Commit 9528b1c6 authored by Philip Nilsson's avatar Philip Nilsson Committed by Alexandre Julliard

wined3d: Enable filtering for D3DFMT_A4R4G4B4.

This patch enables texture filtering for textures using the A4R4G4B4 format, I can see no reason why it shouldn't be filtered (especially considering X4R4G4B4 has it).
parent 97d56caa
......@@ -188,7 +188,7 @@ static const GlPixelFormatDescTemplate gl_formats_template[] = {
{WINED3DFMT_A1R5G5B5 ,GL_RGB5_A1 ,GL_RGB5_A1 , 0, GL_BGRA ,GL_UNSIGNED_SHORT_1_5_5_5_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_A4R4G4B4 ,GL_RGBA4 ,GL_SRGB8_ALPHA8_EXT , 0, GL_BGRA ,GL_UNSIGNED_SHORT_4_4_4_4_REV
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING },
{WINED3DFMT_R3G3B2 ,GL_R3_G3_B2 ,GL_R3_G3_B2 , 0, GL_RGB ,GL_UNSIGNED_BYTE_3_3_2
,WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING },
{WINED3DFMT_A8 ,GL_ALPHA8 ,GL_ALPHA8 , 0, GL_ALPHA ,GL_UNSIGNED_BYTE
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment