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wine
wine-cw
Commits
951ca73f
Commit
951ca73f
authored
Nov 05, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 06, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixOrthoOffCenterLH.
parent
9fc132d0
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Showing
4 changed files
with
23 additions
and
1 deletion
+23
-1
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+12
-0
math.c
dlls/d3dx8/tests/math.c
+8
-0
d3dx8math.h
include/d3dx8math.h
+2
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
951ca73f
...
...
@@ -45,7 +45,7 @@
@ stdcall D3DXMatrixOrthoRH(ptr long long long long)
@ stdcall D3DXMatrixOrthoLH(ptr long long long long)
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long)
@ st
ub D3DXMatrixOrthoOffCenterLH
@ st
dcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long)
@ stub D3DXMatrixShadow
@ stub D3DXMatrixReflect
@ stub D3DXQuaternionToAxisAngle
...
...
dlls/d3dx8/math.c
View file @
951ca73f
...
...
@@ -126,6 +126,18 @@ D3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT z
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoOffCenterLH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
)
{
D3DXMatrixIdentity
(
pout
);
pout
->
m
[
0
][
0
]
=
2
.
0
f
/
(
r
-
l
);
pout
->
m
[
1
][
1
]
=
2
.
0
f
/
(
t
-
b
);
pout
->
m
[
2
][
2
]
=
1
.
0
f
/
(
zf
-
zn
);
pout
->
m
[
3
][
0
]
=
-
1
.
0
f
-
2
.
0
f
*
l
/
(
r
-
l
);
pout
->
m
[
3
][
1
]
=
1
.
0
f
+
2
.
0
f
*
t
/
(
b
-
t
);
pout
->
m
[
3
][
2
]
=
zn
/
(
zn
-
zf
);
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoOffCenterRH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
)
{
D3DXMatrixIdentity
(
pout
);
...
...
dlls/d3dx8/tests/math.c
View file @
951ca73f
...
...
@@ -230,6 +230,14 @@ static void D3DXMatrixTest(void)
D3DXMatrixOrthoLH
(
&
gotmat
,
2
.
5
f
,
7
.
4
f
,
-
3
.
2
f
,
-
9
.
8
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixOrthoOffCenterLH_______________*/
expectedmat
.
m
[
0
][
0
]
=
3
.
636364
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
180180
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
-
0
.
045662
f
;
expectedmat
.
m
[
2
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
-
1
.
727272
f
;
expectedmat
.
m
[
3
][
1
]
=
-
0
.
567568
f
;
expectedmat
.
m
[
3
][
2
]
=
0
.
424658
f
;
expectedmat
.
m
[
3
][
3
]
=
1
.
0
f
;
D3DXMatrixOrthoOffCenterLH
(
&
gotmat
,
0
.
2
f
,
0
.
75
f
,
-
2
.
4
f
,
8
.
7
f
,
9
.
3
,
-
12
.
6
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixOrthoOffCenterRH_______________*/
expectedmat
.
m
[
0
][
0
]
=
3
.
636364
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
0
.
180180
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
951ca73f
...
...
@@ -63,7 +63,9 @@ D3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye,
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtRH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoLH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoOffCenterLH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoOffCenterRH
(
D3DXMATRIX
*
pout
,
FLOAT
l
,
FLOAT
r
,
FLOAT
b
,
FLOAT
t
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoLH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixOrthoRH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovLH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovRH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
);
...
...
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