Commit 941801c5 authored by Rob Shearman's avatar Rob Shearman Committed by Alexandre Julliard

d3d8: Fix incorrect ordering of brackets in IDirect3DVertexShader8Impl_GetDevice.

The comparison should be (D3D_OK == hr && myDevice), not (D3D_OK == (hr && myDevice)). (Found with PreFast.)
parent c9d24bdc
......@@ -70,7 +70,8 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", This);
if (D3D_OK == (hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice) && myDevice != NULL)) {
hr = IWineD3DVertexShader_GetDevice(This->wineD3DVertexShader, &myDevice);
if (D3D_OK == hr && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
} else {
......
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