Commit 92dacb1d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the "UseGLSL" setting.

This was deprecated in Wine 5.0, use the "shader_backend" setting instead. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 7a54209d
...@@ -294,10 +294,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL) ...@@ -294,10 +294,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE; wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_NONE;
} }
} }
else if (!get_config_key(hkey, appkey, "UseGLSL", buffer, size) && !strcmp(buffer, "disabled"))
{
wined3d_settings.shader_backend = WINED3D_SHADER_BACKEND_ARB;
}
if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB if (wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_ARB
|| wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE) || wined3d_settings.shader_backend == WINED3D_SHADER_BACKEND_NONE)
{ {
......
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