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wine
wine-cw
Commits
941aeade
Commit
941aeade
authored
Jul 29, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 29, 2010
Browse files
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Plain Diff
ddraw: Use a less offensive handle table implementation for matrices.
parent
0cb4de45
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
79 additions
and
88 deletions
+79
-88
ddraw_private.h
dlls/ddraw/ddraw_private.h
+1
-1
device.c
dlls/ddraw/device.c
+42
-53
executebuffer.c
dlls/ddraw/executebuffer.c
+36
-34
No files found.
dlls/ddraw/ddraw_private.h
View file @
941aeade
...
...
@@ -326,7 +326,6 @@ typedef enum
{
DDrawHandle_Unknown
=
0
,
DDrawHandle_Texture
=
1
,
DDrawHandle_Matrix
=
3
,
DDrawHandle_StateBlock
=
4
}
DDrawHandleTypes
;
...
...
@@ -342,6 +341,7 @@ enum ddraw_handle_type
{
DDRAW_HANDLE_FREE
,
DDRAW_HANDLE_MATERIAL
,
DDRAW_HANDLE_MATRIX
,
};
struct
ddraw_handle_entry
...
...
dlls/ddraw/device.c
View file @
941aeade
...
...
@@ -382,14 +382,6 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
}
break
;
case
DDrawHandle_Matrix
:
{
/* No fixme here because this might happen because of sloppy apps */
WARN
(
"Leftover matrix handle %d, deleting
\n
"
,
i
+
1
);
IDirect3DDevice_DeleteMatrix
((
IDirect3DDevice
*
)
&
This
->
IDirect3DDevice_vtbl
,
i
+
1
);
}
break
;
case
DDrawHandle_StateBlock
:
{
/* No fixme here because this might happen because of sloppy apps */
...
...
@@ -423,6 +415,14 @@ IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
break
;
}
case
DDRAW_HANDLE_MATRIX
:
{
/* No FIXME here because this might happen because of sloppy applications. */
WARN
(
"Leftover matrix handle %#x (%p), deleting.
\n
"
,
i
+
1
,
entry
->
object
);
IDirect3DDevice_DeleteMatrix
((
IDirect3DDevice
*
)
&
This
->
IDirect3DDevice_vtbl
,
i
+
1
);
break
;
}
default:
FIXME
(
"Handle %#x (%p) has unknown type %#x.
\n
"
,
i
+
1
,
entry
->
object
,
entry
->
type
);
break
;
...
...
@@ -1426,6 +1426,8 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
{
IDirect3DDeviceImpl
*
This
=
device_from_device1
(
iface
);
D3DMATRIX
*
Matrix
;
DWORD
h
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
D3DMatHandle
);
if
(
!
D3DMatHandle
)
...
...
@@ -1439,16 +1441,18 @@ IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DM
}
EnterCriticalSection
(
&
ddraw_cs
);
*
D3DMatHandle
=
IDirect3DDeviceImpl_CreateHandle
(
This
);
if
(
!
(
*
D3DMatHandle
))
h
=
ddraw_allocate_handle
(
&
This
->
handle_table
,
Matrix
,
DDRAW_HANDLE_MATRIX
);
if
(
h
==
DDRAW_INVALID_HANDLE
)
{
ERR
(
"Failed to
create a matrix handle
\n
"
);
ERR
(
"Failed to
allocate a matrix handle.
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
Matrix
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_OUTOFMEMORY
;
}
This
->
Handles
[
*
D3DMatHandle
-
1
].
ptr
=
Matrix
;
This
->
Handles
[
*
D3DMatHandle
-
1
].
type
=
DDrawHandle_Matrix
;
*
D3DMatHandle
=
h
+
1
;
TRACE
(
" returning matrix handle %d
\n
"
,
*
D3DMatHandle
);
LeaveCriticalSection
(
&
ddraw_cs
);
...
...
@@ -1479,21 +1483,18 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
D3DMATRIX
*
D3DMatrix
)
{
IDirect3DDeviceImpl
*
This
=
device_from_device1
(
iface
);
D3DMATRIX
*
m
;
TRACE
(
"(%p)->(%08x,%p)
\n
"
,
This
,
D3DMatHandle
,
D3DMatrix
);
if
(
(
!
D3DMatHandle
)
||
(
!
D3DMatrix
)
)
return
DDERR_INVALIDPARAMS
;
if
(
!
D3DMatrix
)
return
DDERR_INVALIDPARAMS
;
EnterCriticalSection
(
&
ddraw_cs
);
if
(
D3DMatHandle
>
This
->
numHandles
)
{
ERR
(
"Handle %d out of range
\n
"
,
D3DMatHandle
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
else
if
(
This
->
Handles
[
D3DMatHandle
-
1
].
type
!=
DDrawHandle_Matrix
)
m
=
ddraw_get_object
(
&
This
->
handle_table
,
D3DMatHandle
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
m
)
{
ERR
(
"Handle %d is not a matrix handle
\n
"
,
D3DMatHandle
);
WARN
(
"Invalid matrix handle.
