Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-cw
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-cw
Commits
93700423
Commit
93700423
authored
Dec 13, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 14, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilState().
parent
0ffda86f
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
48 additions
and
0 deletions
+48
-0
device.c
dlls/d3d10core/tests/device.c
+48
-0
No files found.
dlls/d3d10core/tests/device.c
View file @
93700423
...
...
@@ -672,6 +672,53 @@ static void test_create_blend_state(void)
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
static
void
test_create_depthstencil_state
(
void
)
{
ID3D10DepthStencilState
*
ds_state1
,
*
ds_state2
;
D3D10_DEPTH_STENCIL_DESC
ds_desc
;
ID3D10Device
*
device
;
ULONG
refcount
;
HRESULT
hr
;
if
(
!
(
device
=
create_device
()))
{
skip
(
"Failed to create device, skipping tests.
\n
"
);
return
;
}
hr
=
ID3D10Device_CreateDepthStencilState
(
device
,
NULL
,
&
ds_state1
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
ds_desc
.
DepthEnable
=
TRUE
;
ds_desc
.
DepthWriteMask
=
D3D10_DEPTH_WRITE_MASK_ALL
;
ds_desc
.
DepthFunc
=
D3D10_COMPARISON_LESS
;
ds_desc
.
StencilEnable
=
FALSE
;
ds_desc
.
StencilReadMask
=
D3D10_DEFAULT_STENCIL_READ_MASK
;
ds_desc
.
StencilWriteMask
=
D3D10_DEFAULT_STENCIL_WRITE_MASK
;
ds_desc
.
FrontFace
.
StencilFailOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilDepthFailOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilPassOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
FrontFace
.
StencilFunc
=
D3D10_COMPARISON_ALWAYS
;
ds_desc
.
BackFace
.
StencilFailOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilDepthFailOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilPassOp
=
D3D10_STENCIL_OP_KEEP
;
ds_desc
.
BackFace
.
StencilFunc
=
D3D10_COMPARISON_ALWAYS
;
hr
=
ID3D10Device_CreateDepthStencilState
(
device
,
&
ds_desc
,
&
ds_state1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#x.
\n
"
,
hr
);
hr
=
ID3D10Device_CreateDepthStencilState
(
device
,
&
ds_desc
,
&
ds_state2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create depthstencil state, hr %#x.
\n
"
,
hr
);
ok
(
ds_state1
==
ds_state2
,
"Got different depthstencil state objects.
\n
"
);
refcount
=
ID3D10DepthStencilState_Release
(
ds_state2
);
ok
(
refcount
==
1
,
"Got unexpected refcount %u.
\n
"
,
refcount
);
refcount
=
ID3D10DepthStencilState_Release
(
ds_state1
);
ok
(
!
refcount
,
"Got unexpected refcount %u.
\n
"
,
refcount
);
refcount
=
ID3D10Device_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
}
START_TEST
(
device
)
{
test_device_interfaces
();
...
...
@@ -683,4 +730,5 @@ START_TEST(device)
test_create_shader
();
test_create_sampler_state
();
test_create_blend_state
();
test_create_depthstencil_state
();
}
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment