[
propget
]
HRESULT
RawGameControllers
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController
*>
**
value
)
;
[
propget
]
HRESULT
RawGameControllers
(
[
out
,
retval
]
Windows
.
Foundation.Collections.IVectorView<Windows.Gaming.Input.RawGameController
*
>
**
value
)
;
HRESULT
FromGameController
(
[
in
]
Windows
.
Gaming.Input.IGameController
*
game_controller
,
[
out
,
retval
]
Windows
.
Gaming.Input.RawGameController
**
value
)
;
HRESULT
FromGameController
(
[
in
]
Windows
.
Gaming.Input.IGameController
*
game_controller
,
[
out
,
retval
]
Windows
.
Gaming.Input.RawGameController
**
value
)
;
}
}
...
@@ -353,6 +339,4 @@ namespace Windows {
...
@@ -353,6 +339,4 @@ namespace Windows {
interface
Windows
.
Gaming.Input.IGameControllerBatteryInfo;
interface
Windows
.
Gaming.Input.IGameControllerBatteryInfo;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
5.0
)
]
interface
Windows
.
Gaming.Input.IRawGameController2;
[
contract
(
Windows
.
Foundation.UniversalApiContract
,
5.0
)
]
interface
Windows
.
Gaming.Input.IRawGameController2;
}
}
}
}
}
}
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