\n
"
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
...
...
@@ -1501,7 +1502,7 @@ IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
if
(
TRACE_ON
(
d3d7
))
dump_D3DMATRIX
(
D3DMatrix
);
*
((
D3DMATRIX
*
)
This
->
Handles
[
D3DMatHandle
-
1
].
ptr
)
=
*
D3DMatrix
;
*
m
=
*
D3DMatrix
;
if
(
This
->
world
==
D3DMatHandle
)
{
...
...
@@ -1548,29 +1549,23 @@ IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
D3DMATRIX
*
D3DMatrix
)
{
IDirect3DDeviceImpl
*
This
=
device_from_device1
(
iface
);
D3DMATRIX
*
m
;
TRACE
(
"(%p)->(%08x,%p)
\n
"
,
This
,
D3DMatHandle
,
D3DMatrix
);
if
(
!
D3DMatrix
)
return
DDERR_INVALIDPARAMS
;
if
(
!
D3DMatHandle
)
return
DDERR_INVALIDPARAMS
;
if
(
!
D3DMatrix
)
return
DDERR_INVALIDPARAMS
;
EnterCriticalSection
(
&
ddraw_cs
);
if
(
D3DMatHandle
>
This
->
numHandles
)
{
ERR
(
"Handle %d out of range
\n
"
,
D3DMatHandle
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
else
if
(
This
->
Handles
[
D3DMatHandle
-
1
].
type
!=
DDrawHandle_Matrix
)
m
=
ddraw_get_object
(
&
This
->
handle_table
,
D3DMatHandle
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
m
)
{
ERR
(
"Handle %d is not a matrix handle
\n
"
,
D3DMatHandle
);
WARN
(
"Invalid matrix handle.
\n
"
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
/* The handle is simply a pointer to a D3DMATRIX structure */
*
D3DMatrix
=
*
((
D3DMATRIX
*
)
This
->
Handles
[
D3DMatHandle
-
1
].
ptr
);
*
D3DMatrix
=
*
m
;
LeaveCriticalSection
(
&
ddraw_cs
);
return
D3D_OK
;
...
...
@@ -1596,30 +1591,24 @@ IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
D3DMATRIXHANDLE
D3DMatHandle
)
{
IDirect3DDeviceImpl
*
This
=
device_from_device1
(
iface
);
TRACE
(
"(%p)->(%08x)
\n
"
,
This
,
D3DMatHandle
)
;
D3DMATRIX
*
m
;
if
(
!
D3DMatHandle
)
return
DDERR_INVALIDPARAMS
;
TRACE
(
"(%p)->(%08x)
\n
"
,
This
,
D3DMatHandle
);
EnterCriticalSection
(
&
ddraw_cs
);
if
(
D3DMatHandle
>
This
->
numHandles
)
{
ERR
(
"Handle %d out of range
\n
"
,
D3DMatHandle
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
else
if
(
This
->
Handles
[
D3DMatHandle
-
1
].
type
!=
DDrawHandle_Matrix
)
m
=
ddraw_free_handle
(
&
This
->
handle_table
,
D3DMatHandle
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
m
)
{
ERR
(
"Handle %d is not a matrix handle
\n
"
,
D3DMatHandle
);
WARN
(
"Invalid matrix handle.
\n
"
);
LeaveCriticalSection
(
&
ddraw_cs
);
return
DDERR_INVALIDPARAMS
;
}
HeapFree
(
GetProcessHeap
(),
0
,
This
->
Handles
[
D3DMatHandle
-
1
].
ptr
);
This
->
Handles
[
D3DMatHandle
-
1
].
ptr
=
NULL
;
This
->
Handles
[
D3DMatHandle
-
1
].
type
=
DDrawHandle_Unknown
;
LeaveCriticalSection
(
&
ddraw_cs
);
HeapFree
(
GetProcessHeap
(),
0
,
m
);
return
D3D_OK
;
}
...
...
dlls/ddraw/executebuffer.c
View file @
941aeade
...
...
@@ -188,25 +188,24 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
int
i
;
TRACE
(
"MATRIXMULTIPLY (%d)
\n
"
,
count
);
for
(
i
=
0
;
i
<
count
;
i
++
)
{
LPD3DMATRIXMULTIPLY
ci
=
(
LPD3DMATRIXMULTIPLY
)
instr
;
LPD3DMATRIX
a
,
b
,
c
;
if
(
!
ci
->
hDestMatrix
||
ci
->
hDestMatrix
>
lpDevice
->
numHandles
||
!
ci
->
hSrcMatrix1
||
ci
->
hSrcMatrix1
>
lpDevice
->
numHandles
||
!
ci
->
hSrcMatrix2
||
ci
->
hSrcMatrix2
>
lpDevice
->
numHandles
)
{
ERR
(
"Handles out of bounds
\n
"
);
}
else
if
(
lpDevice
->
Handles
[
ci
->
hDestMatrix
-
1
].
type
!=
DDrawHandle_Matrix
||
lpDevice
->
Handles
[
ci
->
hSrcMatrix1
-
1
].
type
!=
DDrawHandle_Matrix
||
lpDevice
->
Handles
[
ci
->
hSrcMatrix2
-
1
].
type
!=
DDrawHandle_Matrix
)
{
ERR
(
"Handle types invalid
\n
"
);
}
else
{
a
=
(
LPD3DMATRIX
)
lpDevice
->
Handles
[
ci
->
hDestMatrix
-
1
].
ptr
;
b
=
(
LPD3DMATRIX
)
lpDevice
->
Handles
[
ci
->
hSrcMatrix1
-
1
].
ptr
;
c
=
(
LPD3DMATRIX
)
lpDevice
->
Handles
[
ci
->
hSrcMatrix2
-
1
].
ptr
;
TRACE
(
" Dest : %p Src1 : %p Src2 : %p
\n
"
,
a
,
b
,
c
);
multiply_matrix
(
a
,
c
,
b
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
D3DMATRIXMULTIPLY
*
ci
=
(
D3DMATRIXMULTIPLY
*
)
instr
;
D3DMATRIX
*
a
,
*
b
,
*
c
;
a
=
ddraw_get_object
(
&
lpDevice
->
handle_table
,
ci
->
hDestMatrix
-
1
,
DDRAW_HANDLE_MATRIX
);
b
=
ddraw_get_object
(
&
lpDevice
->
handle_table
,
ci
->
hSrcMatrix1
-
1
,
DDRAW_HANDLE_MATRIX
);
c
=
ddraw_get_object
(
&
lpDevice
->
handle_table
,
ci
->
hSrcMatrix2
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
a
||
!
b
||
!
c
)
{
ERR
(
"Invalid matrix handle (a %#x -> %p, b %#x -> %p, c %#x -> %p).
\n
"
,
ci
->
hDestMatrix
,
a
,
ci
->
hSrcMatrix1
,
b
,
ci
->
hSrcMatrix2
,
c
);
}
else
{
TRACE
(
"dst %p, src1 %p, src2 %p.
\n
"
,
a
,
b
,
c
);
multiply_matrix
(
a
,
c
,
b
);
}
instr
+=
size
;
...
...
@@ -217,27 +216,30 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
int
i
;
TRACE
(
"STATETRANSFORM (%d)
\n
"
,
count
);
for
(
i
=
0
;
i
<
count
;
i
++
)
{
LPD3DSTATE
ci
=
(
LPD3DSTATE
)
instr
;
for
(
i
=
0
;
i
<
count
;
++
i
)
{
D3DSTATE
*
ci
=
(
D3DSTATE
*
)
instr
;
D3DMATRIX
*
m
;
if
(
!
ci
->
u2
.
dwArg
[
0
])
{
ERR
(
"Setting a NULL matrix handle, what should I do?
\n
"
);
}
else
if
(
ci
->
u2
.
dwArg
[
0
]
>
lpDevice
->
numHandles
)
{
ERR
(
"
Handle %d is out of bounds
\n
"
,
ci
->
u2
.
dwArg
[
0
]);
}
else
if
(
lpDevice
->
Handles
[
ci
->
u2
.
dwArg
[
0
]
-
1
].
type
!=
DDrawHandle_Matrix
)
{
ERR
(
"Handle %d is not a matrix handle
\n
"
,
ci
->
u2
.
dwArg
[
0
]);
}
else
{
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_WORLD
)
m
=
ddraw_get_object
(
&
lpDevice
->
handle_table
,
ci
->
u2
.
dwArg
[
0
]
-
1
,
DDRAW_HANDLE_MATRIX
);
if
(
!
m
)
{
ERR
(
"
Invalid matrix handle %#x.
\n
"
,
ci
->
u2
.
dwArg
[
0
]);
}
else
{
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_WORLD
)
lpDevice
->
world
=
ci
->
u2
.
dwArg
[
0
];
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_VIEW
)
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_VIEW
)
lpDevice
->
view
=
ci
->
u2
.
dwArg
[
0
];
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_PROJECTION
)
if
(
ci
->
u1
.
dtstTransformStateType
==
D3DTRANSFORMSTATE_PROJECTION
)
lpDevice
->
proj
=
ci
->
u2
.
dwArg
[
0
];
IDirect3DDevice7_SetTransform
((
IDirect3DDevice7
*
)
lpDevice
,
ci
->
u1
.
dtstTransformStateType
,
(
LPD3DMATRIX
)
lpDevice
->
Handles
[
ci
->
u2
.
dwArg
[
0
]
-
1
].
ptr
);
ci
->
u1
.
dtstTransformStateType
,
m
);
}
instr
+=
size
;
}
instr
+=
size
;
}
}
break
;
case
D3DOP_STATELIGHT
:
{
...
...
